When using wined3d the main menu looks like this, so I don't think a wined3d trace would be useful
You can apitrace just fine with DXVK almost all of the time.
https://mega.nz/file/1z0BiC4I#N6dbaZ9AS1srEvmjpUdOBEp2wQWaWimeN7OWMaP2aGY here's the compressed trace taken with dxvk. 550MB compressed, 1.7GB uncompressed
I've now tested the game on windows with dxvk and on linux with amdvlk and the results are weird.
Main menu performance:
Native DX11 =~110FPS
RADV VKD3D-PROTON =~110FPS
Native DX12 =~102FPS
AMDVLK DX11 =~97FPS
Windows+DXVK =~90FPS
RADV+DXVK =~61FPS
AMDVLK+VKD3D-PROTON=~60FPS
Ingame tested location:
RADV+DXVK =~111FPS
Native DX12 =~109FPS
RADV+VKD3D-PROTON =~97FPS
AMDVLK+DXVK =~97FPS
AMDVLK+VKD3D-PROTON=~92FPS
Windows+DXVK =~85FPS
Native DX11 =~79FPS
Windows+VKD3D-PROTON makes the game crash
So the results are a mixed bag. Native DX11 is the fastest in the main menu, but it's the slowest in the in game performance.
RADV+DXVK is tied in last places with AMDVLK+VKD3D-PROTON for the main menu, but RADV+DXVK is tied to Native DX12 in the first place for in game performance.
RADV+DXVK and windows+DXVK lose performance versus native DX11 in the main menu, but they gain performance in game.
Native DX11 is the fastest in the main menu, and the slowest in game.
The main menu is a 3D scene and not static.
I progressed further into the game so that I'm now in an icy location, so I have more comparison points now.
Location 1 is the only tested scene to not be icy. Numbers represent frames per second.
| RADV DXVK | RADV VKD3D-PROTON | AMDVLK DXVK | AMDVLK VKD3D-PROTON | Windows DX11 | Windows DXVK | Windows DX12 | |
| Menu | 61 | 110 | 97 | 60 | 110 | 90 | 102 |
| Menu 2 | 134 | 147 | 85 | 97 | 145 | 78 | |
| Character skill | 264 | 217 | 85 | 204 | 268 | 268 | |
| Location4 | 108 | 126 | 95 | 76 | 94 | 91 | |
| Location1 | 111 | 97 | 97 | 92 | 79 | 85 | 109 |
| Location2 | 74 | 83 | 81 | 66 | 85 | 75 | 84 |
| Location3 | 75 | 109 | 106 | 67 | 103 | 95 | 101 |
Here's a link for a radv+dxvk captured trace of the menu https://mega.nz/file/ojMjCLLC#t-xBefMx7xLQpyIch9y0wEPWlNxiConSVXC4eYB0_vo and ingame https://mega.nz/file/U6tj2KTY#j6zymKe3Yiu2ZBpuJGBQJHVJGgeas-e3j1XP5H3yrQI
Here's a save file for a frozen ingame location
MortalShell (2).zip
Here's a save file for the second menu, character skill and location 4 MortalShell (3).zip
Screenshots to show locations being captured:
Menu:
Menu2:
Character Skill:
Location1:
Location2:
Location3:
Location4:
I compiled a fresh mesa-git and the performance in snowy region is good now, menu performance is tied to amdvlk now and the ingame have it as the fastest dx11 implementation. I don't know what commit fixed it, but it must have been between 551924aa879 and cfba24ccb54
proton 5.0x1 2023-12
Software information
Mortal Shell.
1680x1050, fullscreen, unlimited framerate.
Vsync, film grain and indie mode disabled.
Individual graphic options set to high.
Performance compared to vkd3d-proton, and windows.
The performance can be observed in the main menu with a certain background, the background depends on where you are in the game world, so I recommend using my save file to get it.
MortalShell.zip
Linux
dxvk = 61 FPS
vkd3d-proton = 110 FPS
Windows
dx11 = 110 FPS
dx12 = 102 FPS
I tested proton 5.0, 5.11, 6.3, 8.0.4, 8 RC, EXP BE and there were no differences with the performance.
System information
Apitrace file(s)
When using wined3d the main menu looks like this, so I don't think a wined3d trace would be useful (I don't even know if it would be useful at all in this case as, to my eyes, it at least renders correctly). If you think it would be helpful, I could trace from windows

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
steam-1110910.log