Latest maintainer comment ·
madewokherd · 2025-10-28 ·
#6303Possible lines of interest from the log: [code] [code]
Threads
#6303 · 36 comments ·
opened 2022-11-09 · last comment 2026-01-16 by simifor
#6636 · 1 comments ·
opened 2023-03-22 · last comment 2023-03-22 by kisak-valve
Recent activity
- The crash issues was fixed a few months ago but wasn't brought up here, if anyone still suffers from it, it should be re-reported
- Possible lines of interest from the log: [code] [code]
- Operating System: Arch Linux KDE Plasma Version: 6.5.0 KDE Frameworks Version: 6.19.0 Qt Version: 6.10.0 Kernel Version: 6.17.5-arch1-1 (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 5700X3D 8-Core Proc...
- Very good news for nvidia users: all my performance problems i have had before are actually solved with 535.98. just wanted to confirm it. EDIT: i also now gave that info to nvidias forum entry too. would be cool if othe...
- just fyi, wasnt able to test anything yet: but it seems like nvidia wants us to test driver 535.98 to see if it performs better now. see: https://forums.developer.nvidia.com/t/driver-bug-unplayable-performance-in-sonic-f...
- hallo. I am getting a consistent crash on an enemy type mentioned previously in this report (https://github.com/ValveSoftware/Proton/issues/6303#issuecomment-1352402341) . running gentoo linux (amd cpu/nvidia 2060gpu) wi...
- @hakzsam From what I can see, Frontiers is now rendering properly on current Mesa without the need of RADV_DEBUG=nodcc. I've only tested the final island so far, but I imagine the rest of the game probably looks fine, to...
- it works now