Shader compilation is likely the cause of Gallium Nine longer loading time (because llvm and because we do compile the shaders passed by the app right away, not on use), however as there is a disk cache, the second time ...
FTR, for people experiencing out-of-memory crashes on plain WINE *(not on Proton)* with DXVK or Gallium Nine, just flip the LAA bit on the game binary, works for me. You can use e.g. radare2 from your distro repository f...
> @PisoMojado I just renamed `OpenAL32.dll` to `OpenAL32.dll.bak` in `Steam/steamapps/common/Mass Effect/Binaries` and everything works without ini modifications. Thank you for a solution of "no sound" issue. I will leav...
> Mass Effect modding tools [ME3Tweaks Mod Manager](https://github.com/ME3Tweaks/ME3TweaksModManager) and [ALOT](https://github.com/ME3Tweaks/ALOTInstaller) texture installer (and yes, despite the name ME3Tweaks, it's a ...
ME3Explorer works with `dotnet48` and `d3dcompiler_47`. And the latest AMD fix is [here](https://cookieplmonster.github.io/2020/07/19/silentpatch-mass-effect/).
Mass Effect modding tools [ME3Tweaks Mod Manager](https://github.com/ME3Tweaks/ME3TweaksModManager) and [ALOT](https://github.com/ME3Tweaks/ALOTInstaller) texture installer (and yes, despite the name ME3Tweaks, it's a mo...