Latest maintainer comment ·
K0bin · 2025-10-26 ·
#5291Fixed
Threads
Yager proton open
#7280 · 3 comments ·
opened 2023-11-23 · last comment 2024-10-25 by omikron24
#5291 · 6 comments ·
opened 2025-10-24 · last comment 2025-10-27 by Cambidd
#4164 · 4 comments ·
opened 2024-07-22 · last comment 2024-07-22 by hyperspeed6
#1731 · 13 comments ·
opened 2020-08-15 · last comment 2022-07-10 by Iglu47
#1732 · 5 comments ·
opened 2020-08-15 · last comment 2020-08-25 by legionpheonix
Recent activity
- Many thanks. Much appreciated.
- Fixed
- As an update for @Cambidd because those last two comments were notes for myself more than anything else: There's PRs up that fix both the thrusters and the missing shadows, so the game will be returned to all its glory. ...
- SPECULAR_ENABLE controls whether the specular value is added to the final color in the pixel shader. This also happens if color1 comes from a programmable vertex shader. If the PS uses a color that either the FF VS or a ...
- This will need some testing: - VS FF, PS shader: Read color1 value with specular enabled and disabled. Is it 0,0,0,0? Is it the color1 value of the vertex? - VS shader, FF PS: Write color1 value with specular disabled, W...
- Thank you for the well made issue report. While the missing shadows in the apitrace does indeed reappear when disabling ubershader the missing ship thruster effect seem to be a separate issue. I have bisected that one to...
omikron24 · 2024-10-25 ·
Yager Hello, I tried it and it looks the same via latest Proton Experimental, Proton 9.03 and GE-Proton 9-16. Same water rendering issue. I didn't see any changes in any other aspect of rendering of the game as if the %command...Blisto91 · 2024-10-22 ·
Yager @omikron24 Hi there. Could you try giving `PROTON_DXVK_D3D8=1 %command%` as a launch option a shot and see how that looks?