As an update for @Cambidd because those last two comments were notes for myself more than anything else: There's PRs up that fix both the thrusters and the missing shadows, so the game will be returned to all its glory. ...
SPECULAR_ENABLE controls whether the specular value is added to the final color in the pixel shader. This also happens if color1 comes from a programmable vertex shader. If the PS uses a color that either the FF VS or a ...
This will need some testing: - VS FF, PS shader: Read color1 value with specular enabled and disabled. Is it 0,0,0,0? Is it the color1 value of the vertex? - VS shader, FF PS: Write color1 value with specular disabled, W...
Thank you for the well made issue report. While the missing shadows in the apitrace does indeed reappear when disabling ubershader the missing ship thruster effect seem to be a separate issue. I have bisected that one to...
Hello, I tried it and it looks the same via latest Proton Experimental, Proton 9.03 and GE-Proton 9-16. Same water rendering issue. I didn't see any changes in any other aspect of rendering of the game as if the %command...