I haven't seen anymore issues since changing it to Proton and adding the commandline for disabling fsync and esync. I'll play through the game and report if I come across any other issues.
I can't give you a technical description myself, but the simple version i guess is that esync and fsync are meant to lessen the cpu overhead or improve cpu bound performance through wine. In most games they can give a bo...
I didn't realise that there was a native Linux version... not really a surprised after so many years with it not working and frameworks have moved on! Well I never, yes, that launch string improves it massively - to the ...
Ah I'm guessing it's the native version that doesn't run which is what I'm also observing. Setting it to experimental fetches the windows version through proton. Or have you also tried setting 7.0-3 specifically? 7.0-3 a...
Experimal mode only: Bizarrely, it did - it improved the frame rate to range from 5 - 25 FPS - a far bigger improvement as it was closer to being barely playable
@fozzedout How does the fps compare to running it in wined3d? I'm guessing it won't change anything if its the cpu that's bottlenecked, but just as a try. [code]