protonscr

Monster Hunter Wilds

appid 2246340 1 threads, 1 open 413 comments last activity 2026-08-22
Latest maintainer comment · kisak-valve · 2026-08-22 · #8206
Hello @PseudoResonance, please add [`PROTON_LOG=1 %command%`](https://github.com/ValveSoftware/Proton#runtime-config-options) to the game's launch options, reproduce the regression, and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please share the error dialog text.
Threads

Monster Hunter Wilds proton open 3 matching

#8206 · 413 comments · opened 2024-10-31 · last comment 2026-08-22 by kisak-valve
comment by ullll · 2025-02-08 · view · github
I was getting crashes with GE-Proton9-23 and Proton Experimental. After switching to Proton Experimental-Bleeding Edge ...
comment by WhiteEyeDoll · 2025-02-05 · view · github
... fb09-411d-bf9a-c4bdaddb6354) Proton Bleeding Edge, GE-Proton9-23 OS: Arch Linux (KDE Plasma 6, Wayland) KERNEL ...
Recent activity
  • kisak-valvemaintainer · 2026-08-22 · Monster Hunter Wilds
    Hello @PseudoResonance, please add [`PROTON_LOG=1 %command%`](https://github.com/ValveSoftware/Proton#runtime-config-options) to the game's launch options, reproduce the regression, and attach the generated $HOME/steam-$...
  • PseudoResonance · 2026-08-22 · Monster Hunter Wilds
    The 4 August update (1.0.42) started throwing errors upon starting 3D render at the title screen, however they could be safely ignored and game was still playable. Proton 11.0-2 completely broke the game for me, and game...
  • skarekrow · 2026-08-18 · Monster Hunter Wilds
    @alasky17 another working report here! Though I was using cachyos proton at the time of writing, I swapped to experimental to see if it would launch. I assume a newer version of cachyos proton will be cut and it will als...
  • hoppyhopps · 2026-08-18 · Monster Hunter Wilds
    @alasky17 At the previous time of writing, the only version that worked properly for me was hotfix. It's possible I failed to test bleeding-edge and that the issue had been resolved from the beginning. I have just tested...
  • alasky17 · 2026-08-18 · Monster Hunter Wilds
    @KeyonAshton @amtoaer @skarekrow @hoppyhopps Is anyone still hitting a failure that requires `/WineDetectionEnabled:False`? Due to the timing of the reports, I suspect that folks were testing experimental (not bleeding-e...
  • Eckoa · 2026-08-08 · Monster Hunter Wilds
    strange, the game just worked for me after verifying game files and deleting my config file in the game dir. It only crashed on the first launch after the update then no problems since
  • cerroverb · 2026-08-08 · Monster Hunter Wilds
    > Replying to https://github.com/ValveSoftware/Proton/issues/8206#issuecomment-5221007941 game also no longer works for me on any of my AMD setups nor my laptop 5080 on anything other than hotfix. I'm able to enable low ...
  • hoppyhopps · 2026-08-07 · Monster Hunter Wilds
    Could not get the game to launch without adding `PROTON_HIDE_NVIDIA_GPU=1 %command% /WineDetectionEnabled:False` to my launch options. Simply hiding my GPU, or disable wine detection was not enough for me. It required bo...

Proton versions over time

Launch lines, newest first

PROTON_HIDE_NVIDIA_GPU=1 %command%
PROTON_USE_SDL=1 gamemoderun %command%
PROTON_USE_WINED3D=1 %command%
WINEDLLOVERRIDES="dstorage.dll,dstoragecore.dll,dinput8.dll=n,b" PROTON_LOG=1 %command%
PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 DXVK_CONFIG="dxgi.hideAmdGpu=True;dxgi.customVendorId=10de" DXVK_NVAPI_GPU_ARCH=AD100 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 __GL_SHADER_DISK_CACHE_
WINEDLLOVERRIDES="dinput8.dll=n,b" PROTON_HIDE_NVIDIA_GPU=1 DXVK_CONFIG="dxgi.hideAmdGpu=True;dxgi.customVendorId=10de" DXVK_NVAPI_GPU_ARCH=GA100 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 __GL_SHADE