protonscr

Ceville

appid 23460 1 threads, 1 open 6 comments last activity 2021-11-11
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Ceville proton open

#5101 · 6 comments · opened 2021-08-21 · last comment 2021-08-30 by shakeyourbunny
Recent activity
  • shakeyourbunny · 2021-08-30 · Ceville
    I did a custom WINE 6.16 prefix with the GOG version of Ceville, which is 1.0.2.0. Things done: - Windows version set to Windows XP (it is a game frome that time period). - installed .NET 3.5 with winetricks. After that,...
  • shakeyourbunny · 2021-08-30 · Ceville
    You can download a (non-Steam) demo of the game on https://games.softpedia.com/get/Games-Demo/Ceville.shtml
  • ipr · 2021-08-23 · Ceville
    > I think the C++ exceptions are the problem. > > [code] > > I don't know a lot about textures, but 2147483647 sounds like a lot of mip map levels. That's 2^31 -1 so likely a bitmask in a wrong place or might be a result...
  • madewokherd · 2021-08-23 · Ceville
    Wild guess: the C++ exception should be translated to a .NET exception and caught by managed code. Does this work with .NET Framework?
  • madewokherd · 2021-08-23 · Ceville
    Adding +msvcp to WINEDEBUG makes it possible to see a string representation of the exception: [code] Most of the .dds files mentioned in the log are in .zip files in the game's folder, but I can't find inv_arrow_left_sha...
  • madewokherd · 2021-08-23 · Ceville
    I think the C++ exceptions are the problem. [code] I don't know a lot about textures, but 2147483647 sounds like a lot of mip map levels.

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