protonscr

Overwatch®

appid 2357570 3 threads, 1 open 286 comments last activity 2026-09-06
Latest maintainer comment · kisak-valve · 2026-07-16 · #7033
Overwatch regression after latest season: DX11 crashes, DX12 beta has invisible character/weapon models Issue transferred from https://github.com/ValveSoftware/Proton/issues/9977. @jharwick23 posted on 2026-07-16T00:32:22: ### Game Overwatch (Steam) AppID: 2357570 ### System Information OS: Ubuntu 24.04 GPU: NVIDIA GeForce RTX 3070 Ti Driver: 595.71.05 CPU: AMD Ryzen 5 5600 RAM: 16 GB ### Proton V...
Threads

Overwatch proton open

#7033 · 283 comments · opened 2023-08-21 · last comment 2026-09-06 by motpol

Overwatch 2 proton closed

#9474 · 1 comments · opened 2026-02-08 · last comment 2026-02-08 by kisak-valve

Overwatch 2 proton closed

#8301 · 2 comments · opened 2024-12-08 · last comment 2024-12-08 by kisak-valve
Recent activity
  • motpol · 2026-09-06 · Overwatch
    Launching Overwatch with Proton Experimental (-11.0-20260903b-x86_64) causes an error message being displayed. Latest stable Proton 11 (11.0-2c-x86_64) works. Steam-log [steam-2357570-clientfail.log](https://github.com/u...
  • TerohsLab · 2026-08-18 · Overwatch
    > I can provide the full startup logs and cache count/hash receipts. Please do.
  • 1vivy · 2026-08-09 · Overwatch
    I isolated one cause of Overwatch 2's DX12 shaders recompiling across launches on a hybrid Ryzen iGPU + NVIDIA system. This is distinct from NVIDIA's cache-size limit and from first-ever shader compilation. Environment: ...
  • banishlight · 2026-07-31 · Overwatch
    > > [#7033 (comment)](https://github.com/ValveSoftware/Proton/issues/7033#issuecomment-5126412017) Running OW on DX11 starts to process the shaders at the main menu, but the game is far more unstable now in DX11. So long...
  • rexpulli · 2026-07-30 · Overwatch
    > https://github.com/ValveSoftware/Proton/issues/7033#issuecomment-5126412017 You didn't specify your hardware nor how you're running the game but in case you are on Nvidia and running Overwatch on DX12 as a non-Steam ga...
  • FuzzyQuils · 2026-07-30 · Overwatch
    > https://github.com/ValveSoftware/Proton/issues/7033#issuecomment-5076087581 I find this happens to me too and it's caused by the entire Overwatch client stalling during shader prewarm, which ends up skewing latency mea...
  • banishlight · 2026-07-30 · Overwatch
    > Replying to https://github.com/ValveSoftware/Proton/issues/7033#issuecomment-4987080073 I am also having this issue on Cachy-proton. tried playing with [code] and it is still recompiling shaders every session.
  • ItsLemmy · 2026-07-25 · Overwatch
    Long time Linux player here, adding my data since I hit the same thing as the Feb season thread plus a placement problem. For 2-3 years now, on different PCs and fresh installs (currently Fedora, GE-Proton but also teste...

Proton versions over time

Launch lines, newest first

VKD3D_CONFIG=shader_cache_sync PROTON_LOCAL_SHADER_CACHE=1 %command%
__GL_SHADER_DISK_CACHE_PATH=$HOME/.cache/Battle.net %command%
DXVK_STATE_CACHE=0 prime-run %command%
prime-run %command%
ENABLE_HDR_WSI=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 gamemoderun %command%
DXVK_FILTER_DEVICE_NAME="RADV GFX1201" DXVK_LOG_PATH="/home/claymore/.logs/dxvk" DXVK_LOG_LEVEL="warn" DXVK_HUD="pipelines" PROTON_LOG="1" LD_PRELOAD="" %command%

Launch options

Upstream links

DLLs

Error codes