It is an internal problem of Wine or for a specific patch, I have that problem when I change the resolution with all versions of PROTON (Proton 5.13 or Experimental) but with Proton GE 6.1 it does not happen, it changes ...
@kisak-valve Using "PROTON_USE_WINED3D=1" does fix the issue. WINED3D LOG: [steam-239250.zip](https://github.com/ValveSoftware/Proton/files/4363920/steam-239250.zip)
# Compatibility Report - Name of the game with compatibility issues: Castlevania: Lords of Shadow 2 - Steam AppID of the game: https://steamdb.info/app/239250/ ## System Information - GPU: GTX 760 - Driver/LLVM version: ...
## System Information - GPU: RX 590 - Driver/LLVM version: Mesa 19.3.2 - Kernel version: 5.4.12-zen1-1-zen - Link to full system information report as [Gist](https://gist.github.com/Vladimir-A/3887bb79ec955d66bebaeec41cd...
It runs for me with 4.11-9, but there are some rendering artifacts now (green and/or opaque god rays), some missing effects (no tail when he lashes out at enemies) and it seems like the Depth of Field (DoF) "high" settin...
i had those glitches too, after some fiddling around with proton versions, i deleted the prefix (i lost my savegame, be prepared) and started with proton 3.16-9 and the following launch option: PROTON_USE_WINED3D=1 %comm...
This game works flawlessly with Proton 3.7-8 on my [system](https://gist.githubusercontent.com/jonlap/38e7dc690d83988faa108be4f3dacec0/raw/4b65af53411a0fa376fd6c3a551efe3274fec21d/gistfile1.txt) but it seems it's borked ...