protonscr

FINAL FANTASY XVI

appid 2515020 1 threads, 1 open 41 comments last activity 2026-09-05
Latest maintainer comment · kisak-valve · 2026-07-27 · #8317
[Final Fantasy XVI] Consistent Crash in a Specific Cutscene Issue transferred from https://github.com/ValveSoftware/Proton/issues/10008. @rcpastor posted on 2026-07-27T01:39:03: [steam-2515020.log](https://github.com/user-attachments/files/30396285/steam-2515020.log) # Compatibility Report - Name of the game with compatibility issues: Final Fantasy XVI - Steam AppID of the game: 2515020 ## System ...
Threads

FINAL FANTASY XVI proton open

#8317 · 41 comments · opened 2024-12-15 · last comment 2026-09-05 by dylanwe
Recent activity
  • dylanwe · 2026-09-05 · FINAL FANTASY XVI
    I seem to be getting strange artifacts in the skybox. Everything on the ground seems fine but all skies have this issue. I'm plaything this with my PC: - OS: Fedora Linux 44 (Workstation Edition) x86_64 - CPU: AMD Ryzen ...
  • rcpastor · 2026-08-20 · FINAL FANTASY XVI
    FYI, the latest release to date of Proton Experimental (24794197) allowed me to proceed after the previously-crashing cutscene. I haven't found any new issues in my limited playtime since the update was released 🤞
  • kisak-valvemaintainer · 2026-07-27 · FINAL FANTASY XVI
    [Final Fantasy XVI] Consistent Crash in a Specific Cutscene Issue transferred from https://github.com/ValveSoftware/Proton/issues/10008. @rcpastor posted on 2026-07-27T01:39:03: [steam-2515020.log](https://github.com/use...
  • willWallace-RIT · 2026-07-16 · FINAL FANTASY XVI
    it appears the dlc uses a different video compression format than main game. main game appears to handle cutscenes just fine but the DLC is another matter. I suspect this to be as the video frame texture is sent to GPU. ...
  • willWallace-RIT · 2026-07-06 · FINAL FANTASY XVI
    probably not Proton related but in the Svarog fight experiences some of the same FPS slowdown as one does in a few of the more expansively detailed towns. the imperial cannoneer is much worse and, in my opinion, more lik...
  • willWallace-RIT · 2026-07-06 · FINAL FANTASY XVI
    I think its only in the ... spoilers continual darkened skies section, the shader used in realtime cutscenes has larger patches of black artifacting. This is reminiscent of code that is range dependent for some math that...
  • willWallace-RIT · 2026-07-01 · FINAL FANTASY XVI
    @ESTRICKER80 is it on boot mode or desktop? its also possibly due to the battery modes. charging to 80% or with limits and low battery have caused me greif on external displays. it IS possible some udev rule makes any no...
  • simifor · 2026-06-30 · FINAL FANTASY XVI
    @ESTRICKER80 could you share a save file close to the point where the troubled cutscenes play?

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