protonscr

No Man's Sky

appid 275850 5 threads, 1 open 748 comments last activity 2026-10-19
Latest maintainer comment · kisak-valve · 2026-06-02 · #438
No Man's Sky, hardware scheduling Issue transferred from https://github.com/ValveSoftware/Proton/issues/9845. @jaxenol posted on 2026-06-01T23:54:00: # Compatibility Report * Name of the game with compatibility issues: No Man's Sky * Steam AppID of the game: 275850 ## System Information * GPU: NVIDIA GeForce RTX 5080 * Video driver version: NVIDIA 610.43.02 (Open Kernel Module) * Kernel version: R...
Threads

No Man's Sky proton open

#438 · 743 comments · opened 2018-08-24 · last comment 2026-10-19 by zhuran24

No Man's Sky proton closed

#6315 · 1 comments · opened 2022-11-13 · last comment 2022-11-13 by kisak-valve

No Man's Sky proton closed

#5409 · 2 comments · opened 2021-12-14 · last comment 2022-04-13 by RSerejo

No Man's Sky Crashes etc. at random points proton closed

#5133 · 1 comments · opened 2021-09-01 · last comment 2021-09-01 by kisak-valve

[Whitelist] No man's Sky proton closed

#1096 · 1 comments · opened 2018-08-31 · last comment 2018-08-31 by kisak-valve
Recent activity
  • zhuran24 · 2026-10-19 · No Man's Sky
    Arknights: Endfield (Streamline 2.10.3): the semaphore layer there, fixes for the layer, and a second DLSS-G freeze with a workaround @JakeRyan1121 thanks for the layer and the write-up. I tried it on Arknights: Endfield...
  • JakeRyan1121 · 2026-09-30 · No Man's Sky
    ### DLSS Frame Generation hang with hardware scheduling enabled: root cause found (Streamline binary semaphore misuse) + working workaround This is about the `nohardwarescheduling` compat flag for No Man's Sky and the ha...
  • nentibusarchitectura · 2026-09-14 · No Man's Sky
    Same problem here, GTAO setting produces distortions and noise and disabling it renders the graphics too dark and the colours are a little off. Running Mesa 26.2.2, and Proton 11 on a Radeon 890M
  • tritri301 · 2026-08-30 · No Man's Sky
    > Replying to https://github.com/ValveSoftware/Proton/issues/438#issuecomment-5341087826 Same issue here, it's quite distracting and seems to come from the gtao setting. Disabling it seems to remove the issue. However, I...
  • bk201doesntexist · 2026-08-19 · No Man's Sky
    > Replying to https://github.com/ValveSoftware/Proton/issues/438#issuecomment-4241425527 I've started having this issue very very recently i suppose, since i only noticed it today, and since i play pretty much everyday, ...
  • RunningDroid · 2026-07-20 · No Man's Sky
    That fixes my issue. I already had a file in `/etc/sysctl.d/` bumping `vm.max_map_count` from the default up to 1,000,000 because I'd heard that some games have an issue with the default value, but I hadn't caught that t...
  • simifor · 2026-07-20 · No Man's Sky
    @RunningDroid I was able to run your save file, but no crash on my end and unfortunately I see no smoking gun in your log. However, something I missed before and that should be addressed (though it isn't necessarily to b...
  • simifor · 2026-07-20 · No Man's Sky
    @RunningDroid so turns out NMS save files are locked per steam account, I think I can workaround it but I think I also need accountdata.hg though might be easier to attach the whole thing. Having said this, the fact it h...

Proton versions over time

Launch lines, newest first

WINE_DISABLE_HARDWARE_SCHEDULING=0 DXVK_NVAPI_VKREFLEX=1 VK_INSTANCE_LAYERS=VK_LAYER_NMS_fix NMS_FIX_SHADOW=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 %command%
PROTON_LOG=1 WINEDEBUG=+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll DXVK_LOG_LEVEL=debug DXVK_NVAPI_LOG_LEVEL=debug WINE_DISABLE_HARDWARE_SCHEDULING=0 PROTON_ENABLE_NVAPI=1 PROTON_
WINE_DISABLE_HARDWARE_SCHEDULING=0 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 %command%
WINE_DISABLE_HARDWARE_SCHEDULING=0 %command%
PROTON_LOG=1 PROTON_NO_FSYNC=1 %command%