protonscr

Nosferatu: The Wrath of Malachi

appid 283290 2 threads, 1 open 31 comments last activity 2025-09-07
Latest maintainer comment · kisak-valve · 2023-05-02 · #2255
Hello @thasreal, can you test some Proton versions between Proton 5.0 and 8.0 and note what the oldest version is darker than affected / newest that doesn't show the visual regression?
Threads

Nosferatu: The Wrath of Malachi proton open

#2255 · 30 comments · opened 2019-01-21 · last comment 2025-09-07 by michaelneverwins

Nosferatu: The Wrath of Malachi proton closed

#3305 · 1 comments · opened 2019-12-09 · last comment 2019-12-09 by shoober420
Recent activity
  • michaelneverwins · 2025-09-07 · Nosferatu: The Wrath of Malachi
    @simifor, in that case I would encourage everyone to run `protontricks 283290 mfc42` and then use `bash -c 'exec "${@/Nosferatu.exe/start.exe}"' -- %command%` in the launch options... for science :) Actually, that reache...
  • simifor · 2025-09-07 · Nosferatu: The Wrath of Malachi
    @michaelneverwins for videos to be transcoded users have to run into them first, I don't know exactly how many, but it's my understanding several users are needed for validation. It's possible you might be the first pers...
  • michaelneverwins · 2025-09-07 · Nosferatu: The Wrath of Malachi
    One _more_ thing (or actually many things), regarding the `start.exe` launcher used for changing settings (e.g. game resolution) as mentioned in earlier comments: I decided to try to get it working, and it's a mess, whic...
  • simifor · 2025-09-01 · Nosferatu: The Wrath of Malachi
    @michaelneverwins I don't think steam becomes immediately aware it's missing shader files when you delete them manually, and deleting them manually should never be needed. I think restarting the steam client might make i...
  • michaelneverwins · 2025-08-31 · Nosferatu: The Wrath of Malachi
    One more thing, not about cutscenes but rather about the performance issues with some older versions of Proton: It occurs to me that this game uses Direct3D 8 (at least according to PC Gaming Wiki), so using D8VK might i...
  • michaelneverwins · 2025-08-31 · Nosferatu: The Wrath of Malachi
    I deleted both `~/.steam/debian-installation/steamapps/compatdata/283290/` and `~/.steam/debian-installation/steamapps/shadercache/283290/` _[**edit:** yes, deleting the latter was silly, see edits at the end]_, put only...
  • simifor · 2025-08-31 · Nosferatu: The Wrath of Malachi
    @michaelneverwins Is shader pre-caching enabled on your end? Settings > Downloads has the option. If it was already enabled check the contents of your `shadercache` folder and enter the `283290` folder, say if there's a ...
  • michaelneverwins · 2025-08-31 · Nosferatu: The Wrath of Malachi
    I don't know what may have changed, aside from the fact that I'm now using an AMD Radeon RX 6600, but with at least some Proton versions for which I'd previously reported cutscenes working out-of-the-box (namely Proton 9...

Proton versions over time

Launch lines, newest first

MANGOHUD=1 PROTON_DXVK_D3D8=1 %command% -adapter=0 -tq=32 -tf=2 -aa=4 -lg=2 -lt=2 -pd=2 -s=1 -w=1600 -h=1200 -d=32
WINEDLLOVERRIDES="winegstreamer=" %command%

Launch options

Upstream links

DLLs