protonscr

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appid 306550 1 threads, 0 open 5 comments last activity 2025-11-14
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Runers proton closed 1 matching

#4271 · 5 comments · opened 2020-10-16 · last comment 2025-11-14 by 0xAdk
comment by madewokherd · 2025-11-14 · view · github
... it uses D3D11, and in experimental, it uses SDL_GPU/Vulkan), and this is working for me without setting ...
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  • 0xAdk · 2025-11-14 · Runers
    I tested both (with no launch options set) and the game works perfectly! Thanks for the work you guys put into proton :)
  • madewokherd · 2025-11-14 · Runers
    FNA is using multi-threaded backends by default (I believe in Proton 10.0-3 it uses D3D11, and in experimental, it uses SDL_GPU/Vulkan), and this is working for me without setting the driver.
  • madewokherd · 2022-01-04 · Runers
    The main thread isn't stuck in FNA3D code, it seems to end in a WaitHandle:Wait_internal call. So it may be that the program isn't running the main loop while it does some things in the background, but because FNA has to...
  • madewokherd · 2022-01-04 · Runers
    I revisited this after learning more about encodings, and it turns out I was completely off base. I found that there's a call to FNA3D_CreateTexture2D that never returns. We are using the OpenGL driver for FNA3D by defau...
  • madewokherd · 2020-10-18 · Runers
    Likely related to this: [code]

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