Adding the `LIBGL_ALWAYS_SOFTWARE=1` will still show the errors but at least the game does not crash. Note that since I'm running Mesa I can use these variables: https://www.mesa3d.org/envvars.html
I ran the game side by side and have pin pointed the problem to these lines: [code] Unfortunately I'm not experienced with OpenGL so I have no clue what that means or if there's a way to workaround the issue. Either way ...
I tried the following: - Lowering the graphics to the minimum possible (since the backtrace crashes on radeonsi_dri.so) - Activate the wine32 option - Activate the nod3d11 option - Activate the noesync option None of the...