You're using `PROTON_USE_WINED3D=1` to tell Proton to use wine's DirectX to OpenGL render path. This runtime option is not considered supported. If you suspect this is a video driver regression, then you can report the issue to the mesa devs, otherwise, your best option is to reproduce the issue with vanilla wine and report the issue to wine's upstream issue tracker at winehq.
Right, that's cos if I use `PROTON_USE_WINED3D=0`, this happens:  Update: If I switch to `PROTON_USE_D9VK=1`,...
You're using `PROTON_USE_WINED3D=1` to tell Proton to use wine's DirectX to OpenGL render path. This runtime option is not considered supported. If you suspect this is a video driver regression, then you can report the i...
I know, that's why I'm using a 5.4 kernel (later Kernel versions introduced new problems for Haswell chips). However, the game used to run correctly, and only started displaying the issue recently (presumably after a sys...
Hello @sonofevil, it should be noted that you're using an Intel Haswell chipset. The Vulkan drivers for this generation do not provide a spec-compliant implementation and graphical artifacts and/or crashes are expected. ...
# Compatibility Report - Name of the game with compatibility issues: Death's Gambit: Afterlife - Steam AppID of the game: 356650 ## System Information - GPU: Intel(R) HD Graphics 4400 - Driver/LLVM version: 3.1 Mesa 22.0...
The game minimize and maximize itself constantly every 1-2 seconds which makes it unplayable. It seems to run fine if I set my monitor refresh rate to 60 hz (xrandr -r 60) instead of the native 144 hz. [sysinfo](https://...