protonscr

Super Cloudbuilt

appid 463700 1 threads, 1 open 11 comments last activity 2019-01-01
Latest maintainer comment · kisak-valve · 2018-12-12 · #1139
Hello @basxto, with Proton 3.16-5 beta, please add [`PROTON_LOG=1 %command%`](https://github.com/ValveSoftware/Proton#runtime-config-options) to the game's launch options, have a short play session, and drag and drop the generated $HOME/steam-$APPID.log into the comment box.
Threads

Super Cloudbuilt proton open

#1139 · 11 comments · opened 2018-09-01 · last comment 2019-01-01 by magos-linux
Recent activity
  • magos-linux · 2019-01-01 · Super Cloudbuilt
    CPU: Intel(R) Core(TM) i7-4765T RAM: 16G SSD: KINGSTON SUV300S37A120G Video: NVIDIA GeForce GTX 960 4G (nvidia 410.78) OS: MagOS Linux 2016.64 DE: Plasma+compiz-fusion 1680x1050 Proton version: 3.16-6beta there is no iss...
  • basxto · 2018-12-22 · Super Cloudbuilt
    ~I don’t know how to find that out.~ And it’s worth noting, that I do not notice any sizzling when I’m in the main menu. I’m using steam’s runtime and proton distributed with steam. Edit: In winecfg xaudio2_7 is not list...
  • flibitijibibo · 2018-12-22 · Super Cloudbuilt
    Strange, I can't make the fuzz happen locally - just to be sure, is xaudio2_7 set to builtin in your prefix? On my own PC I have to set PULSE_LATENCY_MSEC=60 to get clean output, but that's only when using native rather ...
  • basxto · 2018-12-22 · Super Cloudbuilt
    It’s nearly working now. The music produces some slight sizzling, which is nothing compared to the issues it had before. When I volume the game down, I can minimize the sizzling to a point, where I don’t perceive it any ...
  • flibitijibibo · 2018-12-21 · Super Cloudbuilt
    3.16-6 includes the latest FAudio, that should cover the audio problems for this game.
  • flibitijibibo · 2018-12-13 · Super Cloudbuilt
    Okay, and here's conversion: https://github.com/FNA-XNA/FAudio/commit/f49fc671ba51ff15802dc86d9718361ffabe1845 This should be fixed by an FAudio update, either self-built or in the next Proton release.
  • flibitijibibo · 2018-12-13 · Super Cloudbuilt
    This should fix the noise: https://github.com/FNA-XNA/FAudio/commit/fd3fa90ccf1f34f01c62fc29e5c0f84a3770ad7d Still have to actually convert it...
  • flibitijibibo · 2018-12-13 · Super Cloudbuilt
    The problem comes from the game using 24-bit PCM data... yeah, really. Guess I get to look up how to do fast 24-bit to float conversion!

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