protonscr

Attack on Titan 2 - A.O.T.2 - 進撃の巨人2

appid 601050 2 threads, 1 open 7 comments last activity 2023-07-03
Latest maintainer comment · doitsujin · 2020-06-27 · #1677
The apitrace crashes on replay. In general I don't consider low performance on old GPUs a problem, it's not something DXVK can just magically improve. It doesn't matter if the GPU is stronger than a newer one on Windows, it's just that things that are fast in D3D11 aren't necessarily fast in Vulkan on that kind of hardware. **Edit:** Why do you have validation layers enabled? That also cripples pe...
Threads

Attack on Titan 2 - A.O.T.2 - 進撃の巨人2 proton open 2 matching

#2830 · 5 comments · opened 2019-06-23 · last comment 2020-06-28 by papuSpartan
comment by qsniyg · 2020-03-18 · view · github
... bit wine prefix * `winetricks qasf` * Copy wmvcore.dll, wmasf.dll and mfperfhelper.dll, as well as the media ...
comment by qsniyg · 2020-03-15 · view · github
... Call from 0x7b02e528 to unimplemented function wmasf.dll.ASFFindHeaderObject, aborting ``` After copying over wmasf and registering it, I ...

[d3d11] - Attack on Titan 2: Final Battle - Stark disparity in gpu utilization and performance in comparison to native dxvk closed

#1677 · 2 comments · opened 2020-06-27 · last comment 2020-06-27 by papuSpartan
Recent activity
  • Using the "no video" option in the game's launcher will bypass the issue and allow the game to launch(though I know not the optimal solution). I'm currently trying to get a proper apitrace looked at because even after ge...
  • > The apitrace crashes on replay. > > > > In general I don't consider low performance on old GPUs a problem, it's not something DXVK can just magically improve. It doesn't matter if the GPU is stronger than a newer one o...
  • The apitrace crashes on replay. In general I don't consider low performance on old GPUs a problem, it's not something DXVK can just magically improve. It doesn't matter if the GPU is stronger than a newer one on Windows,...
  • CygnusTerminal · 2020-04-13 · Attack on Titan 2 - A.O.T.2 - 進撃の巨人2
    Tried the game with Proton GE with the media foundation fixes but no dice. Gonna have to wait on this one it seems.
  • I finally got it working! Here are the steps: * Create a 64-bit wine prefix * `winetricks qasf` * Copy wmvcore.dll, wmasf.dll and mfperfhelper.dll, as well as the media foundation libraries from a windows 10 installation...
  • Using the `qasf` verb from winetricks allows that error to be bypassed, but it still crashes regardless, this time with: [code] As the uuid suggests, I tried using `msctf`, but it didn't do any difference. The same error...
  • kisak-valvemaintainer · 2019-06-23 · Attack on Titan 2 - A.O.T.2 - 進撃の巨人2
    `err:ole:CoGetClassObject no class object {187463a0-5bb7-11d3-acbe-0080c75e246e} could be created for context 0x3` in the log hints this game is trying to use WMA (#1464), and it looks like it's with quartz.

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