protonscr

Trine 4: The Nightmare Prince

appid 690640 1 threads, 1 open 22 comments last activity 2023-08-31
Latest maintainer comment · kisak-valve · 2019-10-08 · #3132
Hello @toalex77, please add [`PROTON_LOG=1 %command%`](https://github.com/ValveSoftware/Proton#runtime-config-options) to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box.
Threads

Trine 4: The Nightmare Prince proton open 4 matching

#3132 · 22 comments · opened 2019-10-08 · last comment 2020-12-31 by h4kuna
comment by greo-d · 2020-11-23 · view · github
> RADV_DEBUG=llvm %command% Ok, i can confirm…this is working. Nice :)
comment by RiantAnda · 2020-11-23 · view · github
I have no issues on AMD, when I force llvm instead of aco: `RADV_DEBUG=llvm %command%`
Recent activity
  • h4kuna · 2020-12-31 · Trine 4: The Nightmare Prince
    I confirm with Proton 5.14 works. The black square disappeared. Thank you.
  • hakzsam · 2020-12-30 · Trine 4: The Nightmare Prince
    The black square issue which happened only with RADV/ACO is fixed in DXVK. You need DXVK 1.7.3+ which means Proton 5.13-3+ it seems.
  • greo-d · 2020-11-23 · Trine 4: The Nightmare Prince
    > RADV_DEBUG=llvm %command% Ok, i can confirm…this is working. Nice :)
  • RiantAnda · 2020-11-23 · Trine 4: The Nightmare Prince
    > > > I would try this later, when i at home and when it's not too complicated 🙈 > > So, can you give a short 'How to' please? Where to use (put in) this command? It's pretty easy: Right click the game Select `Properties...
  • greo-d · 2020-11-23 · Trine 4: The Nightmare Prince
    > I have no issues on AMD, when I force llvm instead of aco: > `RADV_DEBUG=llvm %command%` I've a Radeon RX480 and also have these artifacts when i start the Game in Steam with Proton 5.13. I would try this later, when i...
  • RiantAnda · 2020-11-23 · Trine 4: The Nightmare Prince
    I have no issues on AMD, when I force llvm instead of aco: `RADV_DEBUG=llvm %command%`
  • VortexAcherontic · 2020-11-22 · Trine 4: The Nightmare Prince
    Seems to be fixed in DXVK a few days back: https://github.com/doitsujin/dxvk/issues/1826
  • knikkinen · 2020-11-22 · Trine 4: The Nightmare Prince
    ` ` [code] Looks like the issue lies here, might want to report to DXVK issue tracker if this is on their end. Also looks like on your proton 5.13 logs that it loads your iGPU instead of dGPU.

Proton versions over time

Launch lines, newest first

RADV_DEBUG=llvm %command%

Launch options

Upstream links