protonscr

Six Ages: Ride Like the Wind

appid 881420 1 threads, 1 open 7 comments last activity 2023-01-19
Latest maintainer comment · kisak-valve · 2021-09-05 · #3226
Hello @zelmor, there's a good chance that the glib assert you highlighted is unrelated. Please add [`PROTON_LOG=1 %command%`](https://github.com/ValveSoftware/Proton#runtime-config-options) to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.)
Threads

Six Ages: Ride Like the Wind proton open

#3226 · 7 comments · opened 2019-11-17 · last comment 2023-01-19 by zelmor
Recent activity
  • zelmor · 2023-01-19 · Six Ages: Ride Like the Wind
    Can confirm, game starts with sound and all under Debian Bookworm as well as the stable branch of Steam Deck. Compatibility set to Proton Experimental.
  • reiterative · 2022-12-17 · Six Ages: Ride Like the Wind
    I just tried this game on Linux (Unbuntu 20-04-5) again after many failed attempts, and it now works when using Proton Experimental.
  • zelmor · 2021-09-05 · Six Ages: Ride Like the Wind
    I know nothing of Windows either, maybe @DHowett-MSFT can help us in some way.
  • alakoring · 2021-09-05 · Six Ages: Ride Like the Wind
    I know nothing of Windows, but https://github.com/microsoft/WinObjC/issues/2930 has a little more specific info on what’s needed.
  • zelmor · 2021-09-05 · Six Ages: Ride Like the Wind
    [steam-881420.log](https://github.com/ValveSoftware/Proton/files/7111716/steam-881420.log) @kisak-valve as you requested. Probably relevant error on line 1200: [code] Let me know if there is anything I can do to help tes...
  • kisak-valvemaintainer · 2021-09-05 · Six Ages: Ride Like the Wind
    Hello @zelmor, there's a good chance that the glib assert you highlighted is unrelated. Please add [`PROTON_LOG=1 %command%`](https://github.com/ValveSoftware/Proton#runtime-config-options) to the game's launch options a...
  • zelmor · 2021-09-05 · Six Ages: Ride Like the Wind
    Game starts and the sand-coloured spash screen is visible for a split second. However, the game client closes soon after. I've attempted to get this to work with Proton experimental and Glorious Eggroll's 6.16A fork also...

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