I can confirm the same issue on my end. Like @ZereoX I can hear the sound playing, move the cursor but rendering stops. Can also confirm it works fine with WineD3D, played first mission no issues. Being a 32bit game I th...
Just FYI, with **Wine Staging 5.9**, the game crashes for me with an `Unhandled exception: divide by zero in 32-bit code` when it reaches the main menu even without DXVK (in WineD3D).