protonscr

Resident Evil Resistance

appid 952070 1 threads, 1 open 7 comments last activity 2020-12-26
Threads

Resident Evil Resistance proton open 1 matching

#3708 · 7 comments · opened 2020-03-31 · last comment 2020-12-26 by 414n
comment by doitsujin · 2020-05-02 · view · github
@laichiaheng does `RADV_DEBUG=zerovram` work around the graphical glitches in D3D12 mode?
Recent activity
  • 414n · 2020-12-26 · Resident Evil Resistance
    Got it working on Proton-5.21-GE-1 with no visible issues (played the tutorial and a couple of quick matches). Only thing I needed was overriding the launch options with `WINEDLLOVERRIDES="xaudio2_8,xaudio2_7=d"`, as I r...
  • Sojiro84 · 2020-05-02 · Resident Evil Resistance
    Got the game to work. It needed a slightly different mfplat workaround. Other than that, the game runs without any issues. Performance is good and no visual or audio glitches. I ran the game in DX11 mode.
  • doitsujin · 2020-05-02 · Resident Evil Resistance
    @laichiaheng does `RADV_DEBUG=zerovram` work around the graphical glitches in D3D12 mode?
  • Sojiro84 · 2020-05-02 · Resident Evil Resistance
    @kisak-valve should the title be changed again? The game is not in beta anymore and the AppId of the game in my library is 952070. Or should I make a new issue for the official release of the game (sort of, the game come...
  • Sojiro84 · 2020-05-01 · Resident Evil Resistance
    > > Like the demo of Resident Evil 3, this game uses d3d12 by default. It should be more reliable with d3d11 instead. (Can be modified with ingame settings) > > I forgot this, it works now. > > > Personally, I'm unable t...
  • laichiaheng · 2020-04-01 · Resident Evil Resistance
    > Like the demo of Resident Evil 3, this game uses d3d12 by default. It should be more reliable with d3d11 instead. (Can be modified with ingame settings) I forgot this, it works now. > Personally, I'm unable to go the m...
  • MegWATTT · 2020-04-01 · Resident Evil Resistance
    Like the demo of Resident Evil 3, this game uses d3d12 by default. It should be more reliable with d3d11 instead. (Can be modified with ingame settings) Personally, I'm unable to go the main menu. The game is stuck when ...

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