protonscr
17 results, 42 hits for RADV_DEBUG=zerovram`

Hammerting appid 760650 1 threads, 1 open 2 matching

Hammerting protonopenGame compatibility - Unofficial

#4347 · 20 comments · updated 2022-06-22 · 2 matching
comment by hakzsam · 2022-05-30 · view · github
Does RADV_DEBUG=zerovram help?
comment by hakzsam · 2022-05-31 · view · github
RADV_DEBUG=zerovram shouldn't be necessary because in Vulkan, VRAM allocations aren't supposed to the zeroed but ...

RX 480 GPU hang with Locomancer since Unity 2017.3 update steamvrclosed

#101 · 3 comments · updated 2021-02-24 · 1 matching
comment by ChristophHaag · 2018-07-13 · view · github
Forgot to mention that someone told me some unity bugs are worked around with the environment variable `RADV_DEBUG ...

Resident Evil Resistance appid 952070 1 threads, 1 open 1 matching

Resident Evil Resistance protonopenGame compatibility - Unofficial

#3708 · 7 comments · updated 2020-12-26 · 1 matching
comment by doitsujin · 2020-05-02 · view · github
@laichiaheng does `RADV_DEBUG=zerovram` work around the graphical glitches in D3D12 mode?

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 2 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 2 matching
comment by Blisto91 · 2023-03-27 · view · github
@PoorPocketsMcNewHold Does it also happen if you launch the game with `RADV_DEBUG=zerovram %command%` ?
comment by PoorPocketsMcNewHold · 2023-03-27 · view · github
... also happen if you launch the game with `RADV_DEBUG=zerovram %command%` ? > > > > _Originally posted by @Blisto91 in https://github ...

Uninitialized right eye mask in SteamVR 1.21.2 steamvrclosedbug

#480 · 23 comments · updated 2024-04-27 · 9 matching
comment by ChrisJAllan · 2021-11-18 · view · github
> RADV_DEBUG=zerovram %command% Thank you so much for this, I thought my headset was dying!
comment by digitalcircuit · 2024-03-22 · view · github
Affirming that this happened again with the recent SteamVR 2.4 update - [`RADV_DEBUG=zerovram` environment variable lost with ...
comment by kisak-valvemaintainer · 2023-10-26 · view · github
... I've managed to workaround this once again by adding `export RADV_DEBUG=zerovram` to any sensible line before ...

GTA V appid 271590 8 threads, 1 open 3 matching

Grand Theft Auto V protonopenGame compatibility - UnofficialRegression

#37 · 1,693 comments · updated 2026-06-25 · 3 matching
comment by kisak-valvemaintainer · 2018-11-21 · view · github
@meowmeowfuzzyface, can you try to reproduce your shadow issue with `RADV_DEBUG=zerovram %command%` to the game's launch ...
comment by aaaaaaaaaaavery · 2019-09-23 · view · github
... I have WINEDLLOVERRIDES=winedbg.exe=d for online, also got RADV_DEBUG=zerovram and DXVK_HUD=fps,frametimes,memory but ...

[BUG] Index rendering artifacts around edges of screen steamvrclosedbug

#500 · 4 comments · updated 2023-09-30 · 2 matching
comment by kisak-valvemaintainer · 2022-02-22 · view · github
... Please test if setting SteamVR's launch options to `RADV_DEBUG=zerovram %command%` acts as a workaround.
comment by bblacher · 2023-09-30 · view · github
I'm having the same issue, however setting SteamVR's launch options to `RADV_DEBUG=zerovram %command%` doesn't ...

[BUG] Bright pixels in edge of right eye screen (Valve Index) steamvrclosedbug

#506 · 4 comments · updated 2023-10-14 · 3 matching
comment by Ehkad · 2023-10-09 · view · github
As of 2.0 I now still see pixels in the corner even when using RADV_DEBUG="zerovram" %command ...
comment by ClearlyClaire · 2022-03-20 · view · github
... I can also confirm that using `RADV_DEBUG="zerovram" %command%` works around the issue. Thanks!
comment by kisak-valvemaintainer · 2022-03-19 · view · github
... You should be able to workaround this issue by setting SteamVR's launch options to `RADV_DEBUG="zerovram" %command ...

[BUG] Corruption of overlay/vr menu (desktop/VR View completely corrupted) and stuttering steamvrclosedbug

#512 · 6 comments · updated 2022-04-26 · 1 matching
comment by kisak-valvemaintainer · 2022-04-26 · view · github
... Try setting SteamVR's launch options to `RADV_DEBUG=zerovram %command%` as a workaround.

Enshrouded appid 1203620 1 threads, 1 open 3 matching

Enshrouded protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#7442 · 43 comments · updated 2026-04-07 · 3 matching
comment by pwasiewi · 2024-12-03 · view · github
... PROTON_LOG=1 RADV_DEBUG=zerovram %command% and the same crash with log: [steam-1203620.log](https://github.com/user ...
comment by kisak-valvemaintainer · 2024-12-03 · view · github
... Run the game with the launch options set to `RADV_DEBUG=zerovram %command%`.

[BUG] SteamVR start error, sh execs are failing steamvrclosedbug

#642 · 1 comments · updated 2023-11-17 · 1 matching
issue by Danielduel · 2023-11-17 · view · github
latest everything, Arch, amd stack, `RADV_DEBUG=zerovram QT_QPA_PLATFORM=xcb %command%` On start I get SteamVR fail (500). Repeated ...

Flight Simulator 2020 appid 1250410 6 threads, 1 open 7 matching

Microsoft Flight Simulator (2020) protonopenGame compatibility - UnofficialRegression

#4134 · 729 comments · updated 2026-01-28 · 7 matching
comment by Scramblejams · 2023-12-08 · view · github
... Launch options are "RADV_DEBUG=zerovram -FastLaunch". Removed the RADV_DEBUG flag, same result. Ran with PROTON_LOG=1 and attached ...
comment by u42671 · 2023-07-03 · view · github
... a big issue, but noticable if you looked closely. RADV_DEBUG=zerovram fixed this for me for whatever reason.

[BUG] SteamVR beta v2.2.1 won't launch VR games ("Starting...", then game doesn't open) steamvropenbug

#638 · 37 comments · updated 2024-05-09 · 3 matching
comment by digitalcircuit · 2024-01-18 · view · github
... VRChat won't launch), and the other issue, too (environment variable `RADV_DEBUG=zerovram` isn't passed on as ...
comment by digitalcircuit · 2023-12-23 · view · github
... And similarly, SteamVR 2.2.3 beta did *not* properly pass the `RADV_DEBUG=zerovram %command%` environment variable on ...
comment by digitalcircuit · 2024-03-31 · view · github
... please let me know! Considering the environment variable (`RADV_DEBUG=zerovram`) issue still remains, I'm still wondering if ...

[BUG] No SteamVR UI on wlroots-based wayland compositors (sway, hyprland, ...) with workaround steamvrclosedbug

#637 · 5 comments · updated 2026-02-10 · 1 matching
issue by Danielduel · 2023-11-11 · view · github
... So, those are my current flags: `RADV_DEBUG=zerovram QT_QPA_PLATFORM=xcb %command%` ## Change request (I lack fundamental understanding on ...

BeamNG.drive appid 284160 1 threads, 1 open 1 matching

BeamNG.drive protonopenGame compatibility - UnofficialRegression

#1237 · 219 comments · updated 2026-05-28 · 1 matching
comment by andrew-mcmahon · 2021-04-27 · view · github
... 116206271-88324300-a736-11eb-93f9-1aef30627203.png) With **RADV_DEBUG=zerovram** ![BeamNG drive x64 0000500963](https://user-images.githubusercontent ...

Doom Eternal appid 782330 2 threads, 1 open 1 matching

Doom Eternal protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa drivers

#3773 · 735 comments · updated 2026-08-04 · 1 matching
comment by Ropid · 2020-05-31 · view · github
... https://imgur.com/a/9jFhO7P Only problem I found with radv is that it needs `RADV_DEBUG=zerovram` to ...

Artifacts in Munch and JanusVR with radv steamvrclosed

#88 · 8 comments · updated 2018-01-20 · 1 matching
comment by BNieuwenhuizen · 2018-01-11 · view · github
... you want here) A temporary workaround would be RADV_DEBUG=zerovram on the process creating and exporting the images ...