In Cyberpunk 2077 (https://github.com/HansKristian-Work/vkd3d-proton/issues/1635) someone also complained about crashes a few minutes into gameplay. I'm not sure whether these two games actually have that much in common. But it could be related.
16236.857:011c:012c:fixme:oleacc:find_class_data unhandled window class: L"[#32769](/issue/HansKristian-Work/vkd3d-proton/32769)" 16236.857:011c:012c:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented. 16236.857:011c:012c:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024 16236.858:011c:012c:fixme:uiautomation:uia_element_GetCurrentPropertyValueEx Default property values currently unimplemented 16236.858:011c:012c:fixme:uiautomation:uia_element_GetCurrentPropertyValueEx Default property values currently unimplemented 16236.858:011c:012c:fixme:uiautomation:msaa_provider_GetPatternProvider Unimplemented patternId 10002 16236.858:011c:012c:fixme:uiautomation:nc_provider_GetPatternProvider 00000000008F5630, 10002, 0000000001B2EC90: stub 16236.858:011c:012c:fixme:uiautomation:base_hwnd_provider_GetPatternProvider 00000000008F55A0, 10002, 0000000001B2EC90: stub
This is what I get also when cyberpunk crashes. it seems to be a driver problem , I opened a post about it on nvidia's forum :
https://forums.developer.nvidia.com/t/cyberpunk-2077-1-62-1-63-crashes/260799
Thanks for finding this; for those seeing the issue, do you have ForceFullCompositionPipeline enabled in the X config / nvsettings? Does it help if you turn that off?
Thanks.
I do not. It is off
Well, hmmmm! Thanks for checking. Could you please reproduce the problem and then run nvidia-bug-report.sh and attach the output here (or otherwise upload it somewhere)? Cheers.
nvidia-bug-report.log.gz
steam-18216720984172396544.log
Here. Do you see anything obvious??
Great, thanks! I've passed it on to the big brains who have suspicions about what's going on. :)
Great, thanks! I've passed it on to the big brains who have suspicions about what's going on. :)
Cool cool ! Ask the big brains if they can also help make ray tracing work correctly on this game :+1: :+1: :smile:
Thank you
Seams to be fixed in nvidia driver 535.98. Gonna play the game a few days to be sure.
EDIT: nope, just lasted longer. Still have to manually compile vkd3d with KHR_present_wait disabled
Seams to be fixed in nvidia driver 535.98. Gonna play the game a few days to be sure.
EDIT: nope, just lasted longer. Still have to manually compile vkd3d with KHR_present_wait disabled
When you say that you disable present_wait, you're just replacing :
if (info->vulkan_1_2_properties.driverID == VK_DRIVER_ID_NVIDIA_PROPRIETARY && VKD3D_DRIVER_VERSION_MAJOR_NV(info->properties2.properties.driverVersion) < 535)
by
if (info->vulkan_1_2_properties.driverID == VK_DRIVER_ID_NVIDIA_PROPRIETARY) ?
can you also tell me how do you indicate to proton the custom build of vkd3d you compiled ?
You can just use VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait as environment variable.
I don't know if I'm right here. But I just updated proton 8 on my steam deck and witcher 3 is freezing in the menus. I never had a crash or freeze in 40h of playtime this month. But today 2 freezes.
I now use a old version of proton GE and it seems to work now.
Edit: I should just do a new issue probably. But I'm way too lazy right now. sorry.
@adolfotregosa Are you still able to reproduce this issue with the most recent r550 driver and Proton 9?
@adolfotregosa Are you still able to reproduce this issue with the most recent r550 driver and Proton 9?
I will have to check.. haven't played the game in quite some time now. When I get a bit of time will test it.
I might have the same issue. Just a few seconds after opening the map in Witcher 3, the game freezes, but audio continues to play. It seems to also work with other menus but the map is where I can almost guarantee it is going to happen. I also noticed some software / open windows, including Steam itself, start to no longer respond to mouse events (click, hover) when this happens until I kill the Witcher 3 process.
I played the game on Linux Mint Cinnamon 22.1 without any issues before, but now I decided to try out Nobara Offical NV and I can reliably reproduce this issue. The environment variable mentioned above (VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait) seems to prevent/fix the issue.
That's all the info I can provide, I'm not that deep into the technical aspects of Linux so I've no idea what else to look out for, but feel free to reach out if there's anything else I can do to help fix this.
proton 8.0-3x1 2023-07VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait`)x1 2025-08VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait`x1 2023-08VKD3D_DRIVER_VERSION_MAJOR_NVx1 2023-08
I've narrowed it down to commit 21a920d -> vkd3d: Re-enable KHR_present_wait on NV 535.xx+.
The game simply freezes in a few minutes of playing. Have to force close it. I compiled up to last available commit and game still works fine if I disable KHR_present_wait on device.c
System information
steam-18216720984172396544.log