protonscr

Monster Hunter Wilds has the ray tracing option greyed out.

vkd3dclosed
HansKristian-Work/vkd3d-proton#2331 · opened 2025-02-06 by DekoDX · updated 2026-09-20 · 3 comments · github
DDekoDX 2025-02-06 github

The ray tracing option in the graphical is greyed out even when "VKD3D_CONFIG=dxr" is exported.

Software information

Monster Hunter Wilds Benchmark

System information

  • GPU: AMD Radeon RX 7700 XT
  • Driver: Mesa RADV 24.3.4
  • Wine version: Proton Experimental Bleeding Edge
  • VKD3D-Proton version: Latest

Log files

steam-3424520.log

BBlisto91 maintainer 2025-02-06 github

Hi there.
This is because the game supposedly* disables the RT option when it detects Wine.
/WineDetectionEnabled:False as a launch options might disable that behavior, but currently it will then crash because of a dxil-spirv issue that has to be fixed.

DDekoDX 2025-02-06 github

Ok thank you!

FFeiAiJie 2026-09-20 github

Might be worth noting that certain Launch Option flags or Mods could also cause the Ray Tracing selection to be unselectable. I was running and ray tracing was not a selectable option:

VKD3D_CONFIG=no_upload_hvv,retain_descriptor_heaps RADV_DEBUG=no_nggc PROTON_FSR4_UPGRADE=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 WINEDLLOVERRIDES="dinput8.dll,dstorage.dll,dstoragecore.dll=n,b" %command% /WineDetectionEnabled:False

Here the dxr flag is missing but VKD3D_CONFIG is defined

VKD3D_CONFIG=dxr,no_upload_hvv,retain_descriptor_heaps RADV_DEBUG=no_nggc PROTON_FSR4_UPGRADE=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 WINEDLLOVERRIDES="dinput8.dll,dstorage.dll,dstoragecore.dll=n,b" %command% /WineDetectionEnabled:False