protonscr

Radom freezes on the witcher 3 dx12

vkd3dopen
HansKristian-Work/vkd3d-proton#2880 · opened 2026-03-15 by somebody1121 · updated 2026-03-17 · 3 comments · github
Ssomebody1121 2026-03-15 github

When playing the game freezes randomly, sometimes just accessing some menus after loading just freezes, other times after playing for a few minutes, other times i can play more than an hour before the freeze

Software information

The witcher 3 GOG using heroic and on dx12. All max with upscaling set to quality. I use optiscaler to use FSR4, but even without it it still freezes. Doesn't matter what upscaler i use to convert to FSR4, or even using with TAAU without upscaling.
Also i tried VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait after reading #1638 and doesn't fix it.

System information

  • GPU: RX 9070
  • Driver: Mesa 26.0.2
  • Wine version: ProtonGE 10-32
  • VKD3D-Proton version: builtin and also tried latest master

Log files

steam-0.log

steam-default.log

I also check for a ring timeout in the system logs, but doesn't have the ring timeout.

Ddoitsujin maintainer 2026-03-16 github

IIRC there was a shared fence problem with some recent-ish Proton work that would cause these lock-ups, not sure if that's fixed already but you probably want to check proton-experimental or plain old 10.0.

Ssomebody1121 2026-03-16 github

I tried proton experimental and still freezes so doesn't appear fixed.

Ssomebody1121 2026-03-17 github

Well, today i tried with 10.0-4 and the freeze still occurred so maybe it's another thin that causes it.

Proton versions

Launch options