@loathingKernel Whenever you are back from your break (no rush) can you recheck this issue with latest drivers and vkd3d-proton?
Will do once I have access to that machine with the 3060 again. I only have a 5070 I can test on right now, and it didn't have this issue when I tested with it for this report.
proton experimentalx1 2026-04DXVK_NVAPI_DRS_SETTINGS="ngx_dlss_sr_override=on,ngx_dlss_sr_override_render_preset_selection=render_preset_k"x1 2026-04PROTON_ENABLE_NGX_UPDATER=1x1 2026-04VKD3D_CONFIG=descriptor_heapx1 2026-04
Running Death Stranding DC on an NVIDIA 3060Ti with vkd3d-proton from the
descriptor-heap-rebasebranch with DLSS >= 310.3 and Preset K results in broken graphicshttps://github.com/user-attachments/assets/5e34eec7-1ea1-49ac-a54d-ae340ce13841
Using the older
descriptor-heap-testdoesn't exhibit the same issue, i.e. graphics are not corrupted.FWIW I've also tested with Horizon Zero Dawn and Horizon Forbidden West, since they also use the Decima engine, and I couldn't reproduce it there.
Software information
Death Stranding Director's Cut, vkd3d-proton from the
descriptor-heap-rebasebranch, DLSS forced to Preset K (needs a version of DLSS with Preset K, I tested and reproduced it on versions from 310.3 and newer).PROTON_ENABLE_NGX_UPDATER=1 VKD3D_CONFIG=descriptor_heap DXVK_NVAPI_DRS_SETTINGS="ngx_dlss_sr_override=on,ngx_dlss_sr_override_render_preset_selection=render_preset_k"System information
descriptor-heap-rebasebranch at18f05b7fLog files
Please attach Proton or Wine logs as a text file:
steam-1850570.log