Running Death Stranding DC on an NVIDIA 3060Ti with vkd3d-proton from the descriptor-heap-rebase branch with DLSS >= 310.3 and Preset K results in broken graphics
Using the older descriptor-heap-test doesn't exhibit the same issue, i.e. graphics are not corrupted.
FWIW I've also tested with Horizon Zero Dawn and Horizon Forbidden West, since they also use the Decima engine, and I couldn't reproduce it there.
Software information
Death Stranding Director's Cut, vkd3d-proton from the descriptor-heap-rebase branch, DLSS forced to Preset K (needs a version of DLSS with Preset K, I tested and reproduced it on versions from 310.3 and newer). PROTON_ENABLE_NGX_UPDATER=1 VKD3D_CONFIG=descriptor_heap DXVK_NVAPI_DRS_SETTINGS="ngx_dlss_sr_override=on,ngx_dlss_sr_override_render_preset_selection=render_preset_k"
System information
GPU: NVIDIA 3060Ti
Driver: 595.58.03
Wine version: proton-cachyos-11.0-20260417 (based on proton experimental-11.0-20260417)
Running Death Stranding DC on an NVIDIA 3060Ti with vkd3d-proton from the
descriptor-heap-rebasebranch with DLSS >= 310.3 and Preset K results in broken graphicshttps://github.com/user-attachments/assets/5e34eec7-1ea1-49ac-a54d-ae340ce13841
Using the older
descriptor-heap-testdoesn't exhibit the same issue, i.e. graphics are not corrupted.FWIW I've also tested with Horizon Zero Dawn and Horizon Forbidden West, since they also use the Decima engine, and I couldn't reproduce it there.
Software information
Death Stranding Director's Cut, vkd3d-proton from the
descriptor-heap-rebasebranch, DLSS forced to Preset K (needs a version of DLSS with Preset K, I tested and reproduced it on versions from 310.3 and newer).PROTON_ENABLE_NGX_UPDATER=1 VKD3D_CONFIG=descriptor_heap DXVK_NVAPI_DRS_SETTINGS="ngx_dlss_sr_override=on,ngx_dlss_sr_override_render_preset_selection=render_preset_k"System information
descriptor-heap-rebasebranch at18f05b7fLog files
Please attach Proton or Wine logs as a text file:
steam-1850570.log