protonscr

Broken graphics in Death Stranding DC when using `descriptor-heap-rebase` and DLSS >= 310.3 with Preset K

vkd3dopen
HansKristian-Work/vkd3d-proton#2974 · opened 2026-04-29 by loathingKernel · updated 2026-04-29 · 0 comments · github
LloathingKernel 2026-04-29 github

Running Death Stranding DC on an NVIDIA 3060Ti with vkd3d-proton from the descriptor-heap-rebase branch with DLSS >= 310.3 and Preset K results in broken graphics

https://github.com/user-attachments/assets/5e34eec7-1ea1-49ac-a54d-ae340ce13841

Using the older descriptor-heap-test doesn't exhibit the same issue, i.e. graphics are not corrupted.

FWIW I've also tested with Horizon Zero Dawn and Horizon Forbidden West, since they also use the Decima engine, and I couldn't reproduce it there.

Software information

Death Stranding Director's Cut, vkd3d-proton from the descriptor-heap-rebase branch, DLSS forced to Preset K (needs a version of DLSS with Preset K, I tested and reproduced it on versions from 310.3 and newer).
PROTON_ENABLE_NGX_UPDATER=1 VKD3D_CONFIG=descriptor_heap DXVK_NVAPI_DRS_SETTINGS="ngx_dlss_sr_override=on,ngx_dlss_sr_override_render_preset_selection=render_preset_k"

System information

  • GPU: NVIDIA 3060Ti
  • Driver: 595.58.03
  • Wine version: proton-cachyos-11.0-20260417 (based on proton experimental-11.0-20260417)
  • VKD3D-Proton version: descriptor-heap-rebase branch at 18f05b7f

Log files

Please attach Proton or Wine logs as a text file:
steam-1850570.log