Borderlands 4 startup crash still occurring for me when using descriptor heaps (proton-experimental-bleeding-edge). NVIDIA driver 610.43.03 / RTX 4080.
Crash is resolved by removing VKD3D_CONFIG=descriptor_heap. n.b. It doesn't help to apply retain_descriptor_heaps
Heap is known to be broken on 610, the recent driver update hasn't addressed that.
Heap is known to be broken on 610, the recent driver update hasn't addressed that.
Ah, crud. There is no known-good NV driver for descriptor heaps then? 595.44.11 has some extra descriptor-heap-specific fixes but IIRC it didn't help this title when I tried it.
proton experimentalx1 2026-07proton 3.0x1 2026-06VKD3D_CONFIG=descriptor_heap`.x1 2026-07VKD3D_CONFIG=descriptor_heap`x1 2026-06
Unreal Engine 5 titles (Borderlands 4 and Deadzone: Rogue) crash during shader compilation when using the
VKD3D_CONFIG=descriptor_heaplaunch option.Removing
VKD3D_CONFIG=descriptor_heapcompletely resolves the crash, and the games run fine.Software information
Borderlands 4/Deadzone: Rogue
Settings used are High Settings on default
System information
steam-1285190.log