Hello @elthaslynx, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/556#issuecomment-5401280608.
proton experimentalx1 2026-08MANGOHUD=1x1 2026-08PROTON_ENABLE_WAYLAND=1):x1 2026-08PROTON_LOGx1 2026-08PROTON_NO_NTSYNC=1x1 2026-08MANGOHUD=1 %command%x1 2026-08
Compatibility Report
System Information
(includes Steam Runtime Diagnostics; report is in German)
I confirm:
PROTON_LOG attached: https://gist.github.com/elthaslynx/0745988cf36e130ebf6086d3d28cf80b
(xz-compressed, ~30 MB)
Symptoms
FPS roughly halves as soon as the game window has input focus, compared to
when it doesn't. This happens consistently with Proton Experimental and
with GE-Proton 11-5, but NOT with Proton stable 11.0-2, which runs
unthrottled regardless of focus state.
Example (MangoHud, native Wayland via PROTON_ENABLE_WAYLAND=1):
character standing still either way): ~100 FPS, GPU load ~70%
Also reproducible with Proton Experimental launched directly through Steam
(no gamescope, no HDR involved) — same focus-dependent halving.
The following were ruled out as the cause during testing:
(forcing Fsync)
to "Automatic" vs "Always"
(SHARED_DEMAND_REFRESH) in both the fast and slow case
(ESO's "." key) while still focused does not restore full FPS
Reproduction
options:
MANGOHUD=1 %command%is enough to reproduce; HDR/gamescopeare not required).
application launcher, or Alt+Tab to another window) without pausing or
otherwise interacting with the game.
while unfocused.
focus state.
Timeline of the attached PROTON_LOG
(approximate, timestamps relative to process/log start)