Hello @festaumberto, you should have been aware of this from the other duplicate that you found, but setting that aside I'll repeat. We're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/9469#issuecomment-6017067337.
proton 3.1x1 2026-10proton experimentalx1 2026-10PROTON_DISABLE_NVAPI=1x1 2026-10PROTON_DISABLE_NVAPI=1)x1 2026-10PROTON_LOG=1x1 2026-10PROTON_DISABLE_NVAPI=1 %command%x1 2026-100xc0000005x1 2026-10
Compatibility Report
System Information
I confirm:
Symptoms
The game crashes during startup, a few seconds after the first D3D12 swapchain is created. It never reaches the title screen. The crash handler (CrashReport.exe) then also crashes.
From the log, the main thread hits an access violation in the game's own executable:
Right before the crash, the NVIDIA Streamline layer that ships with the game (v2.8.0) reports:
Earlier in the same log Streamline disables all its plugins because the hardware is not NVIDIA:
My interpretation (not verified): the game keeps going after Streamline has rejected every plugin, gets a null context or interface, and dereferences it without checking. This may be a bug in the game's non-NVIDIA code path, but I can't rule out that it is specific to ARM64/FEX.
The crash is the same with and without
PROTON_DISABLE_NVAPI=1: same address, same backtrace (only the null offset differs).The vkd3d-proton log does not show a Vulkan or pipeline creation error before the crash. This differs from #10216, which reports
vkCreateComputePipelines Exception 0xc0000005 in Unix callon an Adreno 830, so these might be two separate bugs.Reproduction
Launch options tried: default, and
PROTON_DISABLE_NVAPI=1 %command%. Both crash the same way.Logs
Attached: full Proton logs (
PROTON_LOG=1, with the default debug channels, +seh +unwind +loaddll +debugstr +mscoree).Noise that is not related, for reference: the missing
gameoverlayrenderer.sopreload errors,winebthfailing to start,err:hid ... Failed to get parent device, andCrashReport.exefailing withSystem.InvalidOperationException: Category does not exist(PerformanceCounter, secondary crash).Not yet tried
sl.*.dllfiles from the game folder