protonscr

EVE Online

protonopen appid 8500Game compatibility - UnofficialRegressionXAudio2
ValveSoftware/Proton#1223 · opened 2018-09-04 by sdack · updated 2025-11-28 · 75 comments · github · game page · search this game
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Ssdack 2018-09-04 github

EVE Online

The game EVE Online doesn't run out-of-the-box with Steam Play / Proton 3.7. However, this is an issue specific to WINE and the game itself. When WINE is manually set to run in "Windows XP"-mode, using winecfg, then Steam Play will start the game and the game will run normally. It then starts the EVE launcher, allows to login, starts the client and runs in DX11 with all graphics options set to high at ~90fps on an Nvidia GTX960.

To switch Proton into "Windows XP"-mode does one need to enter into the shell the following command:

$ cd "/home/user/.local/share/Steam/steamapps/common/Proton 3.7/dist/bin"
$ export WINEPREFIX="/home/user/.local/share/Steam/steamapps/compatdata/8500/pfx/"
$ ./wine winecfg

After which one can select "Windows XP" at the bottom of the WINE configuration tool.

Note: The paths need to be adjusted to the current user and the exact directories for Proton and the game. Make sure you're typing it in as shown above so it picks up the right winecfg. Don't use the winecfg that comes with your distribution.
The path ~/.steam/steam/ may also be used and can be a symbolic link to ~/.local/share/Steam/ depending on the type of distro you're using. I.e.:
~/.steam/steam/steamapps/compatdata/8500/pfx/ for the WINEPREFIX and
~/.steam/steam/steamapps/common/Proton\ 3.16/dist/bin/ for the binaries.

The OS used for this was GNU/Debian 10 "Buster", Nvidia driver 396.54.02 (Vulkan beta).

Other reports on EVE Online suggest a variety of winetricks in addition to the above. However, none of these are in fact required for Debian and may only be required for other distributions.

Additional information:

  • Nvidia driver releases prior to 396.54.02 can show flickering or even cause freezes.
  • Depending on the window manager and compositor may it be necessary to enable Force Composite Pipeline in the settings to the Nvidia driver for the game to render correctly (see Display Configuration -> Advanced).
  • The game launcher can consume unusually high cpu resources or even hang, when left running for too long. This appears to be caused by too much output coming from WINE and DXVK. Should this occur should one set WINEDEBUG=-all and DXVK_LOG_LEVEL=none as environment variables to suppress the output.
  • DXVK 0.80 features a state cache, which needs to be disabled when running multiple clients, because it's currently not easily possible to have multiple state caches per executable. The environment variable DXVK_STATE_CACHE=0 needs to be set to prevent the use of the state cache.

More information regarding EVE Online on Proton can be found in the Linux section of the game's forum. https://forums.eveonline.com/t/steam-play-beta-all-games-are-available-for-download-to-linux-steam-client/99843

One minor issue remains, which is crackling sound. As this has been observed with quite a few oth`er games and not just EVE Online does this seem to have a different cause. So I'm mentioning it here, but the game works otherwise fine. Using a locally installed version of WINE 3.15/DXVK 0.71 does the game play without crackling sound. So this will possibly fix itself in the future with a newer Proton version I hope.

Update: Audio issues was fixed with https://github.com/ValveSoftware/Proton/issues/1223#issuecomment-418521585

Ssdack 2018-09-04 github

I've found a fix to my audio problem. Adding tsched=0 in /etc/pulse/default.pa fixed it for me.

...
### Automatically load driver modules depending on the hardware available
.ifexists module-udev-detect.so
load-module module-udev-detect tsched=0
...

I didn't need the fix for WINE 3.0 to WINE 3.15 and the sound issue appears to be something specific to Proton.

RRistovski 2018-09-07 github

@sdack You mentioned that locally there is no crackling sound.

Apart from the standard setup procedure (installing necessary wine modules like corefonts etc) have you done anything else to your local wine environment?

Ssmirgol 2018-09-07 github

I can confirm that all it needs to make the game work is to set the windows version to WinXP. Noticed no sound issues on my end so far. I did not install anything with winetricks, btw.

Ssdack 2018-09-08 github

@Ristovski No. For me does EVE not need any winetricks, which means no core fonts or other stuff. Apart from the "Windows XP"-mode does EVE Online run out-of-the-box for me. On my local WINE installation for EVE did I only have to follow the steps that are required for DXVK to run. This is for Debian 10 "Buster" aka testing.
Other distros may need dotnet40, corefonts and possibly other winetricks applied before it runs. Also note that I don't use the outdated Linux-native launcher by CCP, but only the Windows-native launcher, which comes with the Windows installer for EVE.

RRistovski 2018-09-08 github

What is interesting is that (at least with wine 3.13), the game works on any Windows version in Wine. The only issue I ran into is random crashes in the _trinity_dx11 dll which I think is caused by not having the whole games content pre-downloaded, as it only happens when you warp out on new systems. The audio crackling seems to go away after some time as well.

I will do some further testing today with multiple wine prefixes.

?ghost 2018-09-10 github

Or one line and less to change per game:
$ WINEPREFIX=$HOME/.steam/steam/SteamApps/compatdata/8500/pfx winecfg

Ssdack 2018-09-11 github

@byte1024 No, don't do this. It has the chance to pick up the wrong winecfg and screw it up for you.

RRistovski 2018-09-11 github

Update: No crackling audio on Wine 3.15 for me, running Eve in it's own prefix with no additional winetricks installed. Do note I am running Eve with DXVK_LOG_LEVEL=none which seems to make it more stable and stop Eve from uploading the DXVK logs to the CCP servers.

Update: Crash resolved, apparently the version of glibc I had had a bug where calling sin() with certain values caused a page fault. I'm guessing due to my performance flags Wine did not reveal the full backtrace. Resolved by upgrading glibc.

Ssdack 2018-09-23 github

DXVK 0.80 now features a state cache, which is kept in the same directory as the log files. The state cache can currently not distinguish between multiple instances of the game, which makes the state cache currently unusable with multiple clients. The consequence is a crash in dxgi.

To disable the state cache does one need to set the environment variable DXVK_STATE_CACHE=0.

PPeter-Nijenhuis 2018-10-24 github

The path is quite different for me. But when I go to the desired folder, there's no wineprefix to export.

here's what's in my folder:

pjotr@pop-os:~/.steam/steam/steamapps/common/Proton 3.7/dist/bin$ dir
wine wine64 wine64-preloader wine-preloader wineserver

Ssdack 2018-10-24 github

@Peter-Nijenhuis It's probably because ~/.steam/steam/ is a symbolic link to ~/.local/share/Steam/.

PPeter-Nijenhuis 2018-10-24 github

@sdack yeah, that was also my thought.
However, there's no wineprefix to export, since the only files which are present in that particular folder, are:
wine wine64 wine64-preloader wine-preloader wineserver

Ssdack 2018-10-24 github

@Peter-Nijenhuis Try ~/.steam/steam/steamapps/compatdata/8500/pfx/ and see if it exists and what's in there.

PPeter-Nijenhuis 2018-10-25 github

@sdack those folders exists.
In ~/.steam/steam/steamapps/compatdata/8500/pfx/ I see the following:
Folder: dosdevices
Folder: drive_c
File: system.reg
File: user.reg
File: userdef.reg
File: .update-timestamp

That's all in the pfx folder.

Ssdack 2018-10-25 github

@Peter-Nijenhuis This is your WINEPREFIX directory. So you have to set the variable to this directory before you run winecfg. And don't use the winecfg, which comes with your distro's WINE installation, but do use ./wine winecfg within the Proton bin-directory, or else will it pick up the wrong WINE version.

PPeter-Nijenhuis 2018-10-25 github

@sdack perfect :)
I just got one step further.

So I did this:
$ cd "/home/pjotr/.steam/steam/steamapps/common/Proton 3.7/dist/bin"
$ export WINEPREFIX="/home/pjotr/.steam/steam/steamapps/compatdata/8500/pfx/"
$ ./wine winecfg

A Wine window pops up, and I could change it from "windows 7" to " windows XP"

However, I also see this in terminal:

$ ./wine winecfg001f:err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys": libudev.so.0: cannot open shared object file: No such file or directory
001f:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\WineBus": c0000142
001f:err:winedevice:create_driver failed to create driver L"WineBus": c0000142
0013:err:service:process_send_command service protocol error - failed to write pipe!
000d:fixme:service:scmdatabase_autostart_services Auto-start service L"WineBus" failed to start: 1114

Furthermore, the launcher doesn't start.

Ssdack 2018-10-25 github

@Peter-Nijenhuis Try a clean install and do it over. Maybe your repeated attempts have messed it up. You really should only need to set it to "Windows XP"-mode. If it then still won't work then you'll have to dig deeper. Maybe try to get it running just with a standard WINE installation and using only DirectX9 over OpenGL to see if this works at all before you go start with Steam Play / Proton and with DirectX11 over Vulkan.

Ssdack 2018-11-10 github

WINE 3.20 has fixed the issue around the "Windows XP"-mode and there it is no longer required to set it.

As soon as Proton gets updated to WINE 3.20+ should EVE Online run out-of-the-box and without requiring the "Windows XP"-mode fix any longer.

Mmatty-r 2018-11-19 github

I'm having a number of issues with this.

The first error is show as soon as I launch it:
A certificate error has occurred: Server's certificate is not trusted https://hello.myfonts.net/count/2d83e2.

If I click ignore it's not shown again, if I click cancel that same error is shown multiple times.

The next error is the same, however the URL is https://az416426.vo.msecnd.net/scripts/a/ai.0.js.

The last issue, probably the worst part: The game will launch then after the loading bar that says "Authorizing" it will crash and report in the launcher that the client closed unexpectedly.

Ssdack 2018-11-21 github

@matty-r: CCP has made changes to their login service recently. See here:

https://www.eveonline.com/article/pi6klt/security-changes-to-the-eve-sso

This will likely be the source of your problems. If the problems don't resolve themselves then wipe the game and reinstall it. See if it helps. Others have had issues since the SSO changes under Windows and Linux, all outside of Steam. So unless you've made sure this is a problem with Steam Proton itself should you just stick to the game's forum for help.

Mmatty-r 2018-11-21 github

@sdack none of these issues are preset on Windows. However i'm able to play on linux if I just double click on the eve.exe, however trying to play through steam will continue to close unexpectedly.

Ssdack 2018-11-21 github

@matty-r: I cannot tell you what your problem is. It is working just fine for me. Only to be sure did I wipe it all and did a full reinstall of Steam and the game (including the "Windows XP"-mode fix). It continues to work. I suggest you remove all characters from the EVE launcher (see "forget accounts" in the launcher settings to EVE) and try again. This could be anything from a simple network glitch to a broken installation or a Steam-incompatible distro.

BBlacksmoke16 2018-11-22 github

Can confirm changing to windows xp fixed a clipboard copy/paste issue i was having. Also fixed (so far, about an hour in) freeze issue i was having that just started today...

XXandaros 2019-08-06 github

Changing the wineprefix to Windows XP was also required for me. Game does not start otherwise.

There are major performance issues with the latest Proton 4.11. Disabling FSYNC fixes those.

Kkisak-valve maintainer 2019-11-10 github

EVE Online

Issue transferred from https://github.com/ValveSoftware/Proton/issues/3202.
@aravoth posted on 2019-11-10T16:40:30:

Compatibility Report

  • Name of the game with compatibility issues: EVE Online
  • Steam AppID of the game: 8500

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Proton log is too large to post link to gist here : https://gist.github.com/aravoth/45d32fc84bf326f067b7c7f5afaa6f85

Symptoms

Game crashes at start. Worked flawlessly under proton 4.11.7. Cannot get past the launcher.

Reproduction

Running EVE with proton 4.11.8 reproduces crash every time

Kkisak-valve maintainer 2019-11-10 github

Hello @aravoth, your system is well below the minimum requirements for support with Proton in general and it's not clear how the game was running before. That set aside, you might get lucky if you add PROTON_USE_WINED3D=1 %command% to the game's launch options.

Aaravoth 2019-11-10 github

I wanted to let you know that your solution worked, and EVE is now running under proton 4.11.8 flawlessly again.

Kkisak-valve maintainer 2020-01-06 · hidden on GitHub github

Eve Online Crash on Proton 4.11-11

Issue transferred from https://github.com/ValveSoftware/steam-for-linux/issues/6813.
@z5d69 posted on 2020-01-06T15:46:52:

Your system information

  • Steam client version (build number or date): December 16, 2019 (runtime version 0.20191210.1)
  • Distribution (e.g. Ubuntu): OpenSuse 15.1, 64-bit, all patches applied
  • Opted into Steam client beta?: [Yes/No] No
  • Have you checked for system updates?: [Yes/No] Yes, please see above
  • Proton Version v4.11-11

Please describe your issue in as much detail as possible:

When I try to run Eve Online, it won't start the game. Typically it abends with a C++ error in wine (window opens with that). Startup takes several minutes (which I thought was the way the game worked as I have ONLY steam on linux) even before the crashing started. Either way, I'm unable to exit the game without completely shutting down display-manager and killing all processes for steam / proton.
HOWEVER, when I run on 4.2-9 it all runs fine without any of the problems I see in 4.11-11.
I'm fine with running on 4.2-9 for now but concerned that, after 4.2 is deprecated, I won't have any ability to run the game. I have run into similar problems with Proton versions so I thought it was a good idea to submit an issue before 4.2 was retired.

Steps for reproducing this issue:

With ONLY ONE character created (no idea if that matters for this as I'm new to the game).

  1. Select Proton 4.11-11 for running Eve Online.
  2. Hit Play
  3. Hit Play on Eve startup window.
  4. experience C++ wine crash.
Kkisak-valve maintainer 2020-01-06 · hidden on GitHub github

Hello @z5d69, please add PROTON_LOG=1 %command% to the game's launch options, reproduce the crash, and drag and drop the generated $HOME/steam-$APPID.log into the comment box.

Zz5d69 2020-01-06 · hidden on GitHub github

@kisak-valve I appreciate the assistance! Okay, NOW, when I go back to 4.11-11, it works fine. I removed the logging and did this again. Still no problems. The only thing I noticed is that right-clicking on Eve doesn't allow me to go to properties unless I exit Steam and go back in. I don't think that has anything to do with my original problem, however. I guess I'll continue to monitor it!

Zz5d69 2020-01-06 github

@kisak-valve Okay, it DID eventually error out. Checked the logs. # of files open exceeded limit. Upped it to 200k (which seems pretty high but I figured it would let me check this out further). I notice that it's at 13490 files open right now (just sitting there at the beginning of the actual game with the spaceship sitting there). They are all from this game (or the game and wine, running this game). This is on 4.11-11. It might do the same thing on the older Proton release.

Zz5d69 2020-01-06 · hidden on GitHub github

@kisak-valve 14665 now. I hope it has plateaued.

Zz5d69 2020-01-06 · hidden on GitHub github

@kisak-valve I started taking counts of open files every 10 minutes. I upped the limits to 1024000 so I guess that buys me some time but I'm also worried about other problems kicking in before I hit that limit. Maybe I just need to exit the game every few days. That's not so unreasonable but I can't help but feel that something is wrong with a game using this number of files.

Mon Jan 6 15:46:02 CST 2020
count=15125
Mon Jan 6 15:50:02 CST 2020
count=15219
Mon Jan 6 16:00:02 CST 2020
count=15927
Mon Jan 6 16:10:02 CST 2020
count=16472
Mon Jan 6 16:20:02 CST 2020
count=17074
Mon Jan 6 16:30:02 CST 2020
count=17557

Zz5d69 2020-01-06 · hidden on GitHub github

I was using lsof for this.

Zz5d69 2020-01-06 · hidden on GitHub github

steam-8500.log.gz

Again, no crash since upping the ulimit but maybe the log will help with troubleshooting the # of files open.

Zz5d69 2020-01-06 · hidden on GitHub github

That's the log that is currently open for a game that has been running for about an hour.

Zz5d69 2020-01-08 · hidden on GitHub github

@kisak-valve In the startup screen but NOT playing the game after 12 hours:

Wed Jan 8 06:10:03 CST 2020
count=78336
Wed Jan 8 06:20:03 CST 2020
count=78371
Wed Jan 8 06:30:03 CST 2020
count=78365
Wed Jan 8 06:40:03 CST 2020
count=78387

Is this a problem? Is there a setting that will keep these open files lower? My setting is a lot higher but I just think that's a pretty high number.

Kkisak-valve maintainer 2020-01-08 github

Hello @z5d69, without looking too closely, high open file counts are expected when esync is active and we've see much higher counts with some other games. This isn't an indicator of a problem by itself and listed on the requirements page for Proton.

Zz5d69 2020-01-08 github

@kisak-valve Thank you! I appreciate it! This was the first time I ran into that for Proton!

Ssoredake 2020-02-20 github

Game works fine with proton 5.0-2.

Sseanamosw 2020-06-02 github

Using Proton 5.0-7, the only thing that doesn't seem to work for me is some of the audio.
Weapons firing, explosions, afterburner/micro warpdrive etc. These sounds are completely absent for me.

All UI related sounds work just fine and music works fine.

Eenricotagliavini 2020-11-07 github

Sound didn't work for me the first time the game started, but it worked from the second time on. Maybe it's an issue with the download of the content and once it's downloaded and cached locally it works fine.

The only issue I found in the game so far is that it freezes every few hours of gameplay and need to be terminated forcefully and restarted. This both with proton 5.13-1 and 5.0-10 with the former feeling slightly worst and having the freeze a tad more frequently.

Eenricotagliavini 2020-11-07 github

Uh I think I found something

eventfd: Too many open files
eventfd: Too many open files
10882.797:00f0:0730:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased

I have 500k at the moment, will try to increase to 1 million.

Eenricotagliavini 2020-11-09 github

Uh I think I found something

eventfd: Too many open files
eventfd: Too many open files
10882.797:00f0:0730:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased

I have 500k at the moment, will try to increase to 1 million.

this did the trick. No more crashes. So this is something to take into consideration as quite a few Linux distro don't allow such an high number of open files by default. I'll open a bug to the Fedora steam package, there is a quick solution, which would be dropping a file in /etc/security/limits.d/. A bit controverse, not everybody will like this I suppose... we'll see and maybe there are better solutions to this.

SSimplyCorbett 2021-02-11 github

This game does not work with proton experimental or the 5.13 series. It does however (fully) work on 5.0. No issues whatsoever on 5.0.

Kkisak-valve maintainer 2021-02-11 github

Hello @SimplyCorbett, please add PROTON_LOG=1 %command% to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

SSimplyCorbett 2021-02-12 github

Sure, here you go. I can't upload .log to github so here is a .zip.

log.zip

gist - https://gist.github.com/SimplyCorbett/541d51b4b8a04b46263449733885931a

Kkisak-valve maintainer 2021-02-12 github

Thanks, wine: Call from 7B00FC38 to unimplemented function msvcp140_1.dll._Aligned_get_default_resource, aborting looks like a line of interest from the log.

Upstream bug report: https://bugs.winehq.org/show_bug.cgi?id=49954

Kkisak-valve maintainer 2021-02-22 github

Eve Online Launcher Stopped Working After Update

Issue transferred from https://github.com/ValveSoftware/Proton/issues/4645.
@odhinnsrunes posted on 2021-02-22T13:32:26:

Compatibility Report

  • Name of the game with compatibility issues: Eve Online (Launcher)
  • Steam AppID of the game: 8500

System Information

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

The proton logging seems to have triggered a race condition causing a thread deadlock in the Eve Launcher preventing it from starting. I've attached it anyway.

Symptoms

Try to start the Launcher from inside Steam. The CCP logo appears, then a black box where the launcher should load. Then it turns white and crashes. The "Stop" button in steam goes back to "Play". It worked perfectly until CCP pushed a new version of the Launcher on the 8th. I've also tried in Wine and it has stopped working there as well. My understanding from Wine is, that it has something to do with an incompatibility in the built-in MSVC 140 runtimes. In wine, if you override them to use the native runtimes, specifically msvcp140_1, the launcher will run, but can't contact the server to set up the HTML-based UI in the launcher. Running the network diagnostics in the launcher shows that it can not do any network functions in that configuration.
steam-8500.log

The crash in Wine is here:
Unhandled exception: unimplemented function msvcp140_1.dll._Aligned_get_default_resource called in 32-bit code

Reproduction

Download, install and Run Eve Online in any version of Proton from steam.

Aalentoghostflame 2021-03-30 github

New EVE Launcher update just hit, and new issue.

The launcher no longer loads properly, and instead loads a gray screen with the settings, minimize, and close buttons in the corner. It also loads a second window titled "Server list - EVE Launcher" with text bottom left saying "An exception occurred while creating web GUI - falling back to server list view"

While the server list will let you get in-game, logging in via the in-game screen has been disabled in favor of the launcher, which you currently cannot log in from, at least from what I can tell.

I've tried Proton Experimental, 5.13-6, and 3.16-9, to no avail.

Dderjokerx 2021-04-01 github

You can try it with version 5.0-10, with it runs the game..

SSimplyCorbett 2021-06-20 github

EVE works with the current proton version but if I try to resize the game when its in window mode there is a good chance it's going to crash the game. Anyone have a solution for this?

Dd10sfan 2021-07-14 github

Note that the new launcher will have issues in the future: https://forums.eveonline.com/t/new-launcher-new-linux-error/319782/104?u=davos_shaile

Nnova-nowiz 2021-07-15 github

The launcher works perfectly but I cannot launch any game clients. "Game client assigned to ... as closed unexpectedly".
With the logger activated, I have the following surprising line: "Execution of DirectXRedist.exe failed (exit code 9009)"
Is there something I am missing?
I'm on NixOS and think I have all proton's requirements. my drivers are also up to date: Mesa 21.1.3 with LLVM 12.0.0.
Is there a way to debug this?

SSimplyCorbett 2021-07-17 github

I'm also having issues with logging into the game. I can get to the character screen and then it just dies on me when entering the game.

Nnova-nowiz 2021-07-17 github

Hey, my issue is with vulkan actually, so it is irrelevant to the discussion, my bad

SSimplyCorbett 2021-07-23 github

I've done further testing. It turns out with an intel 8700k the game will not get past character login. But with an AMD 3900x the game plays flawlessly.

That's what I'm seeing on my end anyway. I swapped the SSD/OS between nodes so the configuration is the exact same.

Kkimmalmo 2021-11-18 github

EVE Online still does not work out of the box, even with Proton 6.3.8-RC, without the workaround outlined here: https://forums.eveonline.com/t/client-not-launching-properly-solved/335585/2
A patch for this issue exists, but have not been mainlined yet: https://www.winehq.org/pipermail/wine-devel/2021-October/199483.html
Bugreport: https://bugs.winehq.org/show_bug.cgi?id=51821

EEntropicEffect 2022-06-29 github

EVE developers are moving certain features of the game to microservices on a separate server, on Proton but NOT on any wine (vanilla or staging) these features error out without a timeout exception (unfortunately performance on regular wine is trash compared to Proton). I've scoured through the Proton log but could not find anything noteworthy.

RRistovski 2022-06-29 github

unfortunately performance on regular wine is trash compared to Proton

@EntropicEffect Just to be sure, did you install DXVK inside Wine? That could be causing the degraded performance as it would be using Wines DirectX->Vulkan translation layer, which is not as performant as DXVK.

Another idea would be to try Wine with the esync/fsync patches, which is what Proton has iirc, or try Wine with the TkG patchset (builds can be found here)

PPMcGoldrick 2022-08-13 github

EVE developers are moving certain features of the game to microservices on a separate server, on Proton but NOT on any wine (vanilla or staging) these features error out without a timeout exception (unfortunately performance on regular wine is trash compared to Proton). I've scoured through the Proton log but could not find anything noteworthy.

It looks like AIR and Skill Plans are both working in Proton Experimental, now.

OOlivierFRDierick 2024-06-25 github

Hello,

EVE Online frequently crashes when doing orientation agent missions (I've not yet tried to fly on my own and do other kind of contents). It freezes and after alt-tabbing out an back, I get a Steam application 8500 stopped responding, and I have no other choice than to kill it (waiting doesn't recover the game). I've done this on proton 8.0-5 and proton experimental, with and without PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 %command%.

Edit: The freeze happens several seconds after warping in a zone and engaging enemies, or activating the warp gate.

Regards.

Aacranglesim 2024-08-11 github

To help others who've mentioned Eve constantly crash - it looks like a bug with running the game in DX12 (gathered from here https://www.protondb.com/app/8500 )
Changing to DX11 seems to be the current workaround.

Ffuzunspm 2025-04-07 github

launching eve online sometimes (70%) causes audio to drop for a second or two at random intervals. Quitting game won't fix the issue until a reboot. Using pipewire

Kkisak-valve maintainer 2025-05-08 github

EVE Online: Crashes on startup

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8668.
@OlavioH posted on 2025-05-08T19:22:17:

Compatibility Report

  • Name of the game with compatibility issues: EVE Online
  • Steam AppID of the game: 8500

System Information

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.
]

steam-8500.log

Symptoms

Launcher shuts itself down when trying to start. Same for all versions. Happens on current system and a fresh system install. Works just fine on Windows.

Reproduction

Launch the game

Wwereii 2025-05-08 github

Edit: It seems the current failure to start the launcher has been caused by a launcher update.
There is more information on official forums, especially how to get older launcher version.

Here is the original report with story and logs

Just now I've had a weird crash and the game is not starting anymore.
Mid-session some of the UI stopped responding, I've quit the game and restarted from launcher (so from the POV of steam the game kept running), the game started and let me log-in with a character but after that it started repeatedly showing me a single error that it could not connect to chat service (I believe there was a http url or at least some domain with a port shown, corresponding to ccp servers).
My internet connection is alright, so I restarted the whole game from steam and here we are now - I can't start it all.
Other games seem to run ok though.

Stuff I tried without success:

  • Updating system and restarting
  • Uninstalling and reinstalling the game
  • Uninstalling, removing leftover common/Eve Online and checking that compatdata/8500 is gone (which it is)
  • switching to various other Proton versions - Experimental, 10 Beta, 9, 8
  • steam --reset
  • disabling game recording and steam overlay
  • LD_PRELOAD="" %command%
  • NODEVICE_SELECT=1 %command% (blindly tried because the exception is mentioned in this issue https://github.com/ValveSoftware/Proton/issues/7610)
  • scrubbed the btrfs disk the game files are on, no errors found

Proton (9) log:

steam-8500.log

There is a lot of exceptions (RPC_S_SERVER_UNAVAILABLE exception (code=6ba)) and dump unwinding, was hoping to get a bit more out of the log if I switch to the unstripped Proton 9 in betas tab but that did nothing, the logs look mostly the same in general across the Proton versions.

By the way, I can run the game alright with Bottles with their caffe-9.7 compat layer on this same system.

System:

  • Arch, 6.14.5-3-cachyos
  • Nvidia 3090, nvidia-open-dkms 570.144-4
  • Steam Beta, 1746211562 (edit: neither the newer 1746745899 I got after wrting this) , steam runtime (not native)
Ffuzunspm 2025-05-09 github

latest launcher update broke it, anyone have a fix for it?

OOlavioH 2025-05-09 github

@fuzunspm @wereii
I found the previous launcher for download: <Link removed by moderator>
Replace this folder with ~/.local/share/Steam/steamapps/common/Eve\ Online/app-1.10.0
Solved the issue for me, at least until a solid fix comes out.

Wwereii 2025-05-09 github

I have fixed it by downloading the older launcher directly from CCP, as seen in this comment on eve forums
https://forums.eveonline.com/t/eve-launcher-on-linux-lutris-not-working-after-launcher-update-5-08-2025/485547/29

Ffuzunspm 2025-05-09 github

thank you so much @OlavioH @wereii

Kkisak-valve maintainer 2025-05-09 github

Hello @OlavioH, the link you shared appears to be legally problematic and has been removed.

Zzerodegress 2025-06-08 github

After the Nvidia 575 driver there are occasional screen stutters, and even worse after setting PROTON_ENABLE_WAYLAND it will crash right after the game has been running for a while (but the launcher itself doesn't crash)

AAegisA616 2025-07-09 github

The game is back to crashing before it even properly starts. I've tried multiple proton versions to no success

Aandrei8l 2025-10-02 github

Alt-tabbing away from the launcher or the game to another Xwayland window (including back to the launcher, a second client, and other games) breaks input for me most of the time on GNOME 49. It makes multiboxing impossible. It doesn't happen if I use the wayland driver (from GE-Proton), but that makes the launcher render as a fully black window (EDIT: black window fixed by --in-process-gpu).

System Information

steam-8500.log

Kkisak-valve maintainer 2025-11-28 github

EVE ONLINE

Issue transferred from https://github.com/ValveSoftware/Proton/issues/9263.
@safesecs-dev posted on 2025-11-27T21:18:07:

Compatibility Report

  • Name of the game with compatibility issues:
  • Steam AppID of the game: 8500

System Information

  • GPU: <!-- e.g. RTX 4080
  • Video driver version: 508 (also installed 32 bit drivers as per instructed by Steam)
  • Kernel version: 6.17.0-7-generic
  • Link to full system information report as Gist: ??
  • Proton version: Proton Experimental

I confirm:

  • [ ] that I haven't found an existing compatibility report for this game.
  • [ X ] that I have checked whether there are updates for my system available.
THIS report did not generate in my home directory!

Symptoms

I am able to install Eve. It shows in my collection. I have added the PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 LD_PRELOAD=%command% and I also using Proton Experimental

Reproduction

I have tried over and over to make this work. I even wiped my Ubuntu, reinstalled steam and then eve. I ahev tried with proton hotfix. NOTHING is working.