protonscr

Hades

protonopen appid 1145360Game compatibility - UnofficialoverlayMesa drivers.NET
ValveSoftware/Proton#3312 · opened 2019-12-11 by gfbett · updated 2024-05-19 · 63 comments · github · game page · search this game
4 matching comments, n / p to jump
Ggfbett 2019-12-11 github

Compatibility Report

  • Name of the game with compatibility issues: Hades
  • Steam AppID of the game: 1145360

System Information

GPU: Intel(R) HD Graphics 620
Driver/LLVM version: 3.0 Mesa 19.2.1
Kernel version: 5.3.0-22-generic
Link to full system information report as Gist:https://gist.github.com/gfbett/4f54131263c7412db4d77ddef2eee470
Proton version: 4.11-9

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-1145360.log

Symptoms

The game starts to load, and the progress bar stops halftime and just gets stuck there. When filling it gets slower and slower to advance.

Reproduction

Just run the game

Kkust2708 2019-12-11 github

Hi @gfbett ,

You can solve this problem using these options :
PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_NO_ESYNC=1 %command%

However, there are some random crashs between maps and when chatting with characters.

Ggfbett 2019-12-11 github

For me it still get stuck loading on the same place when using those parameters

Kkust2708 2019-12-11 github

Mmmh, I removed launch options, and it does work now. I noticed that I had to switch off my controller before launch the game the first time. I need more investigation.

Kkust2708 2019-12-11 github

steam-1145360.log
Here is my log if it can be usefull. I can get why I don't have the issue at launch and in the main menu after selecting save slot.

When i had the loading issue at launch, I switched off my controller and managed to see the main menu, but the game crashed right after selecting my save slot. I had to add PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% to my launch option and the game worked. After that moment I don't need anymore to add any options.

However, the game crashes randomly. The more frequent crash is when the game change the map. Otherwise, it happens that the game freeze randomly (sound is still working).

EDIT: Switch off controller doesn't make differences, it was a wrong track.

Mmadewokherd 2019-12-11 github

* Assertion: should not be reached at /vagrant/mono/mono/utils/mono-threads.c:1066

I've seen this message before in a game that uses a managed wrapper library around dinput. Wine's mscoree tries to create two different appdomains using the mono embedding api, and mono doesn't like that.

CCxpher 2019-12-17 github

* Assertion: should not be reached at /vagrant/mono/mono/utils/mono-threads.c:1066

I've seen this message before in a game that uses a managed wrapper library around dinput. Wine's mscoree tries to create two different appdomains using the mono embedding api, and mono doesn't like that.

Worked for a while with PROTON_FORCE_LARGE_ADDRESS_AWARE=1

Had a few game crashes but now consistently crashes when launching. Even with the controller disconnected.

Error is the same --> * Assertion: should not be reached at /vagrant/mono/mono/utils/mono-threads.c:1066

TTauAkiou 2020-01-11 github

This seems to be a problem more with the OSS driver stack, because it works perfectly on my desktop (running an nvidia card with driver) and my laptop (when '__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia' is set under launch options, offloading the game rendering to the dGPU).

It hangs on load when using any OSS driver for me. I have the same results when trying to run the game on another machine using Mesa (Vega 56) and when not offloaded to the dGPU on my laptop. (Intel integrated stack).

Kkisak-valve maintainer 2020-01-11 github

Hello @TauAkiou, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

TTauAkiou 2020-01-11 github

https://gist.github.com/TauAkiou/a1624d761ed55ab31a6acb9e9f7f6d07

This is for the laptop, which has an NVIDIA dGPU. I can reproduce the save crashing by simply not setting _NV_PRIME_RENDER_OFFLOAD=1, which tells the game to render on the dedicated NVIDIA hardware.

Ggfbett 2020-01-15 github

not sure if relevant, but I enabled mesa logs and I see a lot of messages like this: Mesa: User error: GL_INVALID_ENUM in glMatrixMode

Ggoogleson78 2020-01-23 github

Game won't start, screen just flashes black once after clicking play.

System info: https://gist.github.com/googleson78/21872d019056a7a863f04a474cf73025
Log: steam-1145360.log

Ffmorency 2020-02-13 github

With Proton 5.0-2, game hangs on the first screen with the progress bar. Progress bar is around halfway and game just hangs there. Game will finally start correctly after killing and restarting it a couple of time. Game will always start correctly afterward until I reboot the computer. I have a feeling that this issue has something to do with the inputs handling (mouse/controller/...).

steam-1145360.log

Mmadewokherd 2020-02-14 github

Dunno if it's related but there is a .NET exception in there:

Hades.exe Error: 0 : Error/GameAnalytics: System.NullReferenceException: Object reference not set to an instance of an object
  at GameAnalyticsSDK.Net.Utilities.JSONNode.ParseElement (GameAnalyticsSDK.Net.Utilities.JSONNode ctx, System.String token, System.String tokenName, System.Boolean quoted) [0x00080] in <881e220562404cc6a339d305d4bd0958>:0 
  at GameAnalyticsSDK.Net.Utilities.JSONNode.Parse (System.String aJSON) [0x00243] in <881e220562404cc6a339d305d4bd0958>:0 
  at GameAnalyticsSDK.Net.Utilities.JSON.Parse (System.String aJSON) [0x00000] in <881e220562404cc6a339d305d4bd0958>:0 
  at GameAnalyticsSDK.Net.Http.GAHTTPApi.RequestInitReturningDict () [0x001cf] in <881e220562404cc6a339d305d4bd0958>:0 
  at GameAnalyticsSDK.Net.State.GAState.StartNewSession () [0x00014] in <881e220562404cc6a339d305d4bd0958>:0 
  at GameAnalyticsSDK.Net.State.GAState.InternalInitialize () [0x00027] in <881e220562404cc6a339d305d4bd0958>:0 
  at GameAnalyticsSDK.Net.GameAnalytics+<>c__DisplayClass10_0.<Initialize>b__0 () [0x0007b] in <881e220562404cc6a339d305d4bd0958>:0 
  at GameAnalyticsSDK.Net.Threading.GAThreading.Run () [0x00014] in <881e220562404cc6a339d305d4bd0958>:0 
Cchelobaka 2020-02-18 github

Installing dotnet48 in the game Wine prefix fixes this problem but makes it barely playable due to heavy frame drop. Native Mono libraries provided very smooth experience.

Aaeikum 2020-03-11 github

Hello. Proton 5.0-4 contains a fix for Hades when controllers are attached. I'm not sure how well the game is working, but it may be worth another try.

Cchelobaka 2020-03-11 github

Hello. Proton 5.0-4 contains a fix for Hades when controllers are attached. I'm not sure how well the game is working, but it may be worth another try.

I tried it with Proton 5.0-4 today right after Hades received huge update itself and everything worked out of the box (fresh install, no extra dotnet). No more stuttering!

Ffmorency 2020-03-11 github

Hello. Proton 5.0-4 contains a fix for Hades when controllers are attached. I'm not sure how well the game is working, but it may be worth another try.

I need to perform more testing but so far, so good. Game started with controlled attached. Thanks!

VVMReyes 2020-03-16 github

Hello, I am having the loading screen issue on Proton 5.0.4 and the latest Hades update. According ProtonDB, someone else also reported the issue. I am running on Fedora 31, i5 8300H, Intel UHD 630.

Let me know how I can help. Thanks.
steam-1145360.log

Ddunestorm333 2020-03-18 github

Same loading problem using the latest proprietary Nvidia drivers!

Mmohang13 2020-03-23 github

Fresh install, the game runs fine for the first time and when I died it force closes itself, then I start again and I'm facing the same loading problem thereafter. Tried every solution mentioned here nothing works.

Cchelobaka 2020-04-15 github

An update

The game sometimes still freezes on loading screen but restarting usually solves this problem.

There is another problem though: the screen can freeze when a lot of stuff happening there (often last boss fight, but can happen anywhere), but you still can hear the sound of your character taking damage and eventually dying. During this glitch controls are irresponsive, you don't return to House of Hades after death and the whole run progress is lost.

My system has latest Proton Beta and Mesa 20.0.4

Kkisak-valve maintainer 2020-10-08 github

Hades (1145360) missing mouse hover on Wayland

Issue transferred from https://github.com/ValveSoftware/Proton/issues/4247.
@Mershl posted on 2020-10-08T20:38:26:

Compatibility Report

  • Name of the game with compatibility issues: Hades
  • Steam AppID of the game: 1145360

System Information

  • GPU: RX 570
  • Driver/LLVM version: Mesa 20.2
  • Kernel version: 5.8.13
  • Proton version: 5.0.9

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Symptoms

Tooltips/effects in the game are not shown when hovering over any UI element.
The issue is not reproducable and the hover effects are working as intended with Proton-5.9-GE-7-ST.

Reproduction

Start Hades with Proton 5.0.9 on a Wayland desktop. Hover over the main menu selections - the selections are not changing. Clicking is possible, but the intended tooltips and/or effects while hovering are missing.

Wwerman 2020-10-13 github

Games runs fine but for the following issue:

System Information

  • GPU: 5700 XT
  • Driver/LLVM version: Mesa 20.3.0-devel (git-57fba85da4) LLVM 12.0.0
  • Kernel version: 5.7.9
  • Proton version: 5.0-9

Symptoms

Using i3wm, I cannot switch from the workspace the game is running to another workspace.
It looks like the game forces the focus back? I'm not sure.
This happens even in a windowed mode. I remember some games behave like this in a full-screen mode.
However, usually there are no issues in a windowed mode.

Reproduction

  1. Have an i3wm
  2. Run the game
  3. Try to switch workspaces
  4. Ones in a ten times workspace would be switched

Workaround

Enable virtual desktop in the wine prefix.

MMershl 2020-10-14 github

Yesterdays update (Hades v1.36401) introduced a massive VRAM leak when playing in Windowed mode and taking focus from the game window.

System Information

  • GPU: RX570
  • Driver: 4.6 Mesa 20.2.0
  • Kernel version: 5.8.14
  • Proton version: 5.0-9

Symptoms

Using Gnome wayland or X, taking the focus of the game window in Windowed Mode will instantly rise the VRAM usage of the game exe to the GPUs limit resulting in a hang of the DE for a few seconds. The game is crashing afterwards and the VRAM is freed.

Reproduction

  1. Start Hades in Windowed mode (VSync on/off both tested)
  2. Choose start the game - ingame VRAM usage should be around 3GB at 1080p
  3. Take focus of game using ALT+Tab or clicking other window
  4. VRAM usage of Hades.exe should rise very fast until crash

Workaround

Playing in Fullscreen mode or never losing focus in Windowed mode did work for my last play session (~2 hours).

LLightsockie 2020-10-25 github

Experiencing same issue as described by Mershl, Hades v1.36447. Except game doesn't always crash (or I'm too impatient to wait for it to?), leading to a system hang and forcing a reboot

  • GPU: 5700 XT
  • Driver: 4.6 Mesa 20.2.1
  • Kernel version: 5.9.1-arch1-1
  • Proton version: 5.0-9 & 5.13-1
AAskannz 2020-10-28 github

The October 27th patch added a Vulkan renderer that can be selected when launching the game. However it doesn't work: the game hangs on a black screen and pops a crash report window. The game still works in DirectX mode.

image

Text of the right box: https://paste.ubuntu.com/p/8HcjcxP2c5/

Proton log:
steam-1145360.log

GPU: GTX1060
Driver: 455.28
Kernel: 5.9.1-6-tkg-pds

Kkisak-valve maintainer 2020-10-28 github

Hello @Askannz, fixme:vulkan:wine_vkCreateInstance Support for allocation callbacks not implemented yet fixme:vulkan:convert_VkInstanceCreateInfo_struct_chain Application requested a linked structure of type 1000247000. which is immediately followed by an access violation (c0000005) looks like a couple lines of interest from the log.

Ssobajic 2020-12-04 github

A new update to Hades has been published yesterday which hopefully fixes the issues with memory leaks on DX11 for Proton 5.0-10 and 5.13.

The Vulkan build still doesn't initialize the device on Proton but should work through Proton-GE

NNoXPhasma 2020-12-17 github

The game launches and works fine with DX11 on 5.13-4 for me, but I need to disable the controller API, otherwise the input is doubled and movement is almost impossible. Without Controller API it works fine (XBOX One S Controller).

Vulkan build starts for me, but hangs on alt + tab and needs to be killed, also Steam overlay doesn't start. Haven't tested the game too much with Vulkan yet.

Sysinfo: https://gist.github.com/NoXPhasma/1cebc751ddab3708d4492b95982896ed
Proton log (Vulkan): steam-1145360.log

VVash63 2020-12-30 github

Just bought this, it seems to boot with Vulkan on Proton Experimental, but I'm getting the same two issues @NoXPhasma lists above. Namely the Steam Overlay doesn't work and alt-tab or loss of focus makes the window go black, however music continues and I'm unable to continue without forcably killing the game.

Worth noting also is that the loss of focus issue is identical to Doom Eternal on my Nvidia system, so it seems this may just be an issue with modern Vulkan games in Proton on Nvidia and not game-specific.

LLeopard1907 2021-01-01 github

While game runs great with Proton 5.13-4 , Steam Overlay doesn't work properly with Vulkan renderer of the game (renderer itself works fine ) , Steam Overlay works properly with D3D renderer (DXVK) which is the default renderer option.

Nvidia GTX 1050 , 455.45.01 driver.

Iivyl 2021-02-18 github

The game launches and works fine with DX11 on 5.13-4 for me, but I need to disable the controller API, otherwise the input is doubled and movement is almost impossible. Without Controller API it works fine (XBOX One S Controller).

The game has updated to SDL 2.0.14 which started using RawInput for handling xinput devices which in turn hit a bug in Wine and caused the behavior you have described. There's a fix for that in the newest experimental (https://github.com/ValveSoftware/wine/commit/3f5e9b902a37728c19a1336530349b312acbee24). There are still some rough corners around hotplug, namely switching from a xinput to a non-xinput (e.g. DualShock) device but I am working on getting that sorted out too.

Mmadewokherd 2021-02-19 github

That bug can be worked around using SDL_JOYSTICK_RAWINPUT=0

Ddrcassar 2021-03-13 · hidden on GitHub github

I've just got Hades and strangely it is not even starting for me. It gives me the choice between DirectX/Vulkan/32bits, but none of these work. I've tried the latest 3 stable proton versions and also proton experimental. I've also tried the latest proton GE with no luck. I've tried changing the main linux kernel to linux-zen, also without luck.

I've uploaded my proton log and system information to this gist: https://gist.github.com/drcassar/aa14dd0078fae5fc41a8bf93b349afc9

Kkisak-valve maintainer 2021-03-13 · hidden on GitHub github

Hello @drcassar, err:module:import_dll Library mscoree.dll (which is needed by L"Z:\\data\\HD\\SteamLibrary\\steamapps\\common\\Hades\\x64\\BasecampBugReporter.Native.dll") not found in your log hints that there's some kind of mono-related issue on your system.

Ddrcassar 2021-03-13 · hidden on GitHub github

Thanks a lot @kisak-valve!! Will look into it.

Ddrcassar 2021-03-15 · hidden on GitHub github

I got Hades to work on Lutris, but not on Steam. Mono is installed in my system (I tested the following instructions available on https://wiki.archlinux.org/index.php/Mono#Testing_Mono).

When I started Hades using Lutris, wine prompted me to install mono, and the game worked fine.

The thing is, proton never prompts me to install mono. A quick search shows me that mono is already shipped with proton version 4.2-3 and above, so I don't know what else I can do regarding mono. Additionally, I tried installing dotnet48 using protontricks with proton 5.0 (it seems that it is not yet possible to install dotnet on later proton versions), but the game still doesn't launch.

Don't get me wrong, I can play the game fine using Lutris, but if possible I'd like to understand what I'm doing wrong as the game is platinum on protondb.

Kkisak-valve maintainer 2021-03-15 · hidden on GitHub github

Yes, we expect that mono is bundled with Proton. It might be worthwhile to check that mscoree.dll is in <Steam Library>/common/<Proton version used with game>/dist/lib/wine/mscoree.dll, [...]/dist/lib64/wine/mscoree.dll, [...]/dist/share/default_pfx/drive_c/windows/system32/mscoree.dll, and [...]/dist/share/default_pfx/drive_c/windows/syswow32/mscoree.dll. If any of those are missing, then that hints that Proton didn't get fully unpacked when it did its first time setup.

You might get luck by move/removing the Hades wineprefix at <Steam Library>/compatdata/1145360, but even if it does help, it's not clear to me what caused your issue.

Ddrcassar 2021-03-21 · hidden on GitHub github

It was a problem on my .bashrc file. For some reason I've added "export WINEDLLOVERRIDES="winemenubuilder.exe=d;mscoree=d;mshtml=d"" some time ago and forgot... I've removed this and now the game works perfectly (including the gamepads) without any additional launch options with Proton Experimental. Sorry for adding noise to the discussion.

TTiZ-HugLife 2021-04-22 github

What is Hades doing to detect controllers? I can't do anything at all to get controllers to work in the Flatpak version of Steam, even with the big ugly /run/udev hole poked into it, which fixes most native games with broken controller input in Flatpak. Even on the distro package for Steam, controllers don't work unless I use a Proton version before 5.13 and set the launch options to SDL_JOYSTICK_RAWINPUT=0 %command%. Should I be posting this on the issue tracker for the Flatpak version instead?

CConstantinMatheis 2021-09-19 github

I experience a crash of the game while having the nintendo switch pro controller plugged in. The crash looks similar to the one of a previous commentor (https://github.com/ValveSoftware/Proton/issues/3312#issuecomment-717800602).

System Information

  • GPU: RTX 3070 Ti
  • Driver version: nvidia 470.63.01
  • Kernel version: 5.13.16-200.fc34.x86_64
  • Proton version: Experimental (2021-09-19)

I confirm:

  • [x] that I have checked whether there are updates for my system available.

Symptoms

Game crashes immediately after starting and the hades bug reporter is shown:
Screenshot from 2021-09-19 17-56-57

Proton log: steam-1145360.log

Reproduction

  1. nintendo pro controller is plugged in
  2. "Switch Pro Configuration Support" is enabled in the steam controller settings
  3. Start the game
  4. Choose Direct X

Someone on protondb.com has already pointed out this issue (username Cook Cannibal): https://www.protondb.com/app/1145360#FbEylO57_k
I first experienced the issue around the same time as he did.

Some more information on when exactly the problem is / is not occurring:

  • Un-checking "Switch Pro Configuration Support" seems to fix the problem.
  • The issue only occurs with the switch pro controller. Using keyboard/mouse or another cheap USB controller that I had laying around does not cause the crash.
  • I also reproduced the issue when choosing Vulkan on startup. In this case I had to launch the game through big picture mode to get the game to recognize the controller - after that the result was again the hades bug reporter.
HHanPrower 2021-10-07 github

Crashing with the Vulkan renderer option, but Dx11 seems to work fine. I don't have a controller installed, nor connected. Game window is black, the sounds play, but get presented with the Hades - Bug Reporter.

Tried Experimental, 6.3-7, and 6.8-GE-2.

Steam Runtime, Arch Linux, AMD 5700XT, mesa-git.

steam-1145360.log

sys-info

Ssobajic 2021-10-07 github

but get presented with the Hades - Bug Reporter.

@HanFox Could you paste the contents of the Bug Reporter here?

HHanPrower 2021-10-07 github

@HanFox Could you paste the contents of the Bug Reporter here?

@sobajic Sure:

By clicking Submit, you agree to send Supergiant Games this information, your current save data, and the screenshot above.This information will only be used for investigating the reported bug.

Version: Release 38239
Renderer: Vk AMD RADV NAVI10 (vendor id: 0x1002   model id: 0x731f   rev: 0x00)
OS: Microsoft Windows NT 10.0.17763.0
RAM: 32045
Cores: 16
64-bit: True
Region: en-GB


FATAL EXCEPTION at 0x0000000000D4F378
Violation when reading address 0x3
Code: 0xc0000005

ExceptionStack Trace:
 at EntryPoint (0x000000007b039800)
 at EntryPoint (0x000000007bc68380)
 at EntryPoint (0x000000007bc68380)
 at EntryPoint (0x000000007bc68380)
 at EntryPoint (0x000000007bc68380)
 at EntryPoint (0x000000007bc68380)
 at sgg::ForgeRenderer::CmdRecord_BeginFrame (0x0000000000d4ec90)
 at sgg::renderThread (0x0000000000eb8440)
 at sgg::WorkerManager::ExecuteCmd (0x0000000000d23150)
 at taskThreadFunc (0x0000000000e3b930)
 at ThreadFunctionStatic (0x0000000000e45790)
 at EntryPoint (0x000000007b632160)
 at EntryPoint (0x000000007bc68380)
 at 0x0000000000000000
 at ThreadFunctionStatic (0x0000000000e45790)
 at 0x0000000000432860
 at 0x0000000000000000
RAM usage: 32% (~21 GB available or 22730010624 bytes)
VVash63 2021-10-07 github

Crashing with the Vulkan renderer option, but Dx11 seems to work fine. I don't have a controller installed, nor connected. Game window is black, the sounds play, but get presented with the Hades - Bug Reporter.

Tried Experimental, 6.3-7, and 6.8-GE-2.

Steam Runtime, Arch Linux, AMD 5700XT, mesa-git.

steam-1145360.log

sys-info

Very interesting that you're seeing this on AMD. I've had it intermittently since their Vulkan renderer launched on Nvidia, thought it was only an Nvidia issue. Are you using Gnome/Mutter also?

Also: The Vulkan renderer was confirmed to have some serious bugs by an Nvidia engineer over in the Gnome Mutter gitlab when I reported it there, there's a lot of problems on SuperGiant's side that might never be fixed, so probably best to just use DX11 w/ DXVK.

Edit: Oh, didn't notice @sobajic here was from SuperGiant - here's a link to the Nvidia Engineer's comments on what was causing some of the black screen issues with the Vk renderer: https://gitlab.gnome.org/GNOME/mutter/-/issues/1522#note_1196102

HHanPrower 2021-10-07 github

@Vash63 I'm on KDE / Wayland. I didn't used to crash on KDE / X11. I could flip back, but as sobajic didn't ask about that particular thing I'm not sure that's the issue. I'll try if requested.

I also tried in gamescope, as I'm under the impression that dodges(?) the native compositor (I could be wrong, the things Valve are doing are beyond me, lol). Vulkan crashes there, too.

Ssobajic 2021-10-07 github

@Vash63 haha, thanks, just wanted to ask for the thread so we can look into it 😀

@HanFox I've never used Wayland unfortunately, so I'm not familiar with what could be causing issues

Kkisak-valve maintainer 2021-10-31 github

Starting a specific game seems to break overlay / all UI

Issue transferred from https://github.com/ValveSoftware/steam-for-linux/issues/8197.
@frioux posted on 2021-10-31T06:01:27:

Your system information

  • Steam client version (build number or date): Oct 13 2021, at 19:47:28
  • Distribution (e.g. Ubuntu): Ubuntu 20.04
  • Opted into Steam client beta?: No
  • Have you checked for system updates?: Yes

Please describe your issue in as much detail as possible:

Tried to start Hades with many different SteamPlay versions (Experimental, 6.3-7, a couple glorious eggroll versions) and many different launch modes (Vulkan, DX, 32 bit) and I always get either what seems like a total interface lockup or (preferably!) a game crash.

I even upgraded from 460 nvidia drivers to 495, and still see the same issue.

Once this occurs the big picture button on the controller no longer seems to do anything and it's as if the screen is off. I end up ssh'ing into it to reboot it.

Steps for reproducing this issue:

  1. Try to start Hades?
Ffrioux 2021-10-31 github

Thanks for migrating the issue for me! I want to emphasize that a game not
working in proton is a bummer but not a huge deal for me. What makes this
issue so bad is that it fails such that the steam interface becomes locked
up.

On Sun, Oct 31, 2021, 5:37 AM kisak-valve @.***> wrote:

Starting a specific game seems to break overlay / all UI

Issue transferred from ValveSoftware/steam-for-linux#8197
https://github.com/ValveSoftware/steam-for-linux/issues/8197.
@frioux https://github.com/frioux posted on 2021-10-31T06:01:27:
Your system information

  • Steam client version (build number or date): Oct 13 2021, at 19:47:28
  • Distribution (e.g. Ubuntu): Ubuntu 20.04
  • Opted into Steam client beta?: No
  • Have you checked for system updates?: Yes

Please describe your issue in as much detail as possible:

Tried to start Hades with many different SteamPlay versions (Experimental,
6.3-7, a couple glorious eggroll versions) and many different launch modes
(Vulkan, DX, 32 bit) and I always get either what seems like a total
interface lockup or (preferably!) a game crash.

I even upgraded from 460 nvidia drivers to 495, and still see the same
issue.

Once this occurs the big picture button on the controller no longer seems
to do anything and it's as if the screen is off. I end up ssh'ing into it
to reboot it.
Steps for reproducing this issue:

  1. Try to start Hades?


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NNyaomiDEV 2021-10-31 github

After a game update that's happened in the recent days, now Hades with Proton 6.3-7 and also Experimental shows Xbox button prompts when using the DualSense controller.

Ffrioux 2021-11-13 github

BTW I was able to resolve my issue by starting the game from a real window manager instead of full-on steamos style big picture mode. Normally I use steamcompmgr, which is somehow incompatible for this game for me 🤷🏻

Iivyl 2021-11-17 github

@NyaomiDEV said:

After a game update that's happened in the recent days, now Hades with Proton 6.3-7 and also Experimental shows Xbox button prompts when using the DualSense controller.

Hi. I've looked into it as I've fixed the prompts for the DS4 controllers in Hades some time ago. This is no a Proton bug, the game also displays xbox prompts on Windows.

SSanderJSA 2021-12-06 github

System Information

  • GPU: GTX 1060
  • Driver/LLVM version: nvidia 495.44
  • Kernel version: 5.15.6-arch2-1
  • Link to full system information report as Gist:
  • Proton version: 5.13.6

I confirm:

  • [x] that I have checked whether there are updates for my system available.

Symptoms

Launching the game using any option causes a black screen alongside this report
image
Launching with proton 6.3.8 causes it to crash without ever showing anything.
The game works perfectly when launched with Wine with base configuration.
I don't have any controllers plugged in and don't have a compositor either.

steam-1145360.log

Reproduction

Launch the game

Kkisak-valve maintainer 2021-12-06 github

Hello @SanderJSA, err:steamclient:create_win_interface Don't recognize interface name: SteamController008 looks like a line of interest from your log. This looks like its part of Steamworks 1.51, which is provided by Proton 6.3-1 and newer. Proton 5.13 is now too old to use with the game.

Please share a log of the crash you're seeing with Proton 6.3.

SSanderJSA 2021-12-06 github

That's good to know,
here's the log for proton 6.3-8
Vulkan: steam-1145360.log
Directx: steam-1145360.log

Thanks !

Kkisak-valve maintainer 2021-12-06 github

From those logs, err:module:process_init failed to load L"C:\\windows\\system32\\explorer.exe", error 4000000e looks like the game's wineprefix or Proton 6.3 install is damaged or incomplete. Please verify the integrity of Proton's files in Steam.

SSanderJSA 2021-12-06 github

I uninstalled and reinstalled Proton 6.3, it works now !
Weirdly enough room transition are up to 5x slower than with Wine, even though Proton and Wine are installed in the same partition. Apart from that everything works flawlessly.

Thank you so much !

Kkisak-valve maintainer 2022-04-21 github

Tracking note: Dropping the AMD RADV label because it needs a stronger hint that there's a driver-specific issue to investigate this game, possibly a general game issue.

SSopaDeMacaco-UmaDelicia 2023-01-21 github

Replying to https://github.com/ValveSoftware/Proton/issues/3312#issuecomment-937612420

Vulkan works fine with in-game Vsync on, but if it's off the game crashes both on AMD RX580 and Intel A770. I tried to lock my FPS with mangohud, but that didn't help.

?ghost 2023-03-31 github

Since this game is steam deck verified I thought the game could be played from start to finish however there is a game breaking bug that causes a freeze at almost the end of the game that's stopping me from making any further progress

log:
steam-1145360.log

system info:
Computer Information.txt

the video of it happening:
https://user-images.githubusercontent.com/37030489/229025699-57aca41b-5f1e-42d3-af78-f87583b293aa.mp4

my save file to reproduce this bug
(the "Hades" folder should be placed in this directory $SteamLibrary/steamapps/compatdata/1145360/pfx/drive_c/users/steamuser/My Documents/Saved Games/):
Hades.zip

?ghost 2023-03-31 github

Replying to https://github.com/ValveSoftware/Proton/issues/3312#issuecomment-1491295501

and i found a workaround
PROTON_NO_FSYNC=1

Kkisak-valve maintainer 2023-11-14 github

Problem mods in hades

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7258.
@SecondMaker posted on 2023-11-14T03:41:15:

Compatibility Report

System Information

  • Proton version: Experimental

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [ x] that I have checked whether there are updates for my system available.

Symptoms

Hades crash when i load it with the OlympusExtra Mod i have the complete log of the game here:

date time [thread name/id ] file:line v |
2023-11-13 22:36:35 [NoName ] gameassetmanager.cpp:436 INFO| Start reading manifest OEHera
2023-11-13 22:36:35 [NoName ] gameassetmanager.cpp:489 INFO| Done reading manifest OEHera
2023-11-13 22:36:35 [NoName ] gameassetmanager.cpp:436 INFO| Start reading manifest OEHestia
2023-11-13 22:36:35 [NoName ] gameassetmanager.cpp:489 INFO| Done reading manifest OEHestia
2023-11-13 22:36:35 [GameAssetManagerLoadThread] gameassetmanager.cpp:515 INFO| Loading package: OEHera.pkg
2023-11-13 22:36:35 [GameAssetManagerLoadThread] gameassetmanager.cpp:545 INFO| Package Loaded: OEHera
2023-11-13 22:36:35 [GameAssetManagerLoadThread] gameassetmanager.cpp:515 INFO| Loading package: OEHestia.pkg
2023-11-13 22:36:35 [GameAssetManagerLoadThread] gameassetmanager.cpp:545 INFO| Package Loaded: OEHestia
2023-11-13 22:36:35 [NoName ] gameassetmanager.cpp:436 INFO| Start reading manifest OEApollo
2023-11-13 22:36:35 [NoName ] gameassetmanager.cpp:489 INFO| Done reading manifest OEApollo
2023-11-13 22:36:35 [GameAssetManagerLoadThread] gameassetmanager.cpp:515 INFO| Loading package: OEApollo.pkg
2023-11-13 22:36:35 [GameAssetManagerLoadThread] gameassetmanager.cpp:545 INFO| Package Loaded: OEApollo
2023-11-13 22:36:35 [NoName ] gameassetmanager.cpp:436 INFO| Start reading manifest OEMinor
2023-11-13 22:36:35 [NoName ] gameassetmanager.cpp:489 INFO| Done reading manifest OEMinor
2023-11-13 22:36:35 [GameAssetManagerLoadThread] gameassetmanager.cpp:515 INFO| Loading package: OEMinor.pkg
2023-11-13 22:36:35 [NoName ] world.cpp:1433 DBG| Finished PostLaod
2023-11-13 22:36:35 [RenderThread ] vulkan.cpp:1052 ERR| [../src/intel/vulkan_hasvk/anv_device.c:3253] : VK_ERROR_OUT_OF_DEVICE_MEMORY (0)
2023-11-13 22:36:35 [RenderThread ] vulkan.cpp:1052 ERR| [../src/intel/vulkan_hasvk/anv_device.c:3253] : VK_ERROR_OUT_OF_DEVICE_MEMORY (0)
2023-11-13 22:36:35 [RenderThread ] vulkan.cpp:3613 ERR| vmaCreateBuffer(pRenderer->pVmaAllocator, &add_info, &vma_mem_reqs, &pBuffer->pVkBuffer, &pBuffer->pVkAllocation, &alloc_info): FAILED with VkResult: -2
2023-11-13 22:36:35 [RenderThread ] program.cpp:659 INFO| Error {0} Success
2023-11-13 22:36:35 [RenderThread ] program.cpp:678 INFO| Total RAM on host machine: 15661 MB
2023-11-13 22:36:35 [RenderThread ] program.cpp:679 INFO| Total RAM in use on host machine: 68 percent
2023-11-13 22:36:35 [RenderThread ] program.cpp:683 INFO| Total RAM in use by this application: 1741 MB
2023-11-13 22:36:35 [RenderThread ] program.cpp:687 INFO| Total TextureMemory in use by this application: 1238 MB
2023-11-13 22:36:36 [MainThread ] program.cpp:369 INFO| Window Inactive
2023-11-13 22:36:38 [MainThread ] program.cpp:352 INFO| Window Active
2023-11-13 22:36:38 [MainThread ] program.cpp:352 INFO| Window Active
Stack Trace:
at 0x000000007b066869
at 0x00000001700427a6
at 0x0000000170042538
at 0x000000017000ef74
at 0x000000017004212c
at 0x0000000170044959
at 0x000000017000efce
at 0x000000018000c387
2023-11-13 22:36:40 [MainThread ] program.cpp:369 INFO| Window Inactive
2023-11-13 22:36:42 [MainThread ] program.cpp:352 INFO| Window Active
2023-11-13 22:36:42 [MainThread ] program.cpp:352 INFO| Window Active
2023-11-13 22:36:43 [MainThread ] program.cpp:369 INFO| Window Inactive
2023-11-13 22:36:44 [MainThread ] program.cpp:352 INFO| Window Active
2023-11-13 22:36:44 [MainThread ] program.cpp:352 INFO| Window Active
2023-11-13 22:36:45 [MainThread ] program.cpp:369 INFO| Window Inactive

I have 15gb ram but for some reason proton only uses 2 for the game, resulting in a frezze and crash, is there a way to manually allocate more memory for the game so it can load the extra features of the mod. I must clarify that it only happens when the run start. I can be on the house of hades normally without problem but at the moment of startun the run it breaks.

Kkisak-valve maintainer 2024-05-19 github

Cloud saves don't work for Hades

Issue transferred from https://github.com/ValveSoftware/steam-for-linux/issues/10910.
@ASHGOLDOFFICIAL posted on 2024-05-19T14:33:40:

Your system information

  • Steam client version (build number or date): 1716072097
  • Distribution (e.g. Ubuntu): NixOS unstable
  • Opted into Steam client beta?: Steam Families Beta
  • Have you checked for system updates?: Yes
  • GPU: Nvidia

Please describe your issue in as much detail as possible:

Cloud saves for Hades do not work. It always says "Up to date" but storage is empty. I discovered it after reinstall.

Steps for reproducing this issue:

  1. Open Hades.
  2. Create save.
  3. Check if save is placed into Steam Cloud.