Same thing happen for me on a RX580 AMD GPU. Also tried Proton Experimental with dxvk git master 307f43ff but no change.
*edit: also crashes with latest proton-tkg fwiw.
Tried some more things without success:
Yakuza 5 remastered (1105510) has the exact same issue and maybe should get a separate report? Yakuza 3 remastered works perfectly on the other hand.
Hello @sysms, it looks like this game would benefit from support for Media Foundation maturing. It might be interesting to ponder a log from Proton Experimental.
From the log, err:ole:CoGetClassObject no class object {62ce7e72-4c71-4d20-b15d-452831a87d9d} could be created for context 0x1 looks similar to https://bugs.winehq.org/show_bug.cgi?id=49715#c2.
Log with Proton Experimental, "WINEDEBUG": "+mfplat,+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree",
"GST_DEBUG": "4", "GST_DEBUG": "4,protonaudioconverter:6,protonaudioconverterbin:6,protonvideoconverter:6":
steam-1105500.log
10910.949:00cc:00d0:err:ole:CoGetClassObject class {62ce7e72-4c71-4d20-b15d-452831a87d9d} not registered
10910.949:00cc:00d0:err:ole:CoGetClassObject no class object {62ce7e72-4c71-4d20-b15d-452831a87d9d} could be created for context 0x1
10910.949:00cc:00d0:trace:mfplat:MFCreateMediaType 00007FFFFF2B1870.
10910.949:00cc:00d0:trace:mfplat:MFCreateMediaType Created media type 0000000060E247A0.
10910.949:00cc:00d0:trace:mfplat:mediatype_SetGUID 0000000060E247A0, MF_MT_MAJOR_TYPE, MFMediaType_Video.
10910.949:00cc:00d0:trace:mfplat:mediatype_SetGUID 0000000060E247A0, MF_MT_SUBTYPE, MFVideoFormat_H264.
I haven't tested thoroughly as I'm still busy with Yakuza 3 but have been able to successfully get in game with 4 and 5 using the following workaround.
Simply take the intro video from Yakuza 3 and overwrite the intro videos in 4 & 5.
In Yakuza 3 & 4 it's data/mvuen/advertise.usm and Yakuza 5 it's main/data/mvstm/advertise.usm
All the video files in the Remastered Collection are re-encoded and are a lower quality than the PS3 originals so it's possible something funky went on during the encode? Regardless, seeing as replacing the intro vid got things working, Canzah's upcoming restoration patch should also work (in theory) so keep an eye out on the Steam guides page. It should be out today or tomorrow.
https://steamcommunity.com/app/1105500/guides/
Edit: I've been able to test a bit further and haven't encountered any issues in 4 or 5, even with other pre-rendered cutscenes. I should note that deleting the advertise.usm will leave leave you soft-locked with an infinite, unskipable black screen so replacing it is required. Using the workaround above means you see Yakuza 3's intro vid instead of 4 or 5's but they're 90% spoilers anyway and the way I see it is this is just a temporary workaround until something better comes along.
Edit 2: If you're still having trouble getting them to start 1: Use Proton-GE. 2: Enable windowed mode graphics.ini window_mode=1
I haven't tested thoroughly as I'm still busy with Yakuza 3 but have been able to successfully get in game with 4 and 5 using the following workaround.
Simply take the intro video from Yakuza 3 and overwrite the intro videos in 4 & 5.
In Yakuza 3 & 4 it's
data/mvuen/advertise.usmand Yakuza 5 it'smain/data/mvstm/advertise.usmAll the video files in the Remastered Collection are re-encoded and are a lower quality than the PS3 originals so it's possible something funky went on during the encode? Regardless, seeing as replacing the intro vid got things working, Canzah's upcoming restoration patch should also work (in theory) so keep an eye out on the Steam guides page. It should be out today or tomorrow.
https://steamcommunity.com/app/1105500/guides/
Edit: I've been able to test a bit further and haven't encountered any issues in 4 or 5, even with other pre-rendered cutscenes. I should note that deleting the advertise.usm will leave leave you soft-locked with an infinite, unskipable black screen so replacing it is required. Using the workaround above means you see Yakuza 3's intro vid instead of 4 or 5's but they're 90% spoilers anyway and the way I see it is this is just a temporary workaround until something better comes along.
Hey mate, I tried your method just a few moments ago with Yakuza 5. My screen is still black, but now I can hear the intro (of Y3 ofc), skip it and even the menu sound. I could even start a game but yeah the screen is still black. Do you have any idea on what could cause that ?
Quick edit to tell that I tried it with Y4 and I had the same results. Even tried different Proton versions
Edit 2 : I just did a test : Pressing alt+Enter changed it in windowed mod and the game screen appeared. Re-pressing Alt+Enter returned it to fullscreen and the game is playable. Thanks for the tips
After working around the launch issue, the game gets stuck infinitely loading at the end of Part 1 Chapter 1. Log is from loading from the nearest save point and approaching the end of chapter trigger. Otherwise played through the tutorials and first boss fight no problem.
My DualSense (PS5 controller) doesn't work on this game, it works as a generic PC gamepad controller (with the numbers as face buttons) when Steam Input is disabled, although the d-pad is mapped incorrectly and the camera is consistently moving towards a direction indefinitely, so unusable.
EDIT: I think the controller issue is reminiscing of the issues we've seen with Yakuza Like A Dragon #4363
I'm also seeing some weird and blinking graphic artifacts on my RX 6800 XT, especially on the world when the floor is wet and there's a lot of screen space reflections by night.
EDIT2: Adding d3d11.invariantPosition = True in a dxvk.conf file in the game folder fixes this issue
Hey @kisak-valve,
d3d11.invariantPosition has been enabled by default in DXVK 1.8 (https://github.com/doitsujin/dxvk/releases/tag/v1.8) and should be included in a future Proton release. No further action is required on the Mesa front. The AMD RADV / Mesa drivers labels can most likely be removed or can once 1.8 is available in Proton. I leave it at your discretion.
Thanks.
With Proton 7 the Intro video works on Fedora 35 (non-Flatpak Steam) now albeit with some glitches. I just let it re-verify the files, so that can't be it.
Intro video still not working with Proton 7. Freezes with black screen. Tested with fresh prefix for good measure.
Yakuza 4 still enters an infinite loading screen at the end of part 1 chapter 1 when approaching the objective marker at the Sky Finance, same as for https://github.com/ValveSoftware/Proton/issues/4575#issuecomment-777110852. This happens both with Proton 7 and Experimental. Otherwise the game runs flawlessly.
Below is a link to a save file for reproduction, a Proton log from loading the save file to the offending loading screen, and output of hwinfo --short.
@gliktaras By any chance were you using the Hiroki Narimiya Restoration Patch?
@onedeadhero Yes, I used the restoration patch. I believe that I also tested the game without using the patch, but this was long enough ago that I'm not certain.
@gliktaras I just started playing and ran into the same issue, I didn't check the timestamp before tagging you so that's my mistake.
If anybody else runs into the infinite loading screen while using the patch I had tried the solution for a similar bug in the previous game (https://github.com/ValveSoftware/Proton/issues/4702). The restoration patch has multiple files that don't follow the naming scheme of the game's original install. If you have the game on a drive that doesn't support case-folding Proton seems to get stuck in a loop. The only real difference between they Y3 patch and this one is that there are a lot more filenames that need to be corrected.
#!/usr/bin/env bash
MOD_DIR="$1"
GAME_DATA_DIR="$2"
alt_dir_name() {
parent_dir=$(dirname "$1")
folder_name=$(basename "$1")
upper_folder_name=$(echo "$folder_name" | tr '[:lower:]' '[:upper:]')
echo "$parent_dir/$upper_folder_name"
}
# first fix folders
find "$MOD_DIR" -type d | while read -r dir; do
target="$GAME_DATA_DIR$dir"
if [ ! -d "$target" ]; then
alt=$(alt_dir_name "$dir")
if [ -d "$GAME_DATA_DIR/$alt" ]; then
echo mv "$dir" "$alt"
mv "$dir" "$alt"
else
echo "Err: no alternative found for $target"
fi
fi
done
alt_file_name() {
parent_dir=$(dirname "$1")
file_name=$(basename "$1")
base_name="${file_name%.*}"
ext="${file_name##*.}"
upper_file_name="$(echo "$base_name" | tr '[:lower:]' '[:upper:]').$ext"
echo "$parent_dir/$upper_file_name"
}
# then fix files
find "$MOD_DIR" -type f | while read -r file; do
target="$GAME_DATA_DIR$file"
parent_dir=$(dirname "$file")
if [ ! -f "$target" ]; then
# echo "$target is absent"
alt="$(alt_file_name "$file")"
if [ -f "$GAME_DATA_DIR$alt" ]; then
echo mv "$file" "$alt"
mv "$file" "$alt"
else
# compare with the same base eg. ABC_def vs abc_def
find "$GAME_DATA_DIR$parent_dir" -type f | while read -r candidate; do
# compare each candidate with $target in upper case
candidate_alt="$(alt_file_name "$candidate")"
# echo "Comparing $candidate_alt with $GAME_DATA_DIR$alt"
if [ "$candidate_alt" == "$GAME_DATA_DIR$alt" ]; then
echo mv "$file" "$parent_dir/$(basename "$candidate")"
mv "$file" "$parent_dir/$(basename "$candidate")"
break
fi
done
fi
fi
done
# special case for BED_40534641.adx
echo mv "$MOD_DIR/bed_40534641.adx" "$MOD_DIR/BED_40534641.adx"
mv "$MOD_DIR/bed_40534641.adx" "$MOD_DIR/BED_40534641.adx"
as an example, here are the resulting commands:
mv data/auth/c0020 data/auth/C0020
mv data/auth/d0170 data/auth/D0170
mv data/auth/d0190 data/auth/D0190
mv data/auth/c0175 data/auth/C0175
mv data/auth/d0350 data/auth/D0350
mv data/auth/c0010 data/auth/C0010
mv data/auth/c0070 data/auth/C0070
mv data/auth/d0270 data/auth/D0270
mv data/auth/d0280 data/auth/D0280
mv data/auth/c0170 data/auth/C0170
mv data/auth/s0060 data/auth/S0060
mv data/auth/c0160 data/auth/C0160
mv data/auth/c0155 data/auth/C0155
mv data/auth/c0035 data/auth/C0035
mv data/auth/c0200 data/auth/C0200
mv data/auth/c0190 data/auth/C0190
mv data/auth/c0030 data/auth/C0030
mv data/auth/s0050 data/auth/S0050
mv data/auth/d0200 data/auth/D0200
mv data/auth/c0060 data/auth/C0060
mv data/auth/d0220 data/auth/D0220
mv data/auth/c0140 data/auth/C0140
mv data/auth/c0050 data/auth/C0050
mv data/auth/c0040 data/auth/C0040
mv data/auth/c0230 data/auth/C0230
mv data/auth/d0180 data/auth/D0180
mv data/auth/a0090 data/auth/A0090
mv data/mvusm/b0300.usm data/mvusm/B0300.usm
mv data/mvusm/d0390.usm data/mvusm/D0390.usm
mv data/mvusm/a0010.usm data/mvusm/A0010.usm
mv data/mvusm/d0420.usm data/mvusm/D0420.usm
mv data/mvusm/c0080.usm data/mvusm/C0080.usm
mv data/mvusm/c0180.usm data/mvusm/C0180.usm
mv data/mvusm/b0020.usm data/mvusm/B0020.usm
mv data/mvusm/b0290.usm data/mvusm/B0290.usm
mv data/mvusm/b0370.usm data/mvusm/B0370.usm
mv data/mvusm/a0100.usm data/mvusm/A0100.usm
mv data/mvusm/d0360.usm data/mvusm/D0360.usm
mv data/mvusm/a0040.usm data/mvusm/A0040.usm
mv data/mvusm/d0290.usm data/mvusm/D0290.usm
mv data/mvusm/d0140.usm data/mvusm/D0140.usm
mv data/mvusm/d0320.usm data/mvusm/D0320.usm
mv data/mvusm/darts/who.usm data/mvusm/darts/WHO.usm
mv data/mvusm/darts/t80.usm data/mvusm/darts/T80.usm
mv data/mvusm/darts/bed.usm data/mvusm/darts/BED.usm
mv data/mvusm/darts/hit.usm data/mvusm/darts/HIT.usm
mv data/mvusm/darts/blk.usm data/mvusm/darts/BLK.usm
mv data/mvusm/darts/lot.usm data/mvusm/darts/LOT.usm
mv data/mvusm/darts/hat.usm data/mvusm/darts/HAT.usm
mv data/snda2/stream/adv_voice_talk/TANIMURA_0079.adx data/snda2/stream/adv_voice_talk/tanimura_0079.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0150.adx data/snda2/stream/adv_voice_talk/tanimura_0150.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0085.adx data/snda2/stream/adv_voice_talk/tanimura_0085.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0092.adx data/snda2/stream/adv_voice_talk/tanimura_0092.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0068.adx data/snda2/stream/adv_voice_talk/tanimura_0068.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0067.adx data/snda2/stream/adv_voice_talk/tanimura_0067.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0075.adx data/snda2/stream/adv_voice_talk/tanimura_0075.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0143.adx data/snda2/stream/adv_voice_talk/tanimura_0143.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0088.adx data/snda2/stream/adv_voice_talk/tanimura_0088.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0156.adx data/snda2/stream/adv_voice_talk/tanimura_0156.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0156B.adx data/snda2/stream/adv_voice_talk/tanimura_0156b.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0091.adx data/snda2/stream/adv_voice_talk/tanimura_0091.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0082.adx data/snda2/stream/adv_voice_talk/tanimura_0082.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0073.adx data/snda2/stream/adv_voice_talk/tanimura_0073.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0159.adx data/snda2/stream/adv_voice_talk/tanimura_0159.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0147.adx data/snda2/stream/adv_voice_talk/tanimura_0147.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0130.adx data/snda2/stream/adv_voice_talk/tanimura_0130.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0125.adx data/snda2/stream/adv_voice_talk/tanimura_0125.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0144.adx data/snda2/stream/adv_voice_talk/tanimura_0144.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0158.adx data/snda2/stream/adv_voice_talk/tanimura_0158.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0090.adx data/snda2/stream/adv_voice_talk/tanimura_0090.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0099.adx data/snda2/stream/adv_voice_talk/tanimura_0099.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0089.adx data/snda2/stream/adv_voice_talk/tanimura_0089.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0069.adx data/snda2/stream/adv_voice_talk/tanimura_0069.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0097.adx data/snda2/stream/adv_voice_talk/tanimura_0097.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0095.adx data/snda2/stream/adv_voice_talk/tanimura_0095.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0079B.adx data/snda2/stream/adv_voice_talk/tanimura_0079b.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0126.adx data/snda2/stream/adv_voice_talk/tanimura_0126.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0124.adx data/snda2/stream/adv_voice_talk/tanimura_0124.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0076.adx data/snda2/stream/adv_voice_talk/tanimura_0076.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0074.adx data/snda2/stream/adv_voice_talk/tanimura_0074.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0149.adx data/snda2/stream/adv_voice_talk/tanimura_0149.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0155.adx data/snda2/stream/adv_voice_talk/tanimura_0155.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0145.adx data/snda2/stream/adv_voice_talk/tanimura_0145.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0146.adx data/snda2/stream/adv_voice_talk/tanimura_0146.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0146B.adx data/snda2/stream/adv_voice_talk/tanimura_0146b.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0121.adx data/snda2/stream/adv_voice_talk/tanimura_0121.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0162.adx data/snda2/stream/adv_voice_talk/tanimura_0162.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0157.adx data/snda2/stream/adv_voice_talk/tanimura_0157.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0163.adx data/snda2/stream/adv_voice_talk/tanimura_0163.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0098.adx data/snda2/stream/adv_voice_talk/tanimura_0098.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0153.adx data/snda2/stream/adv_voice_talk/tanimura_0153.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0115.adx data/snda2/stream/adv_voice_talk/tanimura_0115.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0084.adx data/snda2/stream/adv_voice_talk/tanimura_0084.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0118.adx data/snda2/stream/adv_voice_talk/tanimura_0118.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0151.adx data/snda2/stream/adv_voice_talk/tanimura_0151.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0143B.adx data/snda2/stream/adv_voice_talk/tanimura_0143b.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0148.adx data/snda2/stream/adv_voice_talk/tanimura_0148.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0072.adx data/snda2/stream/adv_voice_talk/tanimura_0072.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0128.adx data/snda2/stream/adv_voice_talk/tanimura_0128.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0096.adx data/snda2/stream/adv_voice_talk/tanimura_0096.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0116.adx data/snda2/stream/adv_voice_talk/tanimura_0116.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0086.adx data/snda2/stream/adv_voice_talk/tanimura_0086.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0071.adx data/snda2/stream/adv_voice_talk/tanimura_0071.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0160.adx data/snda2/stream/adv_voice_talk/tanimura_0160.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0123.adx data/snda2/stream/adv_voice_talk/tanimura_0123.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0083.adx data/snda2/stream/adv_voice_talk/tanimura_0083.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0122.adx data/snda2/stream/adv_voice_talk/tanimura_0122.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0161.adx data/snda2/stream/adv_voice_talk/tanimura_0161.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0127.adx data/snda2/stream/adv_voice_talk/tanimura_0127.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0066.adx data/snda2/stream/adv_voice_talk/tanimura_0066.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0119.adx data/snda2/stream/adv_voice_talk/tanimura_0119.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0078.adx data/snda2/stream/adv_voice_talk/tanimura_0078.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0134.adx data/snda2/stream/adv_voice_talk/tanimura_0134.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0131.adx data/snda2/stream/adv_voice_talk/tanimura_0131.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0120.adx data/snda2/stream/adv_voice_talk/tanimura_0120.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0081.adx data/snda2/stream/adv_voice_talk/tanimura_0081.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0077.adx data/snda2/stream/adv_voice_talk/tanimura_0077.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0087.adx data/snda2/stream/adv_voice_talk/tanimura_0087.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0070.adx data/snda2/stream/adv_voice_talk/tanimura_0070.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0152.adx data/snda2/stream/adv_voice_talk/tanimura_0152.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0129.adx data/snda2/stream/adv_voice_talk/tanimura_0129.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0094.adx data/snda2/stream/adv_voice_talk/tanimura_0094.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0117.adx data/snda2/stream/adv_voice_talk/tanimura_0117.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0080.adx data/snda2/stream/adv_voice_talk/tanimura_0080.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0132.adx data/snda2/stream/adv_voice_talk/tanimura_0132.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0133.adx data/snda2/stream/adv_voice_talk/tanimura_0133.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0093.adx data/snda2/stream/adv_voice_talk/tanimura_0093.adx
mv data/snda2/stream/adv_voice_talk/TANIMURA_0154.adx data/snda2/stream/adv_voice_talk/tanimura_0154.adx
mv data/snda2/stream/hact/9380_ten_tan_cmn_ng.adx data/snda2/stream/hact/9380_ten_TAN_cmn_NG.adx
mv data/snda2/stream/hact/9370_ten_tan_cmn_ok.adx data/snda2/stream/hact/9370_ten_TAN_cmn_OK.adx
mv data/snda2/stream/hact/6350_d0350_s5010_tanimura_fights_with_munakata.adx data/snda2/stream/hact/6350_D0350_s5010_tanimura_fights_with_munakata.adx
mv data/snda2/stream/hact/6380_d0170_s4016_fight_with_tanimura_and_akiyama.adx data/snda2/stream/hact/6380_D0170_s4016_fight_with_tanimura_and_akiyama.adx
mv data/snda2/stream/hact/9360_ten_tan_miru_front.adx data/snda2/stream/hact/9360_ten_TAN_miru_Front.adx
mv data/auth/D0180/d0180.adx data/auth/D0180/D0180.adx
mv data/auth/C0155/c0155.adx data/auth/C0155/C0155.adx
mv data/auth/S0050/s0050.adx data/auth/S0050/S0050.adx
mv data/auth/C0170/c0170.adx data/auth/C0170/C0170.adx
mv data/auth/C0050/c0050.adx data/auth/C0050/C0050.adx
mv data/auth/D0170/d0170.adx data/auth/D0170/D0170.adx
mv data/auth/C0030/c0030.adx data/auth/C0030/C0030.adx
mv data/auth/C0190/c0190.adx data/auth/C0190/C0190.adx
mv data/auth/C0040/c0040.adx data/auth/C0040/C0040.adx
mv data/auth/C0020/c0020.adx data/auth/C0020/C0020.adx
mv data/auth/C0070/c0070.adx data/auth/C0070/C0070.adx
mv data/auth/D0220/d0220.adx data/auth/D0220/D0220.adx
mv data/auth/C0175/c0175.adx data/auth/C0175/C0175.adx
mv data/auth/D0350/d0350.adx data/auth/D0350/D0350.adx
mv data/auth/C0060/c0060.adx data/auth/C0060/C0060.adx
mv data/auth/S0060/s0060.adx data/auth/S0060/S0060.adx
mv data/auth/D0270/d0270.adx data/auth/D0270/D0270.adx
mv data/auth/C0140/c0140.adx data/auth/C0140/C0140.adx
mv data/auth/D0200/d0200.adx data/auth/D0200/D0200.adx
mv data/auth/A0090/a0090.adx data/auth/A0090/A0090.adx
mv data/auth/C0230/c0230.adx data/auth/C0230/C0230.adx
mv data/auth/D0280/d0280.adx data/auth/D0280/D0280.adx
mv data/auth/C0010/c0010.adx data/auth/C0010/C0010.adx
mv data/auth/D0190/d0190.adx data/auth/D0190/D0190.adx
mv data/auth/C0035/c0035.adx data/auth/C0035/C0035.adx
mv data/auth/C0160/c0160.adx data/auth/C0160/C0160.adx
mv data/auth/C0200/c0200.adx data/auth/C0200/C0200.adx
mv data/bed_40534641.adx data/BED_40534641.adx
~I HAVE YET TO TRY THIS SO IF ANYTHING GOES WRONG, I'LL UPDATE THIS COMMENT~
UPDATE: I have progressed past chapter 1 with no issues so far, I'll try to make it all the way to the end and update this again.
UPDATE2: I was able to finish the game with this, so it should be safe to use imho
proton experimentalx3 2021-01proton 5.13-5x1 2021-01WINEDEBUGx1 2021-01PROTON_USE_WINED3D=1x1 2021-01
Compatibility Report
System Information
I confirm:
steam-1105500.log
Symptoms
After the three introduction logos (Sega/Qloc/Gamepad), game crashes to desktop.
Reproduction