Hello @ScriptJunky, please add PROTON_LOG=1 %command% to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) The symptoms you've described might be a video driver issue.
&& done, except when running it this time I was actually able to get back to the window pager and forcibly close the app.
I also replaced all instances of my linux username with my Github username for privacy's sake.
steam-739080.zip
also worth noting from the logs;
➜~» grep -i error steam-739080.log
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ScriptJunky/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
➜~»
➜~» grep -i exception steam-739080.log -c
552
➜~»
The ELF errors are interesting because it seems to be throwing it on both 32 and 64 bit libraries.....
Thanks, the gameoverlayrenderer.so errors are harmless red herrings. When Steam launches any game, it tries to load a 32 bit and 64 bit variant of the Steam overlay. One should silently work while the other fails harmlessly.
It's common to see some SEH chatter and without getting more specific, grep'ing for exception by itself doesn't add any insight.
This game might benefit from support for Media Foundation maturing.
PROTON_LOG=1x1 2021-03
Reference STEAM Ticket: HT-5JDN-9H3N-24HH
Game launched via compatibility tool: Steam Play
I have tried numerous times to get this to game to launch, and on every attempt, the most I can get is music with a black screen before all user input (HID devices) become completely unresponsive. I am unable to switch back to the desktop or bring up the pager. I have went so far as to use another system to SSH into the machine, and tried killing both the game and steam, but the entire system just stays in a frozen, unusable state. I have even tried issuing reboot from the SSH session, and while a ping test shows that the system is no longer accepting IP traffic, it never actually reboots. I end up manually powering the machine off and back on just to make it usable again.