Interestingly enough, with Proton 9, the game runs on the Steam Deck without issues, but when I try on my laptop running NixOS, it goes absolutely nowhere outside the launcher.
Interestingly enough, with Proton 9, the game runs on the Steam Deck without issues, but when I try on my laptop running NixOS, it goes absolutely nowhere outside the launcher.
That's interesting as another game delta force was doing that also
Maybe valve gives the option to block desktop Linux users from accessing the game?
Devs also removed?? discussion about Steam Deck support, which is quiet suspicious. All positive reports from ProtonDB are from Steam Deck, while all negatives - from desktop users.
Devs also removed?? discussion about Steam Deck support, which is quiet suspicious. All positive reports from ProtonDB are from Steam Deck, while all negatives - from desktop users.
I am new to linux so please take my response with a grain of salt, but if the issue is whether or not the game is running off a steam deck or not would a possible fix be to to make proton think its running off a steam deck somehow?
Devs also removed?? discussion about Steam Deck support, which is quiet suspicious. All positive reports from ProtonDB are from Steam Deck, while all negatives - from desktop users.
I am new to linux so please take my response with a grain of salt, but if the issue is whether or not the game is running off a steam deck or not would a possible fix be to to make proton think its running off a steam deck somehow?
It is highly likely that you could spoof yourself for being a steamdeck but that could lead to a ban also probably
I don't understand why these studios are choosing to support the steamdeck quietly and not desktop when the steamdeck is a desktop PC and you could do the same things as you could on a Linux desktop machine
Could it maybe be because the steam-deck has its own custom valve-kernel and there is something in there that allows the game to run?
Could it maybe be because the steam-deck has its own custom valve-kernel and there is something in there that allows the game to run?
It might be because of anticheat checking for the presence of a valve-compiled kernel
Based on this comment on ProtonDB, I'm inclined to believe it's a hardware check and not a kernel check. I don't believe Bazzite is using a Valve-compiled kernel, but this person was using Bazzite on a Steam Deck and the game did launch.
Based on this comment on ProtonDB, I'm inclined to believe it's a hardware check and not a kernel check. I don't believe Bazzite is using a Valve-compiled kernel, but this person was using Bazzite on a Steam Deck and the game did launch.
So technically what needs to happen is for desktops PC's to spoof themselves to being a steamdeck in some way so you can play the game, doesn't seem to matter what distro just the fact that your using a "steamdeck" allows you to play possibly
I think I tried using SteamDeck=1 %command% without much luck.
As of today (20250122), the launcher launches, if you click play the launcher disappears, then nothing happens and the launcher reappears as if you had opened the game and closed it. Tried on GE Proton 9-23, Proton Hotfix, Proton Experimental, and Proton 9.0-4
As of today (20250122), the launcher launches, if you click play the launcher disappears, then nothing happens and the launcher reappears as if you had opened the game and closed it. Tried on GE Proton 9-23, Proton Hotfix, Proton Experimental, and Proton 9.0-4
This sounds like anticheat checking for a real windows install
That doesn't explain why it seems to have worked on Steam Deck (though there don't seem to be any recent reports corroborating playability on the Deck recently).
That doesn't explain why it seems to have worked on Steam Deck (though there don't seem to be any recent reports corroborating playability on the Deck recently).
Could have been as simple as them accidentally pushing a version without anti-cheat enabled (perhaps Early Access?) then that changing later. Who knows. All I know is that currently it's broken.
That doesn't explain why it seems to have worked on Steam Deck (though there don't seem to be any recent reports corroborating playability on the Deck recently).
Could have been as simple as them accidentally pushing a version without anti-cheat enabled (perhaps Early Access?) then that changing later. Who knows. All I know is that currently it's broken.
From what I see on SteamDB, there's two depots, one with the game content, the other with the launcher itself. There's no indication that this is occurring.
fedora 41 x86_64 have same problem
Is there still no solution?
Allegedly, Mecha Break's new beta is using an up to date version of ACE (Anticheat Expert) which only works on Steam Deck. Strinova seems to be using the same anti-cheat, and the same for Infinity Nikki (Which apparently recently broke). So the anti-cheat might be the reason why it won't work outside of the Steam Deck.
Allegedly, the anti-cheat lets the game work on Bazzite, which makes me wonder if there's some sort of hardware check being done (like for the CPU).
Going to try this:
https://www.youtube.com/watch?v=i_Ef9VCcVSw
Go to your Steam LIBRARY search Proton then select Proton EasyAntiCheat Runtime and INSTALL. Then right-click Strinova, go to Compatibility and tell it to run using the Proton EasyAntiCheat Runtime you just installed. Don't know if this will work but I'll give it a shot.
Going to try this:
https://www.youtube.com/watch?v=i_Ef9VCcVSw
Go to your Steam LIBRARY search Proton then select Proton EasyAntiCheat Runtime and INSTALL. Then right-click Strinova, go to Compatibility and tell it to run using the Proton EasyAntiCheat Runtime you just installed. Don't know if this will work but I'll give it a shot.
I was apparently wrong about Proton EasyAntiCheat Runtime: it isn't a compatibility tool you select, it is something any compatibility tool can use if EAC is supported by the game.
I read some noise about using PROTON_EAC_RUNTIME=$HOME/.steam/steam/steamapps/common/Proton\ EasyAntiCheat\ Runtime/ %command% in the launch options for the game but that doesn't seem to be an actual path (there is Proton x.0 but no Proton folder, and none have an EasyAntiCheat folder, in fact, I cannot seem to find an EasyAntiCheat folder on my system with a brief search) so I doubt it will work (EDIT: it didn't work). Back to square 1 I guess.
the good news is they are probably trying to fix this,https://steamcommunity.com/app/1282270/discussions/4/4626981087516566932/
demo video
I tested this using Wine 10.7 (Staging) — the game runs, but feels a bit unstable.
I'm not entirely sure if the instability is due to recording the screen at the same time or just the limitations of my hardware.
Further testing without recording might help clarify the cause. Sometimes the game will crash i'm trying to figure out how to make it work better.
demo video I tested this using Wine 10.7 (Staging) — the game runs, but feels a bit unstable. I'm not entirely sure if the instability is due to recording the screen at the same time or just the limitations of my hardware. Further testing without recording might help clarify the cause. Sometimes the game will crash i'm trying to figure out how to make it work better.
Have you done anything else for the game to run? As I have tried to follow the steps you have and am able to play the game for a few minutes before it crashes due to an anti-cheat error
Edit:
The Anticheat that shows up is ACE
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2883611726
Hey! Thanks for pointing that out — turns out the issue happened because winedbg was triggered.
I fixed it by opening regedit via Wine in your prefix and navigating to:
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\AeDebug
Then I set Auto to 0 and cleared the Debugger key. That prevents winedbg from launching when a crash happens.
Appreciate the heads-up!
Just tried with removing the wine debugger and the game runs quite well, I get around 200FPS and the crashing has stopped
Running using Lutris on Fedora 42. Everything works perfectly fine. Sometimes textures missing in dormitory, but enabling all graphics features in Lutris (DXVK, VKD3D, etc) fixes this
Always appears this error, you can ignore it
NON-Steam version. @Ryoxzd, thank you for this comment
Overall experience: Runs mostly perfectly, with occasional lag spikes (never happened on windows before)
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2887766207
Can confirm that this works, but running this with two monitors requires that you either: turn on fullscreen, which turns off the secondary monitor, or turn on windowed mode. Borderless fullscreen makes the game stretch across both monitors.
Running Linux Mint 22.1
EDIT: This appears to be a Wine 10.7 issue, not an issue with the game itself. I tried GFL2 and it had the same issue.
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2883922996
Wouldn't just setting Auto to 0 work? As then if you needed to use it you could just put it back to 1. I think setting Auto to 0 will work. Can anyone test?
For the record, the String Value (REG_SZ) "Debugger" default is: winedbg --auto %ld %ld
(So if you want to re-create it, right-click > New > String Value then double-click and enter the above value)
@zahmbie1
Can confirm that this works, but running this with two monitors requires that you either: turn on fullscreen, which turns off the secondary monitor, or turn on windowed mode. Borderless fullscreen makes the game stretch across both monitors.
Strinova runs normaly on my setup with two monitors (Hyprland, Wayland, Wine 10.7, tested with Fullscreen, Borderless and Windowed mode). I think its DE issue, not an issue with wine
EDIT 1: tested few days ago before game update
EDIT 2: tested after game update - no issues
I have problems with updating game launcher (and game itself) on Wine 10.7. Launcher crashes when downloading files.
GE-Proton (Latest) with disabled DXVK and dgvoodoo2 helps me
@0x6A7232
Wouldn't just setting Auto to 0 work? As then if you needed to use it you could just put it back to 1. I think setting Auto to 0 will work. Can anyone test?
Game crashes with AC error
Removing "Debugger" value (making it empty instead deleting) removes error and annoying console windows
Wouldn't just setting Auto to 0 work? As then if you needed to use it you could just put it back to 1. I think setting Auto to 0 will work. Can anyone test?
Game crashes with AC error
Removing "Debugger" value (making it empty instead deleting) removes error and annoying console windows
So, for the fix to work, you must both set Auto to 0 and remove the winedbg --auto %ld %ld value from Debugger? Odd. I wonder why that is. Let me research that a bit and get back, hmm.
Ok, did some AI research, link (skip past first prompt and response, I had forgotten to include this thread as a reference).
My tl;dr guess from the below info: Anti-Cheat Expert simulates, or at the least, inspects, the debug entry for Strinova, and, upon seeing the custom winedbg entry, trips it off somehow, or if it doesn't, keeps close tabs on it, causing lag.
The registry key
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\AeDebugin Windows is used to configure the system's Application Error Debugging behavior, specifically for handling application crashes. Here's a breakdown of its role, how WINE interacts with it, and why the described changes in the Strinova thread might be necessary:1. Purpose of the AeDebug Registry Key in Windows
The
AeDebugkey controls how Windows responds when an application crashes (e.g., encounters an unhandled exception). It determines whether a debugger is automatically invoked and how it behaves. The key typically contains two important values:
Auto(REG_SZ):
When set to
1, Windows automatically launches the debugger specified in theDebuggervalue without prompting the user when an application crashes.When set to
0, Windows prompts the user (e.g., with a dialog box) before launching the debugger, allowing manual intervention or cancellation.
Debugger(REG_SZ): Specifies the command line for the debugger to be launched when an application crashes. For example, it might point todrwtsn32.exe(Dr. Watson, a legacy Windows debugger) or another debugger likewinedbgin WINE's case.Normally, this key is used by Windows to facilitate debugging of crashed applications, either by developers or system administrators, to capture crash dumps or analyze the cause of the failure.
2. WINE's Interaction with AeDebug
WINE, the compatibility layer used by Proton to run Windows applications on Linux, emulates much of the Windows environment, including the Windows registry. When a Windows application runs under WINE, WINE sets up a WINE prefix (a virtual Windows environment) that includes a registry mimicking the Windows registry. In this prefix, WINE configures the
AeDebugkey to usewinedbg, its built-in debugger, to handle application crashes.
- By default, WINE sets:
Autoto1, meaningwinedbgis automatically invoked when an application crashes.
Debuggerto something likewinedbg --auto %ld %ld, where%ld %ldare placeholders for process ID and thread ID, allowingwinedbgto attach to the crashed process.When an application (like Strinova) crashes, WINE's
winedbgattempts to handle the crash, which may involve generating a backtrace or crash log. However, this behavior can interfere with some applications, especially those with anti-cheat systems or custom crash-handling mechanisms, leading to issues like the game failing to launch or hanging.3. Context from the Strinova Thread
The GitHub issue for Strinova reports that the game’s launcher works, but the game itself fails to launch, potentially due to the anti-cheat system (Anticheat Expert). The proposed solution involves using
protontricksto modify the WINE prefix’s registry:
Set
Autoto0to disable automatic debugger invocation.Clear the
Debuggervalue (erasewinedbg --auto %ld %ld) to prevent WINE from launchingwinedbgat all.This suggests that
winedbgis interfering with Strinova’s operation, likely because the anti-cheat system detects the debugger’s presence or behavior as suspicious (a common issue with anti-cheat software, which often blocks debuggers to prevent cheating or reverse engineering).4. Why Does This Cause Problems?
Even with
Autoset to0, issues may persist because:
Anti-Cheat Sensitivity: Anti-cheat systems like Anticheat Expert are designed to detect and block any debugging activity, as debuggers can be used to manipulate game memory or bypass security. Even if
Autois0, the presence of aDebuggervalue (pointing towinedbg) might still trigger anti-cheat checks, as some anti-cheat systems proactively scan the registry or environment for debugging configurations.WINE’s Crash Handling: WINE may still attempt to handle crashes in a way that interacts with the
AeDebugsettings, even ifAutois0. For example, if the application crashes and WINE checks theDebuggervalue, it might attempt to launchwinedbgor behave unexpectedly, causing a hang or failure.Strinova’s Anti-Cheat Behavior: The thread suggests that Strinova’s anti-cheat (Anticheat Expert) may be particularly sensitive. When the launcher attempts to start the game, the anti-cheat could detect
winedbg’s potential involvement (via the registry) and block the game from launching, either by minimizing the launcher or causing it to reappear without starting the game.5. Why Does
Auto = 1Cause Problems Even Without Debug Mode?The
Autovalue being set to1meanswinedbgis automatically invoked on any crash, which can cause issues even if the game isn’t explicitly run in debug mode:
Anti-Cheat Interference: As mentioned, anti-cheat systems often block any debugger, including
winedbg, to prevent tampering. If Strinova crashes (or the anti-cheat simulates a crash to test the environment),winedbg’s automatic invocation could be flagged as suspicious, causing the game to fail.Resource Conflicts or Hangs: When
winedbgis launched, it may consume resources or interfere with the game’s process, leading to hangs or crashes. For example,winedbgmight attempt to pause the process for debugging, which could conflict with the game’s or anti-cheat’s expected behavior.Unexpected Crashes: Even in normal operation, minor errors in the game or WINE’s emulation might trigger a crash that invokes
winedbg. This could happen without the user explicitly enabling debug mode, as WINE’s default configuration assumes debugging is enabled for crash handling.6. Why Clearing
Debuggerand SettingAutoto0Helps
Disabling
winedbgCompletely: By clearing theDebuggervalue, WINE no longer has a debugger to invoke, effectively disabling WINE’s crash-handling mechanism. This preventswinedbgfrom interfering with the game or being detected by the anti-cheat.Preventing Automatic Debugging: Setting
Autoto0ensures that even if a debugger were specified, WINE wouldn’t automatically launch it, reducing the chance of anti-cheat detection or resource conflicts.Anti-Cheat Compatibility: Many anti-cheat systems are less likely to flag an environment where no debugger is configured, allowing Strinova to launch successfully.
7. Additional Context from the Thread
The Strinova issue (#8262) indicates:
The game uses Anticheat Expert, which is known to be strict and may block environments with debugging tools.
The launcher works, but the game fails to launch, suggesting the anti-cheat kicks in during the transition from launcher to game executable.
The solution (modifying
AeDebug) was proposed in a comment, confirming that disablingwinedbgvia the registry resolved the issue for at least one user.
(There's more, but it's extraneous, you can check the prompt thread and follow-up if you'd like)
Side note: Anyone know what Strinova's launcher uses to play background music? As that's not working. I can change the volume, but nothing is playing (sound / music works fine in other games and their launchers). In the video tab, the video plays but there's no audio. I do see:
/SteamLibrary/steamapps/common/
Strinova/Launcher/audio/
qtaudio_wasapi.dll
qtaudio_windows.dll
Strinova/Strinova/Engine/Binaries/ThirdParty/Ogg/Win64/VS2015/
libogg_64.dll
-- but libogg_64.dll is probably for the game's internal use and the Launcher uses the stuff in /Strinova/Launcher
Anyone else have missing BGM or is it just me? Just tried uninstall / reinstall and it didn't fix it.
Also, I still get the OP's error where the launcher disappears upon clicking Play, then re-appears and the game doesn't launch. Tried Proton Experimental, Proton Hotfix, and GE-Proton 9-27
Replying to [#8262 (comment)](https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2906765863)
Hi, I believe I’ve identified the reason why the BGM (background music) isn't playing in the Strinova Launcher on Linux.
The launcher appears to use Qt Multimedia, which depends on GStreamer for audio/video playback on Linux. Interestingly, when running the launcher with Proton 8, the audio plays correctly—likely because GStreamer is still included or better supported in that version. However, newer versions of Proton (e.g., Proton 9 or GE-Proton) seem to lack this support by default.
@0x6A7232
Side note: Anyone know what Strinova's launcher uses to play background music?
wait what? I never thought launcher had bg music (maybe because I always mute it)
@0x6A7232
My tl;dr guess from the below info: Anti-Cheat Expert simulates, or at the least, inspects, the debug entry for Strinova, and, upon seeing the custom winedbg entry, trips it off somehow, or if it doesn't, keeps close tabs on it, causing lag
I think this is just yet another anti-debug thing that works in every system
btw yes - setting Auto to 0 forces this(image) prompt to appear
but if you press any of the buttons (yes, no) game just crashes. you should simply ignore this error and continue play normally. I think with Auto 1 game will just crash even with empty Debugger value
Replying to [#8262 (comment)](https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2906765863)
Hi, I believe I’ve identified the reason why the BGM (background music) isn't playing in the Strinova Launcher on Linux.
The launcher appears to use Qt Multimedia, which depends on GStreamer for audio/video playback on Linux. Interestingly, when running the launcher with Proton 8, the audio plays correctly—likely because GStreamer is still included or better supported in that version. However, newer versions of Proton (e.g., Proton 9 or GE-Proton) seem to lack this support by default.
I tested with Proton 8 and it just says "Please use Steam Client to launch this game" and exits. You sure it was 8.0? I also tried 9.0 but it behaves the same as Experimental and GE-Proton 9-27 EDIT: 7.0 and 6.3 fail the same way as 8.0 unsurprisingly, and I assume all older versions will as well. If someone wants me to check a specific version let me know, though.
EDIT2: Installed GE-Proton 10-3, it behaves exactly the same as 9-27 (no BGM, launch game button press = launcher restart).
I tested with Proton 8 and it just says "Please use Steam Client to launch this game" and exits. You sure it was 8.0? I also tried 9.0 but it behaves the same as Experimental and GE-Proton 9-27 EDIT: 7.0 and 6.3 fail the same way as 8.0 unsurprisingly, and I assume all older versions will as well. If someone wants me to check a specific version let me know, though. EDIT2: Installed GE-Proton 10-3, it behaves exactly the same as 9-27 (no BGM, launch game button press = launcher restart).
Yeah, I'm currently using Proton 8.0-5, and only the launcher can be opened with it — along with the BGM playing fine. However, the game itself isn't fully playable through Proton.
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2909085650
I don't even get that far. No music, launcher won't load, just the error message (Strinova themed so it's from the launcher but the main launcher window doesn't show) and then you click to exit.
i got it to launch, i played some time and it crashed. now i can not start it again due to this error in lutris:
err: Failed to create shared resource: VK_KHR_EXTERNAL_MEMORY_WIN32 not supported
[284:288:0604/020749.736:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 8
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2887766207
i am also on fedora. i got it to run once then it crashes and wont open anymore. see me other comment. im getting some wierd unhandled exeption at xblabla error
EDIT1
i think i fixed it!!!! it was due ntsync enabled wine, so i diabled esync and fsync, and on fedora did a sudo modprobe ntsync
EDIT2
it shows
some times, choosing any option and game crashes. but the problem is that it is stealing focus of the game....
EDIT 3
just played tutorial, did not crashed. i simply enabled full screen exclusive in settings.
As for the wine used:
the anoying pop up still comes up but due to fullscreen it does not pop over the game. so now the game is perfectly playable! Buttery smooth on my specs, ntsync works.... i would even consider it runs more smooth on linux then windows
I just updated my system and I'm now on Wine-Staging 10.9, MX Linux 23.6, kernel 6.14.9-1-liquorix-amd64 (Liquorix is usually bleeding edge). Also updated to GE-Proton 10-4
(PSA, 10-4 now includes FSR4 support I guess? Look at the release notes if you want to try that, I think you need FSR4_UPGRADE=1 in the launch options but I didn't try that here).
How did you disable esync and fsync, if I can pass that in the Steam options it might work for me.
I tried using PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PROTON_USE_NTSYNC=1 %command% in the Steam launch options, but the behavior is the same as before. Opened a terminal and lsof /dev/ntsync shows nothing, not with the menu and not when attempting to launch the game from the menu and not when the menu re-appears. (But it does exist; I verified with ls /dev/ntsync)
EDIT: Bit of an update, this is apparently how you can check to see if you have ntsync enabled and force it to load (doesn't work for me but maybe it will help someone out):
uname -r
(check running kernel version)
6.14.9-1-liquorix-amd64
(your running kernel version)
grep -i NTSYNC /boot/config-
(checking for ntsync enable in kernel compile config; press Tab a few times to bring up list : )
config-6.11.9-amd64 config-6.14.6-1-liquorix-amd64 config-6.14.9-1-liquorix-amd64
config-6.12.17-amd64 config-6.14.7-1-liquorix-amd64
config-6.14.5-1-liquorix-amd64 config-6.14.8-1-liquorix-amd64
grep -i NTSYNC /boot/config-6.14.9-1-liquorix-amd64
(type enough to select your kernel then Tab to finish, or type it all out, press enter to check ntsync support)
CONFIG_NTSYNC=y
(preferably, you want this result to be y, not n - if it is y, the kernel was compiled with built-in ntsync,)
(if your result is n, keep going to check for ntsync support by loadable kernel module)
depmod -av | grep ntsync
OR
modinfo ntsync
(use one or both of those two to check for the ntsync kernel module)
lsmod | grep -i ntsync
(check if the ntsync kernel module is running)
sudo modprobe ntsync
(if not, load ntsync kernel module)
ls /dev/ntsync
(checking if it exists)
/dev/ntsync
(yup)
lsmod | grep -i ntsync
(check if the ntsync kernel module is running now that it has explicitly been enabled)
ntsync 20480 0
(this the result you want)
lsof /dev/ntsync
(check if anything is running using ntsync; do this when a game / app is supposed to be using it)
ls -l /etc/modules
(check if this file is used by your system to load kernel modules on boot)
ls -l /etc/modules-load.d
(check if these .conf files are used by your system to load kernel modules on boot)
To load the ntsync kernel module on every boot, either add ntsync to the list of modules in the /etc/modules file, or make a new file called ntsync.conf in the /etc/modules-load.d directory and insert the word ntsync into the new ntsync.conf file and save, depending on which method your system uses.
usually bleeding edge). Also updated to GE-Proton 10-4
See edit above. I'm troubleshooting. Possible even GE-Proton 10-4 doesn't use ntsync, but I find that odd. You'd think it would be supported but would need to be enabled with PROTON_USE_NTSYNC=1 %command% but what do I know lol.
See edit above. I'm troubleshooting. Possible even GE-Proton 10-4 doesn't use ntsync, but I find that odd. You'd think it would be supported but would need to be enabled with
PROTON_USE_NTSYNC=1 %command%but what do I know lol.
u need to use stand alone launcher, not with proton ge since that is for steam but the wine version
for those intrested i made a youtube guide sry for bad english
https://github.com/aamaanaa/strinova-linux
i made a repo with the guide in it and most important, a lutris installer script that automates it all.
See edit above. I'm troubleshooting. Possible even GE-Proton 10-4 doesn't use ntsync, but I find that odd. You'd think it would be supported but would need to be enabled with
PROTON_USE_NTSYNC=1 %command%but what do I know lol.u need to use stand alone launcher, not with proton ge since that is for steam but the wine version
Just to confirm, this will work on the Steam version of Strinova and launch it outside of Steam, or do I need to install a non-Steam version of Strinova?
https://github.com/aamaanaa/strinova-linux
i made a repo with the guide in it and most important, a lutris installer script that automates it all.
Bless you. I'm not sure how, but I know you can get install scripts to be searchable by Lutris, I'm not sure ifyou have already done that it but if you do, it would make this automatic for most people.
for those intrested i made a youtube guide sry for bad english
No problems, thank you for creating a guide in your second language!
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2941946028
no, it wil not work on steam version. u need the stand alone version in lutris so outside of steam. Steam has nothing to do with it then, wich is what we want.
As for the lutris script:
download the yaml file from the repo i sent u, and in lutris u select "install from a local install script". that is it and the launcher will start.
i submitted the script to lutris repo, so it is aviable to anyone, but a moderator must check it first, so that will take some time hence you need to manualy load in the file
For futher trouble, or trouble shooting:
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2942165676
Hi! Thank you for the detailed explanation and the script.
I was wondering—does this method also work for other games that use ACE anti-cheat? I'm really curious if the same approach with the standalone version through Lutris can be applied to other ACE-protected titles as well.
Looking forward to your response!
@aamaanaa https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2937861738
some times, choosing any option and game crashes. but the problem is that it is stealing focus of the game....
Yes, but this happens only after fixed amount of time, so i just wait this error to appear and Alt+Tab back to game
@aamaanaa https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2937861738
disable esync, fsync.
I dont disabled them and all works fine. maybe gnome (other DE) related issue?
@aamaanaa https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2942165676
download the yaml file from the repo i sent u, and in lutris u select "install from a local install script". that is it and the launcher will start.
I used "Install a Windows game from an executable" option, selected launcher setup executable and then manually configure lutris to run launcher executable
EDIT: i checked your yaml, seems good, but cant test it because of poor network (cant afford to reinstall whole game)
also it may crash launcher during update, because for installing update you need select ProtonGE as runner, wine dont work for some reasons (https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2902543011)
The Lutris solution seems to work great for me. Thanks for sharing. I have recently made the switch to Linux, but for Strinova I still had to dual boot into Windows up until now.
Only issue I really have is that the models in the menus look off. It's like they're missing proper lighting and the edges are also visible. This is also apparent in the character select screen before a match. The map in the background in the character select screen also loads partially. In the match itself, the models and the map look proper though. Running on everything on ultra settings.
Just wanted to share my experience but if anyone has an idea how to resolve it, that would be great. The game is perfectly playable otherwise.
Background
Weapon + character during character select
During match (looks fine)
After match (looks fine in this case). Although I had instances were the lighting was also off. Edges are visible though and the mask she's holding has some weird stuff going on.
@aamaanaa [#8262 (comment)](https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2937861738)
disable esync, fsync.
I dont disabled them and all works fine. maybe gnome (other DE) related issue?
i use fedora gnome with that kernel having ntsync, wich i enabled with mod probe. ntsync did not worked if i did not turn off esync and fsync, so idk if u use ntsync kernel and ntsync wine, becuase if u do u cant have esync or fsync enabled.
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2946365651
manual method works just fine. i added the yaml for automating a large part for those who install it first time.
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2953691047
models look off but i did not have such an issue on my side. maybe because of hardware, distro used idk.
@wjpattyn https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2953691047
same issue with missing textures on my first installation. fixed it by trying another DXVK versions
also try wine 10.7 instead 10.9 (no game reinstall required, just downgrade it using your package manager)
EDIT: i use amdgpu, you can also try change something in nvidia settings, this also can help, but i sure it is wrong dxvk version
@aamaanaa https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2953943856
manual method works just fine. i added the yaml for automating a large part for those who install it first time.
yea, you did good job automating it, just saying for ppl with game/launcher updating issue in future.
The launcher doesn't have an "import game" function, here are the manual steps:
CurrentGameVersion to 1.3.10.21 and CurrentStage to INITSTAGE. The version will fall out of date over time, copy new value from Windows or start downloading fresh to get current version string.@ktnk-dev https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2954237872
Thanks for the reply. Unfortunately I am out of luck. I've tried downgrading to wine 10.7 and fiddling with different DXVK versions (2.2, 2.3, 2.4, 2.6.1), switched to proton Vulkan.
The NVIDIA driver I'm on is 570 (open kernel). Maybe downgrading could affect something, but I rely on this version for other applications to work. So I won't downgrade for now. But other people facing the same issue could try. I might fiddle some more with different wine versions and try some other combinations later.
During a match, the textures look good so all in all I can live with it. Perhaps I'll consider an AMD GPU in the future whenever I need to upgrade 🙃
@wjpattyn https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2955142346
well at least you still can play relatively comfortably. I also want to upgrade my gpu to Nvidia one in a few months, so I also will test this myself
also I don't think there is any wine supposed below 10.7. how did you manage to run strinova on proton? it don't work for me
@mrvictory1 https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2954780924
what do you mean? you tried setup and existing installation? I never seen this before
@ktnk-dev these steps are for importing game from Windows if you already have it installed, for downloading the steps are not needed.
@ktnk-dev https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2955188213
I worded it incorrectly. I meant VKD3D-Proton.
Now that you've mentioned it, I just tried running it via Proton/Proton-GE since I didn't do that before. But that indeed doesn't run.
@wjpattyn https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2955313856
But that indeed doesn't run.
as excepted :)
Some good news. the lutris team has published my yaml lutris installer, altough with some changes:
they removed the link to my git repo so i have no way of knowing if it breaks for some....
lets hope the download url does not break.
also, the git will always have the latest version. this is becuase lutris mods take quite a long time to revieuw and submit.
they added
wine: overrides: tdh.dll: n
so maybe that has something to do with that exception window idk
Replying to [#8262 (comment)](https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2942165676)
Hi! Thank you for the detailed explanation and the script.
I was wondering—does this method also work for other games that use ACE anti-cheat? I'm really curious if the same approach with the standalone version through Lutris can be applied to other ACE-protected titles as well.
Looking forward to your response!
some one told me they got infinity nikki to work. but i tried it myself and could not get around some kind of weird anti cheat files validation error.
p.s sry for late reply
that was me :)
recheck the comment, I made a mistake writing the steps and edited it now.
https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2955475818
they added
wine: overrides: tdh.dll: nso maybe that has something to do with that exception window idk
This does seem to prevent the exception window from appearing. I'm having the game open for a while, played a match and it doesn't appear anymore. Good stuff.
wine: overrides: tdh.dll: n
nice! ill update it in my own github repo
that was me :) recheck the comment, I made a mistake writing the steps and edited it now.
i managed to get infinity nikki to run WITOUT modifying game files!!!
why is my comments (https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2955475818) marked as off topic? if i did not submit the script to the lutris team, we would not have know of the tdh.dll: n bypass to prevent the exception window in strinova.... it seems to me to be very relevant information.
i would like to have a explanation from whomever who did that.
EDIT: thanks. ill see if i can make seperate issue / repo of my own for other games. let us keep this to strinova only.
create a seperate issue for infinity nikki. Also can you write your installation steps? I could not reproduce your method.
Do you get BGM music in the menus? Just installed using the new Lutris script (thx again @aamaanaa) and still don't have that.
@0x6A7232 https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2957287524
I don't think it's possible without building wine by yourself with gstreamer libs. BGM doesn't work because (in my case) wine installation from rpm repos doesn't have gstreamer included. I found it by executing these commands
ldd "$(which wine)" | grep gst
$(which wine) can be replaced with a path to custom wine executable
it seems a certain kernel version (>=6.14?) is required for the game to load properly. on 6.11.9 the game would hang on the gray transition screen after the login splash with 0% cpu usage, only rarely getting past it. updating to 6.15.2 fixed it. ntsync does not affect it.
it seems a certain kernel version (>=6.14?) is required for the game to load properly. on 6.11.9 the game would hang on the gray transition screen after the login splash with 0% cpu usage, only rarely getting past it. updating to 6.15.2 fixed it. ntsync does not affect it.
6.14 is the kernel version that merged ntsync
@0x6A7232 [#8262 (comment)](https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2957287524)
I don't think it's possible without building wine by yourself with gstreamer libs. BGM doesn't work because (in my case) wine installation from rpm repos doesn't have gstreamer included. I found it by executing these commands
ldd "$(which wine)" | grep gst
$(which wine)can be replaced with a path to custom wine executable
Just realized ... I was poking around installing various gstreamer plugins to try to get this working when I checked in /drive_c/Strinova/log/log_.log and CTRL+F for music and found this repeated again and again
06-09 19:15:25.763: Debug/(0): music enter
06-09 19:15:25.784: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.806: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.830: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.855: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.879: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.903: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.929: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.953: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.976: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:25.998: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.019: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.045: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.066: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.087: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.116: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.140: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.164: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.190: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.213: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.236: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.255: Debug/(0): music leave
06-09 19:15:26.262: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.290: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.316: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.342: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.370: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.394: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.418: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.445: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.469: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.493: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.518: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.542: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.552: Debug/(0): music enter
06-09 19:15:26.565: Warning/(0): DirectShowPlayerService::doRender: Unknown error 0x80040218.
06-09 19:15:26.581: Debug/(0): music leave
Google seems to think installing K-Lite would help so maybe a WINE prefix issue (depends on codec that isn't included by default?
@0x6A7232
I dont have same logs
Strinova/log/log_DATETIME.logLutris logs (spams entire logs with this)(wine:779676): GStreamer-CRITICAL **: 15:35:48.642: gst_object_unref: assertion 'object != NULL' failed (wine:779676): GStreamer-CRITICAL **: 15:35:48.643: gst_element_set_state: assertion 'GST_IS_ELEMENT (element)' failed (wine:779676): GStreamer-CRITICAL **: 15:35:48.643: gst_object_unref: assertion '((GObject *) object)->ref_count > 0' failed (wine:779676): GStreamer-CRITICAL **: 15:35:48.643: gst_element_set_bus: assertion 'GST_IS_ELEMENT (element)' failed
Next time ping me, thanks
@navewindre https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2964421697
I am on 6.14.5-300, thats strange
@0x6A7232 I dont have same logs
Strinova/log/log_DATETIME.log
Lutris logs(spams entire logs with this)Next time ping me, thanks
I'm probably missing something but I have no way of checking what is missing. Especially if you don't build WINE with gstreamer, then it relies on system gstreamer but IDK which ones it needs.
Is there anyone who has the standard WINE-staging (as of this writing, that's 10.10) installed that is using the Lutris install script for Strinova that has their main menu background music working?
If so, can you open you package manager and type in gstreamer and list the packages that are installed? You may need to uncheck the equivalent of "Hide library and developer packages" to get the complete list.
I attached a screenshot of mine with which BGM isn't working. Also I attached 2 screenshots of the gstreamer packages which I do NOT have installed. In addition, I've also tried installing gstreamer1.0-qt5, gstreamer1.0-qt6, and gstreamer1.0-python3-plugin-loader, which did not fix anything so I uninstalled them. In addition, I installed the 32 bit versions of these packages, which didn't fix the problem, so I uninstalled them and a massive list (100+) of dependencies that they brought with them: gstreamer1.0-plugins-base:i386, gstreamer1.0-plugins-good:i386, gstreamer1.0-plugins-bad:i386, gstreamer1.0-plugins-ugly:i386, gstreamer1.0-libav:i386
Ok, update, I finally got enough room expanded on my partition to fully install Strinova via Lutris (Steam defaults to library on another drive, but Lutris games are on the primary partition... TMI, moving on).
I actually selected the Strinova Steam installation location in the game launcher for the install, as it should have the exact same data.
This didn't work before because there wasn't enough space on the launcher drive for it to even consider it. Now that there is, it proceeded.
I have successfully gotten to the main menu inside the game. The main menu music works. However, the intro movie only plays audio and subtitles, the image is frozen either on the first frame of the video, or on the placeholder image that displays before video start (not sure how stock Strinova normally works).
When playing the game tutorial, cutscenes are shown as black with subtitles and audio works. Game character and directions render fine.
Interestingly, lsof /dev/ntsync still shows nothing.
@0x6A7232 https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2979062034
that's interesting. normally Strinova just plays video without background music in the launcher, and normally plays cutscenes and intro video without issues. but running a game properly still requires wine 10.4+, not proton (at least I can't run in Lutris with proton at all)
probably you will have some broken/missing textures with your method
Replying to https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2979246487
No no, I meant the menu music in the GAME works, not the launcher. The launcher music is still broken (look at the top right of the launcher and you will see selection for music volume and music language, so it is supposed to work, and others have stated that it works for them).
nothing was changed in configs since last time i played strinova, idk why this happened
tested: wine 10.7 staging, wine-tkg 10.4 ntsync staging, wine-tkg 10.10 ntsync staging
Hello @ktnk-dev, your feedback is with a third party launcher using wine staging. Please note that this isn't useful feedback for a Proton dev to ponder. Please use another medium to troubleshoot the behavior of wine staging.
If this game needs something in wine staging that isn't in upstream wine, then the way forward is to identify exactly which patch set is needed, refine it upstream so that it is accepted into the main upstream wine repo. Then after that's done, come back here and make a request for the merged commit(s) to be cherry picked to Proton Experimental.
@kisak-valve https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2993574059
before game update game was perfectly playable (from middle of may up until now)
third party launcher are NOT required to run game (using it just to easily switch between wine/proton versions), you can run just using wine 10.7 staging from official repo (or any tkg 10.4+ staging, normal 10.7+ staging)
missing textures issue happened right after game update, so none of previously reported wine version works right now
previously game required specific version: 10.7 staging, after that someone found that wine-tkg 10.4 staging ntsync also works perfectly. now both unplayable
my feedback important for other members (like @aamaanaa, @0x6A7232, and others), who can help find solution for new game version and identify why it requires staging release
currently its impossible to even run game using upstream wine and any of proton versions
maybe you misunderstood missing textures on latest update, i meant game update, not proton
What you're written is that <not Proton> and <not Proton> previously worked, and now has changed. Right now at this moment, that's irrelevant because you've drifted outside of the project which this issue tracker is meant for.
We're not trying to be a catch-all for the entire Linux gaming ecosystem. Use another issue tracker or forum closer to wine staging to troubleshoot the change in behavior outside of Proton.
@kisak-valve https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-2993591715
now i get it, thanks
since this is the only place where we discuss this, we will move to other issue tracker/platform in the future
What you're written is that
<not Proton>and<not Proton>previously worked, and now has changed. Right now at this moment, that's irrelevant because you've drifted outside of the project which this issue tracker is meant for.We're not trying to be a catch-all for the entire Linux gaming ecosystem. Use another issue tracker or forum closer to wine staging to troubleshoot the change in behavior outside of Proton.
I see what you are saying. Of note, though, is the fact that <Proton> doesn't work at all, and any insight into what makes the game work on systems that are similar to Proton may help. However, I get that this isn't the proper channel for that. So as it stands right now:
Strinova is unusable on Steam Proton. Move on, close thread.
Strinova runs on Steam Deck for some reason, but not on regular PC with Proton
Strinova runs on Steam Deck for some reason, but not on regular PC with Proton
I wonder if it would run on an Arch-based Linux like Manjaro (SteamOS is based on Arch), and if so, what is the difference that makes it work?
@0x6A7232 https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-3016633157
it runs on Arch (also on NVIDIA without graphical issues) link to issue
A bit of an update: NTSYNC now enabled in GE-Proton with option PROTON_USE_NTSYNC=1 as of v 10.9, but use 10.10 as that has 32-bit fixes.
BGM menu music now works!
With Strinova in main menu:
joshua@mx-Linux-KP9USMC:~
$ ls /dev/ntsync
/dev/ntsync
joshua@mx-Linux-KP9USMC:~
$ lsof /dev/ntsync
COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME
steam.exe 290556 joshua 14r CHR 10,125 0t0 92 /dev/ntsync
wineserve 290558 joshua 14r CHR 10,125 0t0 92 /dev/ntsync
services. 290562 joshua 12r CHR 10,125 0t0 92 /dev/ntsync
winedevic 290565 joshua 12r CHR 10,125 0t0 92 /dev/ntsync
svchost.e 290574 joshua 12r CHR 10,125 0t0 92 /dev/ntsync
plugplay. 290582 joshua 12r CHR 10,125 0t0 92 /dev/ntsync
winedevic 290590 joshua 12r CHR 10,125 0t0 92 /dev/ntsync
explorer. 290606 joshua 7r CHR 10,125 0t0 92 /dev/ntsync
rpcss.exe 290616 joshua 12r CHR 10,125 0t0 92 /dev/ntsync
tabtip.ex 290626 joshua 7r CHR 10,125 0t0 92 /dev/ntsync
xalia.exe 290628 joshua 7r CHR 10,125 0t0 92 /dev/ntsync
Strinova. 290635 joshua 12r CHR 10,125 0t0 92 /dev/ntsync
joshua@mx-Linux-KP9USMC:~
However, no matter if I set Auto to 0 and delete the Debugger value in HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\AeDebug or leave Auto at 1 and Debugger set to winedbg --auto %ld %ld, I get the following error:
Anti-cheat system works error. Please close related applications that may affect anti-cheat modules, or check system abnormal events with anti-virus softwares. Reboot system and try to start the game process in administrator.
(13-131079-63)
Side note: there is an additional AeDebug registry key set of Auto and Debugger on 64-bit Windows which I learned of in this thread which may need to be cleared as it is present on my Strinova install. It is located in HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\Windows NT\CurrentVersion\AeDebug -- I tried setting both sets to Auto 0 and blanking Debugger and it still has the same problem.
@ktnk-dev Is there another registry location that is setting off the anti-cheat? Or perhaps an update broke it?
@0x6A7232 can u discuss LUTRIS specific issues in the repo i have made? look on my profile. there is some stuff, instructions and so on there.
btw as for ur eac error, i do not have it. some thing has broken on ur install.
@0x6A7232 can u discuss LUTRIS specific issues in the repo i have made? look on my profile. there is some stuff, instructions and so on there.
btw as for ur eac error, i do not have it. some thing has broken on ur install.
My reply is not Lutris specific. This is regarding getting it working on Steam, and the results in my reply were using Steam. Although I suppose someone would gripe that I was using GloriousEggroll not Proton.
Just re-tried today with the same results as above. Let me try regular Proton Experimental... ok, nope, that has the same result.
@0x6A7232 https://github.com/ValveSoftware/Proton/issues/8262#issuecomment-3172236634
My reply is not Lutris specific.
It isnt, but because there is no way to run Strinova using proton - any discussions here was stopped and moved to another repo. It happened because we dont use proton to run Strinova, dont know how to make it run on proton. I think this issue was created only to discuss proton and how to make [any game] run properly via proton. Consider opening issue on @aamaanaa repo
btw I played today and didnt have any issues
@kisak-valve update - works on 10.13~10.14 directly from steam (update: on 10.15 may instantly crash)
For me, it runs fine, but there are some textures/shaders missing or bugging around.
Although I did use ProtonGE-10.16 which is not official.
OS: Arch Linux 6.16.8
GPU: RTX 3060 (580.82.09-5)
Launches fine with Proton-GE 10.17 but fails with ACE anti-cheat to close things, even though all I have is my browser open on other monitors? OS: Fedora 42
Guys I guess unless you're using vanilla (what came with Steam) Proton we're not supposed to post here. I guess either post in the aamaanaa repo or the GloriousEggroll repo?
Guys I guess unless you're using vanilla (what came with Steam) Proton we're not supposed to post here. I guess either post in the aamaanaa repo or the GloriousEggroll repo?
Correct, because this repo is for Valve's Proton. Any other downstream versions are not relevant to this conversation and have their own repositories.
If you have problems with background music you probably need to install gstreamer https://gstreamer.freedesktop.org/documentation/installing/on-linux.html?gi-language=c
Guys I guess unless you're using vanilla (what came with Steam) Proton we're not supposed to post here. I guess either post in the aamaanaa repo or the GloriousEggroll repo?
steam proton issues = here
lutris / bottles issues = my repo
proton-ge, or any other non valve runtime = thier own repos
do not post here for lutris issues or any non steam / steam proton issues, otherwise @kisak-valve will get angry ;P
proton experimentalx5 2025-08proton 8.0-5x1 2025-05proton hotfixx3 2025-05proton 9.0-4x2 2025-01PROTON_USE_NTSYNC=1`x1 2025-07PROTON_USE_NTSYNC=1x4 2025-06PROTON_NO_ESYNC=1x1 2025-06PROTON_NO_FSYNC=1x1 2025-06PROTON_EAC_RUNTIME=$HOME/.steam/steam/steamapps/common/Proton\x1 2025-03PROTON_USE_NTSYNC=1 %command%x3 2025-06PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PROTON_USE_NTSYNC=1 %command%x1 2025-06SteamDeck=1 %command%x1 2024-12tdh.dllx4 2025-06libogg_64.dllx1 2025-05qtaudio_wasapi.dllx1 2025-05qtaudio_windows.dllx1 2025-050x80040218x1 2025-06
Compatibility Report
System Information
I confirm:
Launcher works great but the game itself doesnt launch, the launcher will either minimize itself and do nothing or the launcher will reappear after clicking play
Reproduction
Click play on strinova, watch as the game never launches, Might be because of the anticheat being used (anticheat expert)