Are you using VRR on KDE plasma? I've been having that issue with VRR on since a year or two back when playing wow. Turning VRR off fixes that, but also since VRR is off framerate feels less smooth.
Freezing in World of warcraft
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8837.
@skynsun posted on 2025-06-21T13:48:40:
the game freeze when you go in specific zone like core way in dornogal or the new questline. And when you kill the app and try to reconnect, the game is stuck in the loading screen.
No, i don't use VRR.
When you disable "Compute Effects" in graphics settings seems to solve the freezing issue.
World of Warcraft: Mists of Pandaria - Classic
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8880.
@Seralyne posted on 2025-07-04T15:26:31:
When the window is defocused for an amount of time, it will hang all display updates. When refocused, it will attempt to catch up. The longer it waits, the higher the chance of failing. I can only defocus the window for around 10 seconds before it is irrecoverable.
I'm going to have to say never mind on my issue that was transferred here. I'm pretty sure it's a compositor issue. I was using Niri when I reported the bug - I switched over to KDE as a sanity check, and the bug does not seem to happen there, which suggests it's an issue in how Niri interacts with some (but not all) games.
EDIT: Did further troubleshooting. xwayland-satellite issue. I've created an issue over there instead.
Hi. I am having the issues with WoW using GE-Proton (latest or 10.10) that the game wont open in Fullscreen anymore. It opens just under the Gnome top bar and I always have to go into the game Video Settings and select my monitor's resolution. After that, the game works without any issues. This started to happen just recently, I hadn't had that issues before. Running Fedora 42 Workspace (Gnome) with Wayland. A friend of mine with exact same hardware setup, but KDE, doesn't have this issue at all. Unsure how to debug the issue at all, Lutris doesnt show any exception at all - other games work fullscreen without any issue. Reinstalling battle.net and Wow didn't fixed the issue. Running on Radeo 9070 XT.
EDIT: This was caused by a kde window rule "Allow tearing", not related to proton, my bad.
In kde, and probably others too, proton breaks direct scanout.
When you right or left click in wow, cursor dissapears, direct scanout gets activated.
When you release, cursor comes back, proton does something, direct scanout gets disabled.
You can use regular wine or disable direct scanout if you are using kde, with KWIN_DRM_NO_DIRECT_SCANOUT env.
Here is a demo; https://youtu.be/JQ4IWw8QSj4
Chatgpt says game will stutter if direct scanout keeps getting enabled and disabled;
https://chatgpt.com/share/68a7ddf9-d228-8004-ac90-a5e2a70257ac
Game Screen Flickering and Desktop Freeze with proton experimental
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9117.
@cataldoc posted on 2025-10-19T23:21:45:
When launching World of Warcraft with the latest proton-experimental the game window opens but immediately causes severe screen flickering across the entire desktop. KDE Plasma becomes completely unresponsive, requiring the game process to be killed from a terminal to regain control of the system.
Affected Versions
All proton-experimental 10.0-20251017
Launch Parameters
PROTON_USE_NTSYNC=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1
Launch World of Warcraft using any proton-experimental version from either Lutris or Steam
Apply the launch parameters listed above
Game window opens → entire desktop begins flickering → KDE becomes unresponsive
logs from proton-experimental: https://gist.github.com/cataldoc/7aae752c238d2c8cc45c6aab6d36e04e
Platforms Tested
Lutris: Issue occurs
Steam: Issue occurs
I can confirm this issue is still happening with all versions of proton, on KDE it crashes plasma.
I can also confirm this issue happening with latest Proton Experimental however, using the GE-Proton10-11 doesn't produce the issue. Additionally, the no-full-screen bug is still present in the game (and only world of warcraft, but not diablo4 or world of warcraft classic!).
Running Fedora 42 with Gnome.
I can confirm that the original issue of this thread, compositing flipping on and off and causing a big stutter is still happening on Proton Experimental, using Bazzite's current Plasma version of 6.5.1.
compositing flipping on and off when cursor hidden and appears is a plasma 6.5.x bug
World of Wacraft Mouse grap, 5k Monitor
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9301.
@Vexiral posted on 2025-12-11T19:03:24:
In World of Warcraft (any version), when I hold down mouse 1 or mouse 2 to grab the camera and rotate it around my character, the camera does not engage immediately. I can still move the cursor a few millimeters, and I can see it moving. But when I make a larger movement, there is a noticeable frame jump.
It feels as if the game doesn’t realize that I have grabbed the camera, and when it finally does, I have already moved the mouse far enough that the camera suddenly snaps to follow that movement. On a 2K monitor this is almost unnoticeable, but on my 5K monitor it becomes very noticeable.
I have tried different DEs and WMs, but all of this was under Wayland. I also tested different game versions and launch methods, but nothing helped.
Blackscreen on World of Warcraft
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9448.
@Dakayl posted on 2026-01-30T18:11:41:
(It works flawlessly on my 4070 computer so I think it's related to loading with the 1070).
Here is a log from Heroic + Proton GE: https://0x0.st/Pqis.log
I'm working on another log from Proton Experimental, I will edit my post
At least half times I click the Play button on Battle.NET, the game doesn't start, its shows a black screen with music and cursor, not fully recovering the wide screen. And sometimes it does work. With no change whatsoever.
Her WoW configuration uses directx11.
I have the same issue (but a bit less frequently) when starting wow.exe directly.
Here is the logs on Faugus + Proton Experimental + UMU (strictly the same issue)
same same, intermittent black screen with WoW under Battle.net / Faugus prefix
Same behavior as others: sometimes WoW works, sometimes it doesn’t.
Steps I tried:
Delete and recreate the Faugus prefix. (I never deleted battle.net into faugus because it will delete all WoW ffs and 130GB gone forever)
Reload the prefix.
Tried with no variables then adding variables like PROTON_USE_NTSYNC=1
now works with just PROTON_USE_NTSYNC=1 inside GLOBAL variables (faugus) and battlenet has inside its prefix WINE_SIMULATE_WRITECOPY=1 PROTON_ENABLE_WAYLAND=0 while WoW has nothing is clean
Switch between D3D11 and D3D12 in the WoW WTF/config file.
With D3D11: screen black, flickering.
With D3D12: screen completely black, only the mouse visible.
Tried launching WoW directly using Proton CachyOS and then Proton GE — nothing works.
Launched Battle.net via Faugus, then tried WoW — same black screen.
At one point, I launched only Battle.net with wine, no variables just wine, and it prompted me to install Wine Mono. I isntalled, battle net stuck i closed Battle net. After installing it, launched battle net via faugus worked and then launched WoW via battle net as usual, actually started. Not sure if this is a proper fix or just a temporary workaround or just luck boh.
Additional info:
The prefix are inside Faugus.
Behavior is inconsistent and seems to depend on the D3D version.
Happens across multiple Proton versions.
OS: CachyOS x86_64
Host: ROG Strix SCAR 18 G835LR_G835LR (1.0)
Kernel: Linux 6.18.8-1-cachyos-bore-lto
Uptime: 1 hour, 4 mins
Packages: 1510 (pacman)
Shell: fish 4.3.3
Display (NE180QDM-NZC): 2560x1600 @ 1.4x in 18"
DE: KDE Plasma 6.5.5
WM: KWin (Wayland)
CPU: Intel(R) Core(TM) Ultra 9 275HX (24) @ 6.50 GHz
GPU 1: NVIDIA GeForce RTX 5070 Ti Mobile [Discrete]
GPU 2: Intel Graphics @ 1.90 GHz [Integrated]
Memory: 9.43 GiB / 30.70 GiB (31%)
Swap: 3.21 MiB / 30.70 GiB (0%)
Disk (/): 175.20 GiB / 455.41 GiB (38%) - ext4
Proton version: GE 29 proton-cachyos-slr 1:10.0.20260127-1
nvidia: 590.48.01
Prefix location: inside Faugus
tried with a laptop with a GTX 1060 legacy on EndevourOS, installed the legacy 580xx via yay aur, Proton-GE worked like a charm, so dont really sure if there is a regression in newer driver or i have just to try over and over again to repeat the behaviour with that video card and drivers. Actually with that video card and drivers never happened d11 and d12
Update: i thought was fixed, or did some sort of workaround, i just wanted to try, i restarted the system again black screen with d12same behavior only mouse working and d11 nothing works black flickering and no mouse
Update: deleted faugus and all his prefixes, installed Lutris, used last wine-cachyos to start battle net and created a prefix for WoW.exe inside Lutris, using last proton-cachyos, Proton-GE and Proton-EM to start WoW.exe after pressing on play via Battle.net.
All works d11~120fps --- dx12 ~90fps
so i don't know if there is some faugus->umu launcher issue
I think my issue seems not related, as my issue is not Faugus related (it also happens with Heroic Game Launcher) with Proton GE or Proton ME .
Heroic game launcher and Faugus launcher use UMU Launcher
Heroic game launcher and Faugus launcher use UMU Launcher
Heroic can use anything, I use it with CachyOS-proton
Mmm Nope faugus heroic even lutris use umu launcher. Cachyos Proton or cachyOS Proton slr?
Mmm Nope faugus heroic even lutris use umu launcher. Cachyos Proton or cachyOS Proton slr?
I'm not sure what you're arguing here, I'm using it right now to play...
It's not using umu.
Using slr.
Lutris / Heroic / Faugus (frontend meta launchers [like a GUI])
↓
UMU (lancher) ↔ Proton (translator DX) (launcher wrapper + runtime working together)
↓
Wine (engine)
↓
Game
#########
Steam
↓
Proton
↓
Wine
↓
Game
• Steam already implements the wrapper/orchestration layer internally.
• Proton is designed to be run inside Steam, not as a standalone tool.
• External launchers (Lutris, Heroic, Faugus) lack that integration.
• UMU provides the missing launcher/environment layer, allowing Proton to work outside Steam.
If you are not launching the game directly from Steam,
you are using an external wrapper layer — and that layer is UMU.
That’s Wine-CachyOS. Try launching Battle.net without any environment variables, just wine not winecachyos is modified, or try launching WoW without UMU installed, unistall it, dont launch via Steam, see if it actually runs, or if it’s all buggy with just Proton.
I m getting flickering as well, to me it seems connected to rendering of certain UI elements.
For example its very notisable on loading screens. And also more noticing when i have menues open,
One workaround that seems to fix it for me (until i close the game) is:
Switching between Graphics API:s ingame. (Options -> Graphics -> Graphics API:s)
I switch from DirectX 12 -> DirectX 11, flickering persists
Switch back from DirectX 11 -> DirectX 12, flickering fixed.
Running Battle.net in Proton-experimental directly under Steam as a "Non-Steam game"
Proton 11 - Non Steam Game (World of Warcraft) - Key Binding issue
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9769.
@Kaauw posted on 2026-05-11T06:54:51:
Hello,
I'd like to share this issue as I'm playing WoW using Steam and Proton. I'm unable to key bind in the game following keys :
Here is the identification of the problematic keys with evtest tool :
Keys are recognized by the computer, but when I try to bind the keys on the game, the game doesn't apply the bind. If I load a profile with an already bound key (like copying the game from windows to linux), the key doesn't work as well.
Thanks,
Ben
World of Warcraft: In-game shop payment window renders blank (BlizzardBrowser CEF GPU process crashes on initialization)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9830.
@truknightmare posted on 2026-05-28T16:50:44:
Game name: World of Warcraft (non-Steam game, run via Battle.net launcher)
Steam AppID: N/A (non-Steam game)
GPU: NVIDIA RTX 5080
Driver version: 595.58.03
Kernel version: 6.17.0-29-generic
System information: (paste your Steam system info here)
Proton version: Proton Experimental (also reproduced on GE-Proton10-34)
Symptoms:
When attempting to purchase a WoW Token from the in-game shop, the payment window opens with the "BATTLENET" title bar but renders completely blank. No error message is shown. The window can be closed and the game continues normally.
Reproduction:
Root cause from logs:
CEF-20260528T162012.log shows:
[ERROR:viz_main_impl.cc(152)] Exiting GPU process due to errors during initialization
Browser-20260528T162012.log confirms hardware acceleration is already disabled (enableHardwareAcceleration: false) yet the GPU process still launches and crashes. The page loads successfully (OnLoadEnd) but cannot be painted to screen.
Full logs: https://gist.github.com/truknightmare/1bf8cdc81efc659b89ea9d07bf438332
WoW Classic Anniversary map fades in/out rapidly
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9907.
@campinapuddis-cmd posted on 2026-06-24T19:29:52:
When I open the map it rapidly closes and opens all the time as you can see in the GIF.
Yes, its an AddOn in the pic but I also tried it bare, without any addons and having the same issue.
https://github.com/user-attachments/assets/5738f02a-0990-4b32-82bb-dfb537966ed8
World of Warcraft The Burning Crusade Anniversary (18336556743598800896) crashes
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9959.
@ageh3910 posted on 2026-07-10T00:44:17:
10.0-4: Flickering occurs on the launch screen which renders some shapes with white outlines or causes the settings to disappear.
11.0-1 and Experimental: The game almost immediately turns to a black screen upon launch and may cause Gnome to crash.
a) Install and add World of Warcraft The Burning Crusade Anniversary as a third-party game to Steam.
b) Configure to use Proton 11 or Experimental to experience the DE crash.
steam-18336556743598800896-10.0-4.log
steam-18336556743598800896-11.0-1.log
steam-18336556743598800896-experimental.log
@ageh3910 Which graphics settings are you using when you get those glitches on the launcher screen?
I could reproduce glitches and GPU hangs on RX 7600 with Mesa 26.1.4. The instant GPU hangs I had were ray tracing related and should be worked around with this PR: https://github.com/HansKristian-Work/vkd3d-proton/pull/3157. If you're not using mesa-git it'll need RADV_EXPERIMENTAL=heap as well until descriptor heap is default on Mesa stable as well.
I managed to reproduce the glitches in both retail and classic with SSAO ultra and CMAA, but only with that combination so far. I also had a separate GPU page fault that happened randomly in both retail and classic, so those are still work-in-progress.
I could reproduce glitches and GPU hangs on RX 7600 with Mesa 26.1.4. The instant GPU hangs I had were ray tracing related and should be worked around with this PR: HansKristian-Work/vkd3d-proton#3157. If you're not using mesa-git it'll need
RADV_EXPERIMENTAL=heapas well until descriptor heap is default on Mesa stable as well.I managed to reproduce the glitches in both retail and classic with SSAO ultra and CMAA, but only with that combination so far. I also had a separate GPU page fault that happened randomly in both retail and classic, so those are still work-in-progress.
Changing AA to CMAA2 resolved both flickering on Proton 10 and the crashes on Proton 11/Experimental. Thanks for the pointer!
I tested on Windows with RX 7600 and drivers 26.3.1 and 26.7.1, and it turns out CMAA glitches and GPU hangs are also present on Windows, as well as GPU hangs related to ray tracing. It's not practical to add more workarounds until the situation improves there first, so for now it's probably safest to avoid CMAA and ray tracing until those issues have been fixed.
proton experimentalx9 2026-06ge-proton10-34x1 2026-05proton hotfixx1 2026-01ge-proton10-11x1 2025-10RADV_EXPERIMENTAL=heap`x2 2026-07PROTON_USE_NTSYNC=1x2 2026-01PROTON_ENABLE_WAYLAND=0x1 2026-01WINE_SIMULATE_WRITECOPY=1x1 2026-01PROTON_NO_ESYNC=1x1 2025-10PROTON_NO_FSYNC=1x1 2025-10
I hope this is the right place to post this. The issue I have is rather minor.
The game runs flawlessly, but when I right click and try to move the camera the game stutters. The effect is very noticeable if you spam right click and move your mouse.
Also, when you right click, the mouse cursor disappears only when you start moving your mouse (maybe this is related to the issue, I believe on Windows the cursor disappears the moment you right click).
Specs:
Arch Linux 6.14.9
Mesa 25.1.1
Ryzen 5800X3D
Radeon RX 7800XT
32 GB RAM
Proton Experimental