protonscr

Poppy Playtime

protonclosed appid 1721470Game compatibility - Unofficial
ValveSoftware/Proton#9552 · opened 2026-03-08 by villodres2013-cyber · updated 2026-03-08 · 7 comments · github · game page · search this game
Vvillodres2013-cyber 2026-03-08 github

Compatibility Report

  • Name of the game with compatibility issues:
  • Steam AppID of the game:

System Information

  • GPU:
  • Video driver version:
  • Kernel version:
  • Link to full system information report as Gist:
  • Proton version:

I confirm:

  • [ ] that I haven't found an existing compatibility report for this game.
  • [ ] that I have checked whether there are updates for my system available.

Symptoms

Reproduction

Image
Vvillodres2013-cyber 2026-03-08 github

por favor ayudarme estoy q no puedo hacer nada de esto jugar

Vvillodres2013-cyber 2026-03-08 github

me podrias ayudar?

Kkisak-valve maintainer 2026-03-08 github

Hello @villodres2013-cyber, it's likely that the 32 bit Vulkan render path on your system is unusable. Please copy the contents of Steam Runtime Diagnostics from Steam (Steam -> Help -> Steam Runtime Diagnostics) and put it in a gist, then include a link to the gist in this issue report.

Vvillodres2013-cyber 2026-03-08 github
Vvillodres2013-cyber 2026-03-08 github

ahi esta

Kkisak-valve maintainer 2026-03-08 github

The issue you're having is from the Haswell generation of GPU. Unfortunately, the Vulkan driver for your hardware generation is incomplete and lacks hardware features which are required and that makes your system unsupportable by Proton in general.

Having written that, the specific issue you're seeing is that DXVK bundled with Proton requires Vulkan 1.3 and the Haswell running with the mesa/hasvk driver only provides Vulkan 1.2 (https://gist.github.com/villodres2013-cyber/39a0a943c187fa0bd3c6469942202bad#file-gistfile1-txt-L115) (https://gitlab.freedesktop.org/mesa/mesa/-/issues/7827). As a workaround, you could try telling mesa to lie about what version of Vulkan it supports, and you might get lucky, but even then crashes or misrenderings are expected. Alternatively, you could try setting game's launch options to PROTON_USE_WINED3D=1 %command%, which tells Proton to use wine's DirectX to OpenGL render path, but that comes with a severe performance penalty and that environment variable is not considered supported.

Vvillodres2013-cyber 2026-03-08 github

no puedo hacer otra cosa?

Launch options

Launch lines