Hello @A00-r10T, we're using one issue report per unofficially supported game title, and usually I'd transfer this issue report to #8543, however, there's literally nothing usable here for a Proton dev to ponder beyond a one line summary of your experience.
Closing as a duplicate.
That's fine, sorry it wasn't more helpful
proton 11.0x1 2026-06proton experimentalx1 2026-06PROTON_NO_FSYNC=1x1 2026-06WINE_CPU_TOPOLOGY=8x1 2026-06ntdll.dllx1 2026-06
Compatibility Report
Game: Assassin's Creed Shadows (AppID: 3159330)
Proton version(s) tested: Experimental, 11.0 (Beta), GE-Proton 11-1
Distro: Arch Linux
Kernel: 7.0.9-arch2-1
GPU: NVIDIA GeForce RTX 5070 Max-Q (Blackwell GB206M)
Driver: nvidia-open-dkms 595.71.05
Symptoms
The game freezes in specific areas (e.g., the arena). It is a game-only freeze — the window is still responsive, can alt-tab, and the process can be killed. The freeze is consistently reproducible in these areas.
Debugging
The freeze is caused by a userspace deadlock in the game's job/task system. One TaskThread worker thread spins at 30-60% CPU in
RtlAcquireSRWLockExclusive/RtlReleaseSRWLockExclusivewithwchan: 0(no kernel wait — pure userspace spin). All other TaskThreads sleep on futex or ntsync.Thread states during freeze (example):
GDB backtrace of the spinning thread:
Attempted Workarounds (all fail)
Notes