Hello sir how do i fix this issue on gamenative ,is there a way to add this line in the environment section of the container settings ?
Thank you
My psvita controller through vitapad isn't working on ge 11 nor experimental nor valve 11 but proton em 10 works for some reason
proton 9.0-4x1 2026-07
I was frustrated to not be able to play with new GStreamer and controllers, so...
Summary: On Proton 11 (Beta), winebus crashes at init with
Failed loading SDL3 library+ a Wine assertion, breaking all in-game controller input. Works on Proton 9.0-4 / 10.0-4. Reproducible across multiple games; the controller is seen by Steam and the OS, ignored only inside games.Tested on Clair-Obscur : Expedition 33, Tunic, ABZU
System: Arch Linux, kernel 6.18 LTS, AMD RX 7800 XT (RADV/Mesa 26.1), Steam Flatpak + Steam Linux Runtime (sniper). Controllers: Xbox One (xpad), DualShock 4 (hid-playstation).
By version (same prefix/hardware): 9.0-4 & 10.0-4 → work; 11.0 → dead, Steam Input on or off.
Root cause (winebus log): winebus.sys loads as a module, then the SDL backend fails —
Failed loading SDL3 library, immediately followed byEXCEPTION_WINE_ASSERTIONin libc, a corrupted stack (Exception frame is not in stack limits), andwinebus failed to start: 1053. The bus never starts, so no controller is enumerated. winebus targets the SDL2 API; in sniper, SDL2 is sdl2-compat loading SDL3 underneath, and the crash originates in that sdl2-compat/SDL3 chain — likely related to the containerized SDL3/sdl2-compat reports.Workaround (fully restores controllers on 11):
Steam Input's virtual X360 pad is then created via uinput and picked up by winebus's evdev backend (the commit
HACK: winebus: Use evdev backend for the Steam Input virtual controllers pathlead me there), bypassing SDL entirely. Without uinput, no virtual pad is created and Steam Input silently does nothing.Steam Flatpak note: On my OS, controllers were invisible to Steam until adding host udev rules (ValveSoftware/steam-devices) + flatpak override --filesystem=/run/udev/data:ro com.valvesoftware.Steam — a separate prerequisite from the crash above.
Attachments:
steam-1903340-sdl_enabled: Logs with SDL enabledsteam-1903340-sdl_disabled: Logs with SDL disabledsteam-1903340-fixed: Logs with SDL disabled + uinput + SteamInputRelated issue (but it's Proton 9/10):