protonscr

Empire Earth Gold Edition

protonopen appid 254760Game compatibility - Unofficial
ValveSoftware/Proton#9956 · opened 2026-07-09 by NotDragoniZilan · updated 2026-08-02 · 3 comments · github · game page · search this game
1 matching comments, n / p to jump
NNotDragoniZilan 2026-07-09 github

Compatibility Report

System Information (Desktop)

  • Distro: CachyOS (Arch-based)
  • Kernel: 7.0.12-1-cachyos
  • KDE Plasma version: 6.x (Wayland session)
  • GPU: NVIDIA RTX 4070 Super
  • GPU Driver: 610.43.02 (proprietary)

System Information (Laptop)

  • Distro: CachyOS (Arch-based)
  • Kernel: same as desktop
  • KDE Plasma version: 6.x (Wayland session)
  • GPU: Intel iGPU (Mesa, confirmed via glxinfo) and an RTX 5050

Proton versions tested: 10.0-4, 10.0-3, 9.0-4, Proton Experimental
All affected: Yes

Related issue: #8676

  • KDE Plasma version: 6.x (Wayland session)

Proton versions tested: 10.0-4, 10.0-3, 9.0-4, Proton Experimental
All affected: Yes

Description:
After alt-tabbing out of and back into Empire Earth Gold Edition running fullscreen, a persistent ghost cursor image remains on screen for the rest of the session. The artifact does not disappear on refocus and requires a full game restart to clear. The issue reproduces on two separate machines with different GPU vendors (NVIDIA proprietary and Intel/Mesa), ruling out a driver-specific cause. Gamescope nested mode does not resolve the issue. Also tried playing the game through heroic, same issue, i followed this guide (https://ee.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=1&tn=38451) by the letter. nothing worked. Thanks in advance for the help.

Workarounds attempted:

  • KWIN_DRM_NO_DIRECT_SCANOUT=1 — no effect
  • DXVK_WINDOW_MODE=borderless — no effect
  • PROTON_ENABLE_WAYLAND=1 — no effect
  • GrabFullscreen=Y in Wine registry — was already set, no effect
  • Gamescope -e -W -H nested mode — game focus broken

Related issue: #8676

Mmatte-schwartz 2026-07-09 github

still looking into the root cause, but adding --xwayland-count 2 to gamescope's arguments seems to work around the crashing issue.

NNotDragoniZilan 2026-07-09 github

i didn't really experience crashing (only about twice when i was tweaking around). Only persistent issue is the artifacting

NNotDragoniZilan 2026-08-02 github

Tried on proton 11, same issues.

Proton versions

Launch options