protonscr

shader pre-caching: background compilation for uininstalled games

steamclosed Steam client
ValveSoftware/steam-for-linux#7196 · opened 2020-06-13 by GoTeamAnt · updated 2022-02-12 · 6 comments · github
GGoTeamAnt 2020-06-13 github

With background processing of vulkan shaders enabled, shaders for unistalled games are also compiled.

In the settings window I could see that rocket league shaders were compiled even though I had uninstalled the game when they dumped the linux version.

System: Archlinux

AAwesamLinux 2020-06-27 github

:thinking: maybe this is the same/related to the issue I reported in #7148

Kkisak-valve maintainer 2021-01-01 github

Hello @GoTeamAnt, per "Improved Shader Pre-Caching behavior around game uninstallation." in the 2020-12-31 Steam client beta update, please opt into Steam's beta client and retest this issue.

GGoTeamAnt 2021-01-01 github

The shader cache directory for rocket league seems to be gone. (no /home/xxx/.local/share/Steam/steamapps/shadercache/252950)
When I enabled background compiling* there was no indication that the rocket league shaders were compiled.

I did not install the beta client.

*I have it disabled usually

Kkisak-valve maintainer 2021-02-05 github

It's unclear from the last comment if that was a valid retest for the issue in the opening post. Closing pending feedback that this is still a current issue.

Zzoeleu 2022-02-12 github

Shader background processing works OK. Just tested. @kisak-valve

Zzoeleu 2022-02-12 github

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