Are you sure you can't select 1920x1200 if you change displaymode in settings from normal to widescreen?
I have a 1920x1200 monitor myself and it works for me.
It still shouldn't have faulty mouse coordinates if you don't use your native resolution though...
BTW as a fellow 16:10 user can you see if you have the same problem as me #808 in TF2 with a 16:10 resolution?
Sorry, I can set 1920x1200 with widescreen :-B I forgot this option.
If I set it, my problem still persist, but I can see button active area is nearly correct.
It seems I am not affected by #808.
Thanks! Problem is gone
Nothing extracted yet.
Hello
When I am connected to some server and I have to confirm MOTD pressing OK button does not work properly.
When I pointing with mouse cursor to area of the button, I can see how button flashes everytime I move with cursor on it.
I guess there is a problem with calculation of the active Button area, because it looks like it reacting to cursor movement, but right after reaction (flash) it stay inactive. So it thinks mouse cursor is somewhere else and mouse click is ignored. I have to click lot of times and pretty fast to do a click event when button is active.
Mouse movements triggers button actions only in left half of the button area when game is running in non-native resolution - 1600x1200.
Pressing Enter key confirm MOTD without any issues.
My spec: http://pastebin.com/rNLYaWEK