this is probably related to #93
err: D3D11Device: CheckFeatureSupport: Unknown feature: 10
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err: DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Mixed
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11DeviceContext::SOSetTargets: Not implemented
There are also reports of unsupported formats: DXGI_FORMAT_B4G4R4A4_UNORM (115) and DXGI_FORMAT_FORCE_UINT (4294967295)
It's actually not related to #93, but Stream Output is another major feature that is still missing.
DXGI_FORMAT_B4G4R4A4_UNORM should be supported since today, and DXGI_FORMAT_FORCE_UINT is not even a valid format.
DXGI_FORMAT_B4G4R4A4_UNORMshould be supported since today, and
DXGI_FORMAT_FORCE_UINTis not even a valid format.
Its kinda one see here:
https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059(v=vs.
85).aspx
confirming i'm no longer seeing
err: DxgiAdapter: No format mapping for DXGI_FORMAT_B4G4R4A4_UNORM
or
err: D3D11: Unsupported format: 115
in the logs using 43b7e84.
@Thaodan it's in the enum just to force correct enum size (in bits), I think.
@Thaodan quoting from that exact page:
DXGI_FORMAT_FORCE_UINT
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
So if a game actually tries to use it for anything (maybe other than format support queries), that's an engine bug.
And it still does, even after DXGI_FORMAT_B4G4R4A4_UNORM was fixed.
err: D3D11: Unsupported format: 4294967295
There are couple 'Unknown interface query' errors before this, though, so we don't know if this not just a side effect of those.
I can now get into the game but everything is flashing and going crazy.
dxvk e06300d
wine-staging 3.5
Nothing extracted yet.
Software information
Subnautica
using -force-d3d11 and dxvk crashes when loading a game (new or existing), however the main menu that includes water effects loads and runs...
wined3d loads but has problems with (at least) some missing textures (unplayable)
opengl loads but has issues with flickering textures, but is playable
System information
Apitrace file(s)
Log files
d3d11.log: Subnautica_d3d11.log
dxgi.log: Subnautica_dxgi.log