protonscr

Path Of Exile - Not implemented feature?

dxvkclosed feature setd3d11
doitsujin/dxvk#104 · opened 2018-02-27 by Syrou · updated 2018-03-08 · 4 comments · github
SSyrou 2018-02-27 github

I tested to run this with Path of Exile on Windows 10, seeing this should pretty much work the same way as a proxy dll I assumed it would work, but there seems to be some missing functionality if I understand this correct.

Software information

Name of the game, settings used etc.

System information

  • GPU: nvidia geforce gtx 1080 ti
  • Driver: 391.01-desktop-win10-64bit-international-whql
  • Wine version: None
  • DXVK version: dxvk-0.21

Apitrace file(s)

  • Put a link here

Log files

  • d3d11.log:
    info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_1
    info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
    info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
    warn: DxbcOptions: Using FMin/FMax/FClamp instead of NMin/NMax/NClamp
    warn: DxbcOptions: Packing depth reference value into coordinate vector
    info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_1
    info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
    info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
    warn: DxbcOptions: Using FMin/FMax/FClamp instead of NMin/NMax/NClamp
    warn: DxbcOptions: Packing depth reference value into coordinate vector
    err: D3D11Device: CheckFeatureSupport: Unknown feature: 5
    err: D3D11DeferredContext::FinishCommandList: Not implemented
    err: D3D11ImmediateContext::ExecuteCommandList: Not implemented

  • dxgi.log:
    info: Enabled instance layers:
    info: Enabled instance extensions:
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: Enabled instance layers:
    info: Enabled instance extensions:
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: Enabled device extensions:
    info: VK_KHR_maintenance1
    info: VK_KHR_maintenance2
    info: VK_KHR_shader_draw_parameters
    info: VK_KHR_swapchain
    info: Enabled device extensions:
    info: VK_KHR_maintenance1
    info: VK_KHR_maintenance2
    info: VK_KHR_shader_draw_parameters
    info: VK_KHR_swapchain
    warn: DxgiFactory::MakeWindowAssociation: Ignoring flags

Ppingubot 2018-02-27 github

err: D3D11DeferredContext::FinishCommandList: Not implemented

please read #93

Ppingubot 2018-03-06 github

@Syrou :

Those 2 functionalities are implemented now:

err: D3D11DeferredContext::FinishCommandList: Not implemented
err: D3D11ImmediateContext::ExecuteCommandList: Not implemented

Maybe you could restest..

Ddoitsujin maintainer 2018-03-06 github

There is indeed a change that this might work, but deferred contexts still aren't fully supported. You'll see that in the form of new log messages though.

Ddoitsujin maintainer 2018-03-08 github

Apparently this particular issue was fixed, see #134.

Nothing extracted yet.