protonscr

Batman Arkham City GOTY: Crash in vkCreateImage()

dxvkclosed bugamd radv
doitsujin/dxvk#108 · opened 2018-03-01 by roothorick · updated 2018-05-02 · 4 comments · github
Rroothorick 2018-03-01 github

Software information

Game goes to a black screen after Nvidia logo, split second after gives a sizable crash dialog with vkCreateImage() being the topmost frame that's not unresolved or in standard library space. d3d11.log has a pile of messages related to unimplemented predication support, but it's not clear if the two are connected. Stacktrace: https://pastebin.com/zp1U5Jmc

System information

  • GPU: Radeon RX 480
  • Driver: Mesa 17.3.2
  • Wine version: 2.21-staging
  • DXVK version: git 3dea58d

Apitrace file(s)

Log files

Eexolyte 2018-04-15 github

Tested this game on latest master (24f0528) and it crashes on a black screen after the nvidia logo as well, but with an error message about CreateShaderResourceView() and a texture creation error in the logs.

BatmanAC_d3d11.log
BatmanAC_dxgi.log
Driver is mesa 18.0.0 (I have no idea why it says 0.0.0).

I'm guessing this is related to #219

AAccountOneOff 2018-04-24 github

Just tested this game and it crashes at the same point after the Nvidia splash screen except I get this error message instead:

screenshot

System information

  • GPU: GTX 960
  • Driver: 396.18.0
  • Wine version: Staging 3.5
  • DXVK version: 5eaacf7

BatmanAC_d3d11.log
BatmanAC_dxgi.log

Ddoitsujin maintainer 2018-04-29 github

@AccountOneOff It should work for you with the latest commits. I'll keep this open to track the RADV state of affairs, which as of now doesn't support the RGB formats for images at all.

Ddoitsujin maintainer 2018-05-02 github

Nothing extracted yet.