Can you please record an apitrace and attach logs? Why is everyone ignoring the issue template as of late?
I've never played the game; is it still possible to reproduce this without hours of playing first?
Thanks for the fast answer. Will try to deliver apitrace.
Yes, it's reproducable in 1 minute. Just start any map with "hanzo". You dont need to buy him for playing in try-mode.
It may also be an aco-issue. While on mesa-git I used RADV_PERFTEST=aco. Will try to test it without that option.
Alright, I can reproduce the problem and I have an idea what it might be; I won't need an apitrace anymore (apparently it's not really possible to record one anyway, I tried).
Edit: Unfortunately this seems like another case of a game relying on undocumented D3D11 behaviour, and it is impossible to use any D3D11 debugging tools with this game, such as RenderDoc, which makes it almost impossible to debug.
Turns out that this is just a simple case of a library missing, winetricks d3dx11_42 on your wine prefix should fix the problem:

Hi,
sorry, I couldn't reply ealier. Thank you for your help. Your work is
amazing.
Philip Rebohle [email protected] schrieb am Sa., 2. Nov. 2019,
23:26:
Closed #1237 https://github.com/doitsujin/dxvk/issues/1237.
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The game is running really nicely, but one small detail is really annoying for certain heroes: The wall-outlines (white outlines showing the maps geometry) won't show.
How to reproduce: Chose the heroe "hanzo" in the collection-tab. Click "try".
Tried low and extreme graphics settings, no success. Tried mesa-git instead of mesa-aco, no success. Tried DXVK 1.3.4., no success.
How the walls should look for Hanzo:
https://www.youtube.com/watch?v=yz4hOxR_VyU#t=480
System information