protonscr

[d3d9] BlazBlue: Calamity Trigger crashes with error, also has weirdly stretched effects

dxvkclosed
doitsujin/dxvk#1440 · opened 2020-02-13 by CartoonFan · updated 2020-02-26 · 5 comments · github
CCartoonFan 2020-02-13 github

Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest master as well.

Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11/D3D9 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced.
In order to create a trace for D3D11/D3D10: Run wine apitrace.exe trace -a dxgi YOURGAME.exe.
In order to create a trace for D3D9: Follow https://github.com/Joshua-Ashton/d9vk/wiki/Making-a-Trace.
DO NOT use DXVK together with apitrace!

Software information

BlazBlue: Calamity Trigger (GOG 1207664163)

System information

  • GPU: Nvidia GeForce GTX 960
  • Driver: 440.43.2
  • Wine version: 5.1.r12.g59d19c89 ( TkG Staging Esync Fsync Vkd3d )
  • DXVK version: v1.5.4-19-g313d4698

Apitrace file(s)

https://drive.google.com/file/d/19fv5GIWaaLjOgJuyhimR-cip-inxDYVK/view?usp=sharing

Log files

Hello there! Just wanted to let you know that BlazBlue: Calamity Trigger gives an error with DXVK when d3d9 is set to native, as shown here:

20200213-000332

I've heard of this error happening outside of DXVK, but removing the d3d9 override just gives me a black screen with audio, so I don't really know what's happening.

Some effects are also weirdly stretched:
Native:
BBCT_2020_02_12_00_59_33_459
BBCT_2020_02_12_01_01_44_027

DXVK:
20200212-235240
20200212-234905

Thanks and sorry if this is a known issue already. Unfortunately, I can't test the issues with the effects directly, due to the d3d9 crash.

Mmisyltoad 2020-02-14 github

Can you try now? Builds here: https://git.froggi.es/doitsujin/dxvk/-/jobs

CCartoonFan 2020-02-14 github

Sure. I'm going to test it in a little bit, after it builds.

CCartoonFan 2020-02-14 github

All right, so it looks like the crash problem has been solved. When I last checked, there was still another (probably non-DXVK) issue keeping me from checking the stretching issue in-game, but the stretching issue still appears in the apitrace, so I have still have time to figure out how to get this game to work. Thanks for your work!

PPhantomX 2020-02-26 github

This commit fixed Blazblue Central Fiction 1.06+ initrender error too. Proton#1031.

CCartoonFan 2020-02-26 github

The trace is still broken for me, but the effects are working properly in-game. I'll close this for now, but feel free to reopen it if you want.

Closed #1440 .

Upstream links