I am experiencing something similar, even though it seems to affect the lightning/reflections on surfaces:

The effect can be seen well on the box in the front right and on the tubes on the right, especially if you compare it to @4ymen 's video of the benchmark.
System information
info: Enabled instance layers:
info: Enabled instance extensions:
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: radv is not a conformant vulkan implementation, testing use only.
info: AMD RADV HAWAII (LLVM 6.0.0):
info: Driver: 18.0.0
info: Vulkan: 1.0.57
info: Enabled instance layers:
info: Enabled instance extensions:
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: radv is not a conformant vulkan implementation, testing use only.
info: AMD RADV HAWAII (LLVM 6.0.0):
info: Driver: 18.0.0
info: Vulkan: 1.0.57
info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
warn: Vulkan extension VK_KHR_maintenance2 not supported
info: Enabled device extensions:
info: VK_KHR_descriptor_update_template
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_maintenance1
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
warn: D3D11RasterizerState: Depth clamp not properly supported
warn: D3D11RasterizerState: Depth clamp not properly supported
warn: DxgiFactory::MakeWindowAssociation: Ignoring flags
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_FIFO_KHR
Buffer size: 1920x1080
info: Enabled instance layers:
info: Enabled instance extensions:
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: radv is not a conformant vulkan implementation, testing use only.
This specific issue was an nvidia compiler bug. With the new nvidia compiler it's fixed on Windows and Linux.
The #335 (duplicate) should be close too.
But 2 bugs remain with this game :(
Detective mode that crash the game but I can't apitrace it + texture streaming quality like other batman games(#347).
PS: I should have closed this issue a few weeks ago :grin:
Nothing extracted yet.
Hello,
so in Batman Arkham Knight there is an issue with lighting effect ??? First seconds of this video showcase the problem. You can see it even in the benchmark mode of the game at the early stage and on different scenes(video link). I managed to get in the benchmark mode with apitrace (trace about 15% of the benchmark) and exit the game without crashes.
Hope it helps.
Software information
Batman Akham Knight on SSD.
All settings to normal, nvidia gameworks, AA and post-processing effects OFF
System information
Apitrace file(s)
Log files