Looks to me like it's compiling shaders
Looks to me like it's compiling shaders
But is it normal to freeze this much compiling with dxvk but not on wined3d?
Yes, that's normal. If you think there's something wrong then please provide the necessary apitrace.
Yes, that's normal. If you think there's something wrong then please provide the necessary apitrace.
I just think its wierd the way it acts on dxvk, in wined3d it stutters just a bit in the begining and then the game is fully playable mostly but with dxvk it just keeps freezing a lot on each map i go to, so maybe something is not right?
Here's the trace
https://mega.nz/file/VBRWGbIZ#qGRuQdT1rrTZpOMvy00x7WzimnsvfaHtJsO4iasppvE
I have the same issue in 2025 with latest proton GE 9-22. I am experiencing severe stuttering during gameplay in Resident Evil 5. Interestingly, the benchmark doesn’t show any of these issues. It only happens during actual gameplay. The stuttering is so bad in co-op that it even causes players to get kicked from my session. I think some kind of regression happened.
@JavaDaVinci Do you mean from the start or after having played for a while?
Additionally:
Could it be this issue: https://github.com/doitsujin/dxvk/issues/4436
EDIT: Just tested it again (played the first level for like 10 minutes) and it ran great. Locked 120fps (idk why it didnt go to 144) with only very occasional stutters that are mostly limited to camera cuts or very subtle.
The game stutters / freezes a lot with dxvk but with wined3d it's very acceptable / playable.
I recorded 2 videos with both dxvk and wined3d, i also forgot to enable the graph but it's very noticeable without it still.
DXVK
https://www.youtube.com/watch?v=b9mkGL_YN28
WINED3D
https://www.youtube.com/watch?v=hC1CLy4uidQ
I deleted the steam shader cache in between tests.
Software information
RESIDENT EVIL EVIL 5, game settings are maxed, HIGH / 8X AA / 1920x1080
System information
Apitrace file(s)
Log files