protonscr

Unable to release video memory

dxvkclosed
doitsujin/dxvk#2413 · opened 2021-12-23 by tkp206093 · updated 2022-01-14 · 22 comments · github
Ttkp206093 2021-12-23 github

In Final Fantasy VII-Remake Intergrade, if you continue to play, the video memory will increase sharply, and then finally the game will crash.

Software information

Final Fantasy VII-Remake Intergrade, Material: High Shadow: Low Number of Characters: 8.

System information

  • GPU:3080TI
  • Driver:497.29
  • Wine version:
  • DXVK version:1.9.2

Log files

Ttkp206093 2021-12-23 github
Ddoitsujin maintainer 2021-12-27 github

What does "Unable to release video memory" mean in this context? Is that an error message from the game or something?

Ttkp206093 2021-12-27 github

What does "Unable to release video memory" mean in this context? Is that an error message from the game or something?

What does "Unable to release video memory" mean in this context? Is that an error message from the game or something?

My graphics card has 11GB of video memory.If this module is installed, it will gradually increase during the game. When it exceeds, the game will freeze and the FPS will plummet. At the end of 26GB, the game crashes and automatically shuts down.

Ttkp206093 2021-12-27 github

Also https://github.com/doitsujin/dxvk/issues/2412 This not are piracy.
Epic Games\FFVIIRemakeIntergrade\ff7remake.exe will generate log file byte is 0kb
Epic Games\FFVIIRemakeIntergrade\End\Binaries\Win64\ff7remake_.exe will also generate a log file at the same time and it has content
So you can only go to ff7remake_.exe to taket the log file
https://www.nexusmods.com/finalfantasy7remake/mods/66?tab=posts
And share the discussion of this module. I don't know what version other people are using, but everyone said in unison to close the GeForce Experience IN-GAME OVERLAY, otherwise the game will not open smoothly.

Ttkp206093 2021-12-27 github

What does "Unable to release video memory" mean in this context? Is that an error message from the game or something?

image
I'm sorry that my English is bad and I can't express it well, just like this post

Ttkp206093 2021-12-27 github

Also #2412 This not are piracy. Epic Games\FFVIIRemakeIntergrade\ff7remake.exe will generate log file byte is 0kb Epic Games\FFVIIRemakeIntergrade\End\Binaries\Win64\ff7remake_.exe will also generate a log file at the same time and it has content So you can only go to ff7remake_.exe to taket the log file https://www.nexusmods.com/finalfantasy7remake/mods/66?tab=posts And share the discussion of this module. I don't know what version other people are using, but everyone said in unison to close the GeForce Experience IN-GAME OVERLAY, otherwise the game will not open smoothly.

image

Ttkp206093 2021-12-27 github

What does "Unable to release video memory" mean in this context? Is that an error message from the game or something?

image I'm sorry that my English is bad and I can't express it well, just like this post

image

Ttkp206093 2021-12-27 github

Also #2412 This not are piracy. Epic Games\FFVIIRemakeIntergrade\ff7remake.exe will generate log file byte is 0kb Epic Games\FFVIIRemakeIntergrade\End\Binaries\Win64\ff7remake_.exe will also generate a log file at the same time and it has content So you can only go to ff7remake_.exe to taket the log file https://www.nexusmods.com/finalfantasy7remake/mods/66?tab=posts And share the discussion of this module. I don't know what version other people are using, but everyone said in unison to close the GeForce Experience IN-GAME OVERLAY, otherwise the game will not open smoothly.

image

Ttkp206093 2021-12-27 github

Also #2412 This not are piracy. Epic Games\FFVIIRemakeIntergrade\ff7remake.exe will generate log file byte is 0kb Epic Games\FFVIIRemakeIntergrade\End\Binaries\Win64\ff7remake_.exe will also generate a log file at the same time and it has content So you can only go to ff7remake_.exe to taket the log file https://www.nexusmods.com/finalfantasy7remake/mods/66?tab=posts And share the discussion of this module. I don't know what version other people are using, but everyone said in unison to close the GeForce Experience IN-GAME OVERLAY, otherwise the game will not open smoothly.

image

Ttkp206093 2021-12-27 github

Also #2412 This not are piracy. Epic Games\FFVIIRemakeIntergrade\ff7remake.exe will generate log file byte is 0kb Epic Games\FFVIIRemakeIntergrade\End\Binaries\Win64\ff7remake_.exe will also generate a log file at the same time and it has content So you can only go to ff7remake_.exe to taket the log file https://www.nexusmods.com/finalfantasy7remake/mods/66?tab=posts And share the discussion of this module. I don't know what version other people are using, but everyone said in unison to close the GeForce Experience IN-GAME OVERLAY, otherwise the game will not open smoothly.

image

Ttkp206093 2021-12-27 github

Also #2412 This not are piracy. Epic Games\FFVIIRemakeIntergrade\ff7remake.exe will generate log file byte is 0kb Epic Games\FFVIIRemakeIntergrade\End\Binaries\Win64\ff7remake_.exe will also generate a log file at the same time and it has content So you can only go to ff7remake_.exe to taket the log file https://www.nexusmods.com/finalfantasy7remake/mods/66?tab=posts And share the discussion of this module. I don't know what version other people are using, but everyone said in unison to close the GeForce Experience IN-GAME OVERLAY, otherwise the game will not open smoothly.

image

KK0bin maintainer 2021-12-27 github

Can you please not turn this issue into the mirror of an entire NexusMods thread?

Ddoitsujin maintainer 2021-12-28 github

That, and we kind of need an apitrace here. The game is doing some broken shit that cannot work properly (creating views with typeless formats and reinterpreting BC1 as BC5 etc) so I kind of need to know what's it's trying to do, and also whether it is trying to use any of the DXGI memory APIs.

DXVK itself does not leak memory but it's possible that the game keeps creating resources for some reason, or uses MAP_WRITE_DISCARD on very large resources.

Also, the other thread very much was about piracy, I just deleted the comments that blatantly showed it.

Ttkp206093 2022-01-01 github

I see have some some one said
Maybe the memory leak with Vulkan is only on Nvidia cards.

Ddajbogyt 2022-01-05 github

I just came from a report post of 2018 stating exactly the same about other game
The AUDACITY of acting like you dont know what he means when your faulty software has been leaking memory since always in multitude of games, god according to the last author post it is even leaking memory adresses……. And hes like “i just wont rewrite it to handle memory like dx11 does” (aka PROPERLY)…. Why dont you just say you dont care about mid-end cards having rampant issues? Its always one of you two saying “yes, its this, its that” but the thing NEVER gets fixed.

KK0bin maintainer 2022-01-05 github

You truly deserve better service given how much you paid for DXVK!

Ddoitsujin maintainer 2022-01-05 github

DXVK does not leak memory, it reuses its internal allocations as it always has. It's certainly not the best memory mangement in the world but I doubt it has anything to do with the issue at hand.

?ghost 2022-01-05 github

I just came from a report post of 2018 stating exactly the same about other game The AUDACITY of acting like you dont know what he means when your faulty software has been leaking memory since always in multitude of games, god according to the last author post it is even leaking memory adresses……. And hes like “i just wont rewrite it to handle memory like dx11 does” (aka PROPERLY)…. Why dont you just say you dont care about mid-end cards having rampant issues? Its always one of you two saying “yes, its this, its that” but the thing NEVER gets fixed.

Well said ! He IS PAID to have this working correctly.
I.guess gaslighting some people is easier than fixing the issue. 🐔

MMiepee 2022-01-06 github

I get that it can be infuriating if you can't play a game you really want to play, but the behaviour here just achieves that the devs don't even want to fix this issue.
If you want this issue fixed, try to help with apitraces, reproduction cases etc.
Causing drama here won't lead to anything productive.

To throw some ideas in here:

  • I don't see the WINE version being specified in the first comment
  • Can this be reproduced when compiling dxvk from source?
  • Can this be reproduced on AMD GPUs?
?ghost 2022-01-06 github

DXVK does not leak memory, it reuses its internal allocations as it always has. It's certainly not the best memory mangement in the world but I doubt it has anything to do with the issue at hand.

Perhaps if we contact your employer and email the screenshots highliting the disgusting disdain you have for people looking for help... What was it .."entitled cesspool" . That will look good on your resume or I might email Phoronix so they can do an article

Ddoitsujin maintainer 2022-01-14 github

Closing since this is just turning into harassment at this point.

Latest master branch has some changes regardning memory management which may or may not help in extreme cases like this, but in the end the game just seems to require huge amounts of memory.

Upstream links